WoW DEV says PLAYERS SUCK? NEW 9.1 PvP CHANGES + MORE! | Shadowlands PvP News



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Concepts: 9.1, ptr, shadowlands, buffs, nerfs, pvp talents

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28 thoughts on “WoW DEV says PLAYERS SUCK? NEW 9.1 PvP CHANGES + MORE! | Shadowlands PvP News”

  1. Players do suck, hes right. All these people are parrots going "blizz bad, dev team bad" when they have 0 clue what goes on behind the scenes. I'd wager most of these parrots clean their room every 6 months but still insist how to tell professionals how to do their jobs. Yes there is room for alot of improvement but it takes time

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  2. Wow will suck as long as this guy is still directing, its a fact, he made so many bad decisions in past few years that were game breaking. Im glad im not subscribed to this shit anymore

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  3. 90% of all boosts in arena now are paid by PvE players because its the best way to get BiS gear level 220+ with a little effort and some money or gold investment.
    As a tank who does m+ I find it stupid that all my haste/versa gear is not in raid or m+, its in PvP. And I have to do PvP arena to get my BiS for PvE.
    PvP is ruined by boosters right now. Starting from 1k you face 1 undergeard person with 226+ guy on a current glad mount behind his back who can easily solo your team.

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  4. I miss 5v5. What i would like to see is Rated version of the brawls deep six… maybe a team death match version… i think it would be fun.. am i alone ?

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  5. Why does my entire body and nervous system cringe and get frustrated when I see Ion or even hear him speak? This guy is so disconnected from the community.

    On another more positive note .. LOVE that new DH talent.

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  6. Not asking for a nerf or anything, but jurisdiction WILL see a lot of play vs anyone the paladins might be kited by, or anyone the paladins might want to kite. Having a 20 yard range on a previously 10 yard range holy power builder and solid source of damage, four more yard range on an already ranged AOE ability and a 10-yard increase in range for our already 10 yard range stun has a lot of value. We have other talents that decrease the amount of uptime of enemies effective slows on paladins, and PVP talents that increase the availability of paladin slows. this has a lot of synergy with arranged covenant abilities soulbind powers that decreased damage taken after surviving a stun(or loss of character control) with a speed of 90%normal speed being the minimum. our most popular current live Lego provides disarm protection and added range to our single Target holy power spender, the most popular covenant offers an AOE ranged ability that does considerable damage. This talent (jurisdiction) evens the playing field just a smidge between a warrior with a charge, intervene, and three heroic leaps, and a paladin who has two divines steeds. In the past most casters were quite safe if they just didn't let the paladin get within melee range, but blizzard has made lots of classes so maneuverable that in order to compensate paladins, they gave abilities more range. I like have ranged abilities, not just for PVP but all of the range abilities that we have access to for PVE makes certain music plus affixes a lot more melee friendly than they would be if all paladin had was melee attacks.

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  7. I'm sorry, but when you're at 1200 rating & you're fighting ret paladins that are carrying that are 2.4× geared… it's no longer a skill issue, it's a gear issue. It's not all the time you fight that, but you do fight carry groups this xpac a lot more often now.

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  8. He isn't wrong though. The skills of a majority of players has sunken heavily in the last 5-7 years. Even low "troll" pugs used to be skilled in both PvE and PvP. The skill lvl were insanely much higher just back in early WOD. But with the game dying there and a lot of new gen Z players coming in to call everything toxic and just being insanely toxic themselves, the game has become a complete nuthouse. There's never a single pug you can get with people who can at least play the game on a decent level. It's quite disturbing…

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  9. If they give us soloque we need safepoints like if we reach 1400 or 1600 or 1800 or 2100 we cant lose rating when we lose a game . Like the heartstone rank system when if reach rank 20 or 15 or 10 or 5 or legend we cant drop back when we lose a game there are safe points each 5 ranks in heartstone

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  10. Solo Q 5v5 would be better than 3v3/2v2 with more comp viability. My only concern is waiting on healers to q and how long the games would last.

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