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Capitalism helped WoW ruin MMOs by appealing to filthy casuals. Once it roped them in with fast, easy rewards reminiscent of mobile games today, development went towards replicating that shallow financial success instead of building good games out of love for the medium. Since then, MMOs weren't really MMOs but simulations of MMOs meant to return profits.
Oh man warhammer online. I loved that game so much for the simple fact we were in the warhammer world. Still grind my life away in return of reckoning to this day! Definitely had some stuff that needed to be worked on and redone and improved upon but that game is phenomenal
Nobody ever mentions Asherons Call. It had the BEST character customization, yes even run and jump could be leveled up. The pvp in asherons call was on point as well. Darktide /Blood for the win!