World Of Warcraft: Whats Outside the Iron Docks?



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World Of Warcraft: Whats Outside the Iron Docks?

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7 thoughts on “World Of Warcraft: Whats Outside the Iron Docks?”

  1. I was the first person to get into the uninstanced Sepulcher of the FIrst ones. I started exploring as warlock and found there's holes on the top to fall through. I started this before flying was unlocked. I checked google and found only a guy that figured out how to get around THE OUTSIDE of it but not the inside. There's holes in the hexagon rocks that overhang it. There's gaps in these rocks. With flying you get through a gap on a mount and fly down until you reach water. You need to swim through this water to get around an invisible wall. This was really cool to see in my recommended even tho I stopped playing in s3 dragonflight. Me and my best friend have always really enjoyed out of bounds exploration in WoW.

    THere's actually a lot of raids like Sepulcher where you can just walk in/out of them with no complicated tricks or minimal tricks like slow fall. My favorite exaple of this is Atal'drazor. At the beginning of the rid just go left into the water and spam shimmer as mage jumping out of the water with slow fall, or jump glide dash as DH (the water is lava, does DoT but you can survive this easily by dragonflight), just keep going off to the left and you can explore the entire unpolished continent of Zandalar. But the most interesting place on the map, that I can remember, is going all the way to the ghuun raid. Where there's normally the entrance to the raid and underrot is instead a bunch of primitive terrain in a giant PIT. It's always really cool to see the stage of development that the game went through like this or outside of karazan (both versions.) Message me back sometime if you have trouble getting into and getting through sepulcher.

    With a lot of areas where there are invisible walls, oddly, mage can just blink through them if there's a path on the other side. Sometimes even where warlocks can't put down gates. It's one of the first things I try when I do out of bounds. Normally playing as mage and my friend as druid or DH and Druid or Warlock and Druid is one of the best ways to navigate the outside. Sometimes, rarely, warlock and DH. Why druid so much? Druid has a double jump and where applicable you can ride them meaning druid can take a class without double jump into the next area. There then the class ability of the classes coming along can do some stuff.

    THere's also some REALLY buggy areas with void elf teleport. So you might think, ok I'll throw it down and blink through this invisible wall then use it to go back in case I get stuck. NO you might fall throuhg the earth. But VELF racial passive has 2 very interesting niches for OOB. 1. the void elf racial will travel along the surface of water faster that you can swim (jump above the water and throw the velf racial, it will glide ontop of the water,) 2. It climbs inclines/stairs

    Just drop a comment to me or something if you wanna hear more or chat more.

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