Wrathgate | Wrath of the Lich King Classic | World of Warcraft



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In our third episode of the Building Azeroth series for Wrath of the Lich King® Classic™, Lead Cinematic Narrative Designer Terran Gregory takes us on a journey through World of Warcraft’s first-ever In-Game Cinematic, and how it forever changed the future of storytelling in WoW. #WrathClassic #Warcraft

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50 thoughts on “Wrathgate | Wrath of the Lich King Classic | World of Warcraft”

  1. It's interesting looking back on this one and how many shortcuts it took to look better, particularly utilizing characters wearing helmets that covered their mouths because lip syncing and facial emoting really wasn't there yet until all the way in late Mists of Pandaria when we started seeing much more detailed character models. Contrasting the Ulduar cinematic with the way Jaina looks in Battle for Azeroth's cinematics can be jarring to say the least.

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  2. sooo bored game all clases follow the same build , no mechanics just spam, every expansion is repetitive , unbalanced clases, dated engine whit all the millions they have done they should have updated it.

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  3. What made Wrath Gate so special is very few people knew it was even going to happen. Happily questing then that happens. Truly epic and something fundamentally new.

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