Who Blizzard Should NOT Forget When Making Season 4 Shadowlands!



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.gg

We take a more measured look at what Blizzard is trying to do with patch 9.2.5 and now Season 4 of World of Warcraft Shadowlands. What’s the intent? Who’s the target audience? And did they miss anyone?
Included is a list of wishes, maybe demands in this special season of experimentation!

Season 4 announcement https://us.forums.blizzard.com/en/wow/t/coming-later-this-year-shadowlands-season-4/1205555

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0:00 What is happening
2:50 Is Season 4 a good idea
6:05 Helpful and “easy” tweaks they can try

World of Warcraft and World of Warcraft: Shadowlands is developed by Blizzard Entertainment. Check them out or sign up to play for FREE up to level 20!
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41 thoughts on “Who Blizzard Should NOT Forget When Making Season 4 Shadowlands!”

  1. The most annoying aspect of it is that there was, again, no mention at all about any content for solo players. Will they have any? It's doubtful, and it's doubtful because it was just a few weeks ago they were talking about how they felt it was important to deliver solo and open world content, and now we get this announcement. SSDD.

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  2. Stop making excuses for activison blizzard (now ms) they are a multibillion dollar companies with virtually limitless resources the only thing stopping them from releasing content on time is hiring enough staff. Blaming the players for demanding what they promised on time is pure victim blaming.

    The fact so many people tolerate insane content draughts in this game despite us paying a fking monthly fee for it is maddening. There are quite a few free to play games that deliver far more content far more often without even charging a subscription fee. No more excuses.

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  3. @SoulSoBreezy
    Is there any info yet on how we'll unlock the different Tier set Tmogs? I know the Creation Catalyst crafts the tier for us, but what Ilvl brackets will award LFR-Normal-Heroic-Mythic Tmog?

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  4. Make the sandworn relics account bound. I have SOOOOO many of them in my main's bag and nothing worth doing with them. I do however have alt's id love to just simply mail them over and buy a bunch of gear with at some point. 827 in the bag at the time of writing this comment.

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  5. Something they should have done a long time ago : Account Wide Reputations , there is no reason to grind a reputation only to have to grind again with Alts , you already did the grind and deal with the time gate is stupid to have to do again with all your alts …..

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  6. I think adding new profession recipes and rare materials could be good. It would give people something to do while they wait for 10.0 , but it would also add a additional layer to Shadowlands for the longterm. Even if you are casually leveling an alt in Shadowlands 3 years from now, you might find a rare recipe drop.
    In general I would find it really good if professions would also have their own "tier sets" that you get by doing difficult things OUTSIDE of raids or PvP.
    Raids have tier-sets. PvP has pvp sets. Why not give professions thier own sets? It would be a great thing for people that don't want to raid, or get destroyed in PvP. They should be really difficult to craft. Maybe involve "team crafting". Maybe give fun utility effects in the open world, like movement speed, higher jumps, slow fall, less falling dmg, (fun things like engineering items, but added as tier-bonuses)

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  7. Yes thanks for remembering the solo players. Blizz caters to the 1% of players that are completely meta doing mythic raiding and race to world first. They forget about the majority of their player base and use their devs to make content for the 1% instead of dedicating that time to make content for the rest of us

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  8. They are behind because working from home has been difficult for them. Not everyone are putting in 8 hours a day. Some are not even at home in the US. They went out of the country to work remotely. This has slowed them down. With the market being employee friendly, they are probably losing talent too. We are offering permanent work from anywhere for engineers, artists, and producers. ATVI is not offering that.

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  9. I definitely think they need to remove the lockouts on older raids. If I want to farm a mount I'm alright with a low drop chance but not okay having to level more alts to have more attempts.

    They should remove the achievements from the thing that can give you all conduits. Let people be powerful.

    Reduce the requirements to craft legendaries. When I was running tons of m+ I could afford 8-10 max level legendaries but I would imagine its harder for someone who can't spam dungeons and raid finder for the bag of loot.

    Definitely update the wq rewards equivalent to the big three. Make tier gear easier to get for wqs. Theres no reason someone could spend 4 hours and not have a peice.

    Give out tons of resources. To the point where you feel like its too much. Let people experiment without feeling pressured. Ie quadruple all rewards outside gold. Hell, nevermind if your playing this patch quadruple gold. You deserve to feel rewarded after Korthia.

    Good video Soul. I was so excited for M+ I forgot about the people who pay the bills. They need something for them to stay subbed as well.

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  10. i am totally with you on improving Cypher Gear with Flux and increasing it's ilvl max in the new season, otherwise it's gonna be a case of Feelsbadman for all but my main, as i'm gonna TRY to do PVP for BIS Weapon and PVP Trinkets, maybe even tier if Sandworn doesnt end up being usable for Tier… though if it does i hope they get buffed as well, 246 is underwhelming for the amount of farming needed.

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  11. "Casuals" around me are often people clocking in quite a lot of hours into easy content they can solo. I would welcome a class tier, even if it's pure transmorg, like our class gets in raids and mythics, but maybe a slightly different colour. Anything that makes the soon-to-be irrelevant content easier seems like a good idea (finally get all those elusive mounts, pets, transmorg etc) and anything that re-uses older content makes for "more to play". What about WQ throughout the game, especially as Azeroth has been all but ignored so far? Or a temporal failure that reintroduces old invasions like pre Legion or pre SL for a few days a week? What about double rep for a couple of weeks for anything that will help you access races locked up behind some content? Or each week a different time-walk area? There is a massive amount of content in WOW that is left dormant, hardly used except to level up and some often no longer relevant because it was only for "end game" or "the last patch". Maybe at the end of each patch, we could access them all again and opt as reward for a currency similar to Time Walking ie across all expansions? Technically this might ask a lot of work but some might not: that could be the first target or something to consider for 10.3.5 maybe.

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  12. Should have been a new mini raid, well it probably means 10.0 will be very late 2023, it also means a lot of people will leave for a while and the guilds will be empty. Content is king and this is not new content its just if you love old content then its for you.

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  13. Maybe having a keystone associated with the Mage Tower for solo players new players returning players casual players. I don't see any of those players having any type of success in the tower of pain

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  14. What I’d really like to see is a return of the brawlers guild. Just chuck a recolour appearance set in there, shuffle the bosses and maybe add another and there’s a chunk of content for those that love the solo challenge like I do.

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  15. Shame on you suggesting that the WoW team infuse fun into the game. At this point I think Ion just gets a kick out of frustrating players to see just how many cancelled subs he can get from patch to patch.

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