What Do New Players Think of WoW? – MadSeasonShow Reacts



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Video by j1mmy: https://www.youtube.com/watch?v=UXyDqyxRifY

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Music:
WoW Lofi mix by bits & hits: https://www.youtube.com/watch?v=Lg21MW4_suQ
FFVII lofi by lzls: https://youtu.be/6kybaTNfkhI
Into the Thick of it by Orchestral Fantasy: https://www.youtube.com/watch?v=vpTQporBDwo
Ironforge: https://www.youtube.com/watch?v=pTJbhw-6fws
Stormwind Music: https://www.youtube.com/watch?v=BPjeNWDsszw
Cataclysm Stormwind Theme: https://www.youtube.com/watch?v=kZeQQa2TxeI
FFVI Kids Run Through The City by Orchestral Fantasy: https://www.youtube.com/watch?v=r5ufr3d1BjI
ALTTP Ending Credits by Orchestral Fantasy: https://www.youtube.com/watch?v=dL6V4pMD13k
Aquatic Ambience by Super Guitar Bros: https://www.youtube.com/watch?v=H6ufcNxeAXU
Lost Ancient Ruins by Orchestral Fantasy: https://www.youtube.com/watch?v=yn0pNaonvII
FFVII Great North Cave Remix by Enrico Deiana: https://www.youtube.com/watch?v=NoeMEt4fH20
Cloister of Trials Remix by Arcanuman1: https://www.youtube.com/watch?v=I–mF7juFbs
Fisherman’s Horizon Acoustic Cover by Sam Griffin Guitar: https://www.youtube.com/watch?v=iMteDxCHafY

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41 thoughts on “What Do New Players Think of WoW? – MadSeasonShow Reacts”

  1. I had a very similar experience when I tried (really hard) to get into Wow during the Dreanor and early Legion times. The appeal of the massively online multiplayer experience is completely missing from the game, which makes the price tag hard to swallow. I think I finally understand why. They don't want people like me playing the game, who is already cautious about spending any money and demand a richer leveling experience. They want the players who do not question the predatory practices or the lazy content. They want the players that want to skip past the leveling content and get hooked on the practically infinite end-game content, where the fabled "infinite money" machine can really run. They want to speed-run you into the most hardcore aspects of the game, so you can feel like you are in too deep to come out. Much like the rest of the industry, the focus is shifting from trying to make a good product for the people, to trying to milk the most devout and vulnerable. Therefore, when an outsider like me tries to get in, they get spooked by the environment they stumble upon.

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  2. I Loved having my toons supply each other with supplies and everything. Gear, potions, food, first-aid, and working the auction house? I remember flying routes farming Ore. LOL

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  3. Would be interesting to see you go through the free Quests in Runescape Classic and make a video on your perspective MadSeason, since it came out years before WoW and already had much more unique quest lines compared to WoWs Kill 15X and collect 20Y formula. That and the crafting system (making bread by collecting mats your self etc) are the 2 things that made Runescape immeraive and interactive in a unique way compared to WoW style MMORPGs,.its more akin to old schools poin t & clicks and RPGs/immersive SIMs like Quest for Glory series, System Shock/Deus Ex, Kings Quest etc in that regard

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  4. You said it a few times, but I'm having a hard time understanding what you and some others mean when you say "make the game about the world" – can you expand on that?
    I guess to me, playing through DragonFlight felt like I was participating in exploring the new, but familiar, land and helping the dragons uncover forgotten secrets, and deal with both the good/exciting and the bad/troubling things that came out of returning to the dragon isles. We still get called "champion" sure, and we are well respected by the dragons, but it still felt much less about me personally being the god-like savior of the world like in Legion or WoD.
    I get confused by what you mean, because if DF is Not "about the world" then I'm not sure what is in this case.

    I'm asking sincerely. I played from Wrath to Legion, skipped BFA and SL and the Classics. Each of those expansions I did play were departures from the og world, so maybe that's why my perspective isn't complete; I didn't really experience the time when the game was just "about the world"

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  5. So. I know this is a horrible ask, and maybe a question you’ve already answered. But if you were put into blizzard HQ and given evil dictator powers to change the game, how would you go about repairing this mess? I know there’s no perfect answer, but man I would love to hear you breakdown a theoretical takeover and rebirth step by step. I think I would love to play the “mad season” expansion tbh 😆

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  6. Awesome vid. Awesome commentary from Madseason, and awesome vid from J1mmy.

    I got a few things here – the end of the video with J1mmy at the party in Goldshire…holy crap. I was laughing so hard.

    The books: the older books are great. Legit, Blizz did a great job. The newer stuff..eh. But the books on Thrall, the book on Khadgar and Medihv, Lothar, Llane and Orgrim. Books on the orc clans before the Legion found Draenor. These were seriously great books.

    Leveling in retail: I've never been able to commit to it in BfA, Shadowlands, Dragonflight. It's a combination of mindlessness (there are very little consequences so you don't have to think, strategize, or pay attention) and bloat – so many spells, zones, characters that you have no idea what is going on.

    That's the worst part – why does Blizz design a game to skip a large portion of the game (leveling)? It's so dumb. Why not just make good leveling?

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  7. As a young lad back in the day of OG nilla, I remember making my first test realm character and just being so overwhelmed at how much shit was going on in a level 60 characters version of the game all at once. I was only about 30-40ish on my warrior, and I wanted to check out AV so I made a hunter on the test realm and I guess I played as well as the average hunter if the rumours are true. (I was bad.)
    Side note: I saw Lokholar the Ice Lord more times in that weekend on the PTR than I probably ever have on Live in any version since ever.

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  8. I disagree with Jimmy about the questing being non-important in the lore and boring. I’m a bit biased as a 10 year WoW player but I believe the leveling, in classic mainly, does a great job of immersing you in the aftermath of the pivotal moments where you learn what has happened from each quest. It is mainly from the quests that you learn what’s going on then in the dungeons as in classic you get quests to complete in dungeons and raids.

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  9. Regarding Storytelling. As someone who really got into the Lore through WC3 I really deem it a shame that they didn't accompany the WoW sotryline with fitting hero-campaings in WC3. I really don't like the storytelling in WoW because – as said in the video – hero stories don't work for me in MMOs.

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  10. Ragnarok Online had only a handful of actual quest-lines originally (it may have a few more now). But holy crap, they are truly epic. We're talking hundreds of hours long, each. Requiring you to personally supply everything from materials crafted by other players to enormous donations of currency to orphanages. They take you all across the world, doing all kinds of stuff in non-phased gameplay; so the content has not been scaled to the character you're playing. Each of those quests is as involved as most single-player games are.

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  11. The game lives and dies by the new player's ability to find a real guild. When I first got into WoW (in Legion and BFA), I had good times whenever I found a social guild, but I had terrible experiences without a guild. When I tried to get back into WoW with Shadowlands, I got bored after finishing Bastion and Maldraxxus. I just couldn't stay focused to find a real guild in time.
    Unfortunately, new players get spam guild invites to guilds with no scheduled activities, so they are left with a negative impression of WoW guilds. The game has absolutely nothing to offer to solo players, because solo players lack the achievements and item level to get into premades.

    FFXIV does a lot to hook in solo players (story fleshed out with cutscenes, bots to speed up low level story dungeons, glams, player housing, etc), so that they stick around to find a good free company.

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