Just that Vanilla was a giant unfinished pile of software and Blizz had three saving graces:
The company carried the project. Blizz had literally no controversy back then, they were seen as one of the best gaming companies.
Warcraft was an exceptionally strong IP, especially with the recent masterpiece which was Warcraft 3 and its expansion.
And Blizz intentionally broke many of the MMO conventions of the era, making the game an easier experience and gave it many conveniences that no other MMO of that time had. One of them being: You could play the game solo without much issue unless you got to group content.
Yes, that part was almost non-existent during the time when WoW came out. It was the most casual MMO of its time.
And why Vanilla was unfinished? Look no further than the two most underdeveloped classes, Paladin and Druid. As well as the overly underdeveloped Kalimdor zones, we speak of Un'goro, Azshara, Tanaris, Silithus, Thousand Needles and so forth.
I call cap. I remember this game being mega hyped. And most gaming offices were playing the WoW beta. I remember even websites like Gamespot doing 1-60 guides. It was even hyped up on the MMO TV Show "Portal"
Matt Rorie during Giant Bomb would go on constant length rants about how WoW was ruling everyones lives in the videogame journalism business leading up to release. Since if you remember even before the beta. WoW had friends & family tests.
Why the fuck would anyone be worried about Blizzard at this time? When they were literally the top dogs of the industry. Blizzard had like an infinite% in good faith of everyone until Kevin Jordan left the company and shortly after the Activision merge.
Bro u could add more info than that. >they thought it wouldnt work but it did. Ok cool
They thought it wouldn't work but it did the end k thanks bye
Just that Vanilla was a giant unfinished pile of software and Blizz had three saving graces:
The company carried the project. Blizz had literally no controversy back then, they were seen as one of the best gaming companies.
Warcraft was an exceptionally strong IP, especially with the recent masterpiece which was Warcraft 3 and its expansion.
And Blizz intentionally broke many of the MMO conventions of the era, making the game an easier experience and gave it many conveniences that no other MMO of that time had. One of them being: You could play the game solo without much issue unless you got to group content.
Yes, that part was almost non-existent during the time when WoW came out. It was the most casual MMO of its time.
And why Vanilla was unfinished?
Look no further than the two most underdeveloped classes, Paladin and Druid. As well as the overly underdeveloped Kalimdor zones, we speak of Un'goro, Azshara, Tanaris, Silithus, Thousand Needles and so forth.
Shit content im blocking u
I call cap. I remember this game being mega hyped. And most gaming offices were playing the WoW beta. I remember even websites like Gamespot doing 1-60 guides. It was even hyped up on the MMO TV Show "Portal"
Matt Rorie during Giant Bomb would go on constant length rants about how WoW was ruling everyones lives in the videogame journalism business leading up to release. Since if you remember even before the beta. WoW had friends & family tests.
Why the fuck would anyone be worried about Blizzard at this time? When they were literally the top dogs of the industry. Blizzard had like an infinite% in good faith of everyone until Kevin Jordan left the company and shortly after the Activision merge.