Will the New 9.1 M+ Seasonal Affix Be Fun?



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I wanted to share my thoughts and results from testing the new mythic+ 9.1 Affix Tormented for Shadowlands. This is just a brief overview not a full guide since there will (hopefully) be more tuning passes to come. Don’t forget to like and subscribe so that you’re notified of my new videos! Read more below:

All Powers & Minibosses: https://www.wowhead.com/news/how-the-tormented-seasonal-mythic-affix-works-get-anima-powers-from-lieutenants-322665
Full Testing VoD: https://www.twitch.tv/videos/1043875340
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Wow Healer UI Video: https://www.youtube.com/watch?v=vbTzF7JAEu8
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I aim to create high level, yet easy to understand content for mythic+ in World of Warcraft: Shadowlands and beyond. If you have any feedback, questions, or ideas for new videos – I’d love to hear it in the comments.

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31 thoughts on “Will the New 9.1 M+ Seasonal Affix Be Fun?”

  1. Yes, it will be fun. I hope they reduce the amount of anima powers and make a few really good ones, place packs in places that synergize with a smooth run, and get rid of all RNG with anima powers.

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  2. If the mobs are always in the same spots, Plaguefall and DOS will be our best friends dungeons for next season in tyrannical weeks, as you can kill the 4 mobs before even engage any boss of those dungeons. I think the powers are not tuned yet, so I would not worry very much about it yet. Regarding skipping any of the mobs, in Fortified, maybe, but in Tyrannical weeks I do not think anyone will skip the mobs. All last bosses have at least a mechanic in which you must move fast or die/wipe your party, and the added physical damage makes non viable to skip the one which gives +50% physical damage to bosses (though this one could be skipped in dungeons which las boss does little physical damage, like NW.

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  3. One thing I've been thinking about is the new soulsbind rows. I remember when they came out some were busted and I heard nothing about changes. A video about them maybe?

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  4. the anima power at 13:21, the one that increases your self healing by 75%. Will that work with hpal and beacons? just run double beacon still, but put one on a dps rather than yourself. Then whenever you WoG yourself it'll be like a full heal and your beacons will get nutty healing right? Sorry if that's worded terribly I'm very tired lol

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  5. I'm not entirely sure about skipping the reduced movement speed debuff. Dodging Margrave's tentacles? Dodging the comet storm vs Nalthor? Getting to the bubble and collecting orbs vs Devos? I don't see it happening. Maybe in Halls…

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  6. I def feel like they will have at least one more set of wkly buffs like the last expac when there were 2 routes that alternated a and b. I am SOOO thankful there is the one for mana now. Maybe I had something to do with that. I sent a few tickets complaining healers are the only class that is penalized for doing a good job. The more healing I do the faster I run out of mana and have to stop and sit out of combat to drink and then everyone runs out of healing range. But a mage can push out millions of dmg and only drop to about 90-95% mana the whole dungeon and it's not fair especially in pugs.

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  7. Nice video. I saw some interesting info regarding the auras that can be tranferred to the final boss. Some of them basically get cancelled out by boss mechanics. Like on Devos you can easily play it with the movement speed reduction because when she flies away in the orb-phase the aura doesn't reach the group, so you can run at normal speed and collect the orbs.

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  8. venthyr bear+ the haste/crit power+ 15% dmg while standing still+ thorn power+ massive pack= wait why is the tank top dps by a mile? oh its going to be so fun pushing to 20s in S2 as bear.

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