World of Warcraft's Missing Node



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Hi !

In the early days of World of Warcraft, professions played a large role in all forms of content, from leveling, pvp as well as endgame. Every profession had endgame content, which required the maximum skill – all apart from one, the mining profession, which capped out 25 points earlier than all other professions.

In this video we will take a look why the mining profession seemed to have a void between skill level 275 to 300, and how it affected its interaction with the other professions, especially Alchemy and Blacksmithing.

I hope that you learned something new about the game, and that you enjoyed the video – thank you for watching!

Additional reading:

Arcanite Lode: Required 310 Mining [removed during Alpha – Exists in gamefiles]
https://wowpedia.fandom.com/wiki/Arcanite_Lode
https://www.wowhead.com/object=323/arcanite-lode

Arcanite Ore: Only its icon exists in gamefiles [Item likely never impletemented]
Icon: https://www.wowhead.com/icon=134563/inv-ore-arcanite-01

Crystal Infused Bandage: Added to gamefiles, and tested for patch 1.12 [Cut before 1.12 launched]
Manual – https://wowpedia.fandom.com/wiki/Manual:_Crystal_Infused_Bandage
Bandage – https://wowpedia.fandom.com/wiki/Crystal_Infused_Bandage
Silithus PvP Dust – https://wowpedia.fandom.com/wiki/Silithus_PvP_Dust

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18 thoughts on “World of Warcraft's Missing Node”

  1. At one time the skill level was 1 forproffesions (still got a lv1 with them )- If it were early or later i dont remember -I distintly remember my lv 10 priest with 225skill levels and then Blizzard destroyed the fun with making it too easy and you got xp with mining…or herbalism

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