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Talking about the design of one of the current raid bosses in Nerub’ar Palace in The War Within – Broodtwister Ovi’nax. The fight on Mythic difficulty requires you to have extremely complicated Weak Aura packs and the fight can’t really be done without them. At the same time, some simple design decisions could have made this fight a lot more easier from setup perspective, saving guilds countless hours of progressing addons rather than the boss. And it begs the question, why isn’t the fight designed a little bit differently?
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Thats a real shame its like that but how does something get past testing in their teams with that?
Yes ban addons in raid progression.
1. Lags are because of huge amount of addons (plater, suf, etc). Just disable them – you don't need them to kill the boss.
2. You can kill it without WA, but it requires additional effort (we have 8 markers in the game). And instead of complicated WA you can just run a WA with few lines of code that assigns 8 raid markers on people with eggs (put 8 markers on eggs instead of 4 / make pairs like skull + triangle go to an egg marked with triangle)
3. Totally agree that UX is shit, different color of circle would fix the issue (coloring of eggs doesn't make sense, we have RL to put marks)
Personally, I appreciate Blizzard adding complexity and difficulty to raid bosses. Mechanically, raid bosses in WoW have always been very simple. But, more complex bosses means more liable to technical difficulties.
There will be some hurdles getting there.
I would love to see how many guilds would clear that boss without addons. Top 50 maybe thats it. Its toxic AF design.
Yeet!!!
dont waste your time and money for this pile of shit
didn't like ovinax but after setting up the addons it was quite an easy boss and a cool fight in general. On the other hand council is so ridiculously dull as a fight and you have to learn every step, as a healer nothing is happening till everything is happening at the same time.