Read more about World of Warcraft ➜ https://worldofwarcraft.mgn.gg
Head to http://squarespace.com/taliesinevitel to save 10% off your first purchase of a website or domain using code TALIESINEVITEL.
World of Warcraft The War Within will go into alpha in 2024 and soon after the World Soul Saga will begin! Here are 10 very important lessons that the new expansion needs to learn from Dragonflight to ensure it doesn’t make the same mistakes
► Our Second Channel: youtube.com/@TaliesinEvitelChannel2
► Twitch: https://www.twitch.tv/taliesinandevitel
► Taliesin & Evitel Twitter: https://twitter.com/TaliesinEvitel
► Taliesin & Evitel Patreon: https://www.patreon.com/TaliesinandEvitel
► T&E Merchandise: https://taliesin-evitel.creator-spring.com/
00:00 Intro
01:40 Roadmaps
03:48 Danger (Bring back the WAR in World of Warcraft)
07:56 Better Raid Ending Cinematics
09:31 Ad
11:29 Better Raid Ending Cinematics
14:29 Baldur’s Gate 3 Karlach Spoiler
15:41 Better Raid Ending Cinematics
16:46 WoW is Failing Returning Players
22:57 Ad
20:04 Underground Zones
24:42 Don’t Hurt Xal’atath
26:49 Borrow BFA’s Story Delivery Techniques
29:11 Conclusion: Happy New Year!
source
just one lesson: delete retail and just keep classic.
2 days late but I think the pacing is also important. One fun adventure expansion and then one big war event expansion would be a lovely way to play. Give breathing room for Dragonflight style fun in between big threatening events.
I agree with the return player part, used the supper boost to see what a friend went through and wow what a cluster f. Maybe two boost one the is the supper and one that just gets you up to play content say $20 cheaper and keep that idea of of story vs end quest. Would also love to see a have done this before. The spark and daycare quest where great the first time but I don’t want nor need to do it on every character.
Why don't they bring back Hero's Call board? Just a board in the middle of Valdrakken that lets you choose the first quest of any of the major storylines of the expansion, alongside a general summary of what the story is about and where it fits chronologically. Why's that so hard?
Level boosts should have been removed
One of my "Problems" with DF is PROFESSIONS… it also could fit in the Section for returning Players… Cause it's the Same for them as for the Ones with Twinks and or People wanting to Change their Profession… sure, all things combined it's a great new revamp… but the Skill-Tree… hell no, please don't do this again! Especially if you don't let us reset the Points or at least let us take some of this points to a new profession if we choose to Change… I have two Gathering-Chars… my Main and my "Main-Alt"… sure, i don't do big Gathering-Sessions and only Pick up Herbs and Mining Nodes if I am already near them for like a Quest… but even my main isn't fully skilled in ether Herbalism or Mining… And i played a lot of WoW in DF… Also i wish i had like Alchemy instead of Mining for my Main but Switching now would be a nightmare and Goldsink… Sure, there are some Catch Up Mechanics, but tbh they are BS and not enough…
And esp. for a new or even for a returning player… Opening your Profession Book and see those Skill-Trees for the first time is like "Dafuq, I just want to make some shoes for my Char, WTF?!"…
The "failing returning players" point is something that's gotten on my nerves for the last 10 years or so. Wow is SUCH A MESS in terms of cleanup and order, I'm so tired of having random quests and not knowing if any of them even matter. Can we please stop treating quests like meaningless collectibles you do without reading a million at a time? and if not, can we at least have BETTER clarity for whatever is no longer relevant?
You need a vacation from WoW. You hatred is showing.
Speaking as a returning player that played a little bit of the Waking Shores campaign at the xpac start and nothing more, couldn't agree more about all the quest mess at max level. What I did was that I looked at all the quest names and searched the patch they were released on in wowhead, so I could take them in order from 10.0.2 to 10.1.7 and that way my experience was kinda better, now I'm in 10.2 and excited to do all the emerald dream stuff
the most important thing would be no pussy pony dogshit dialogues…story telling was so childish and poor in DF… and this "champion" BS needs to stop!…all the bossfights…igira saying "you re too late champions" wtf…what evil villain is calling his rivals champions? or the fight with deios in DOTI…"i like reliable heroes" who at blizzard came up with such cringe? pls blizzard bring back true villains, who treat us and not, who call us champions or heroes wtf….the only positive part of D4 was, we were called "wanderer or adventurer" felt so refreshing and simple"
Re: the lack of clear order of campaign quests for returning players, I thought of another question – is there an addon that gives you an estimate of how many minutes each questchain will take (either skipping text speed runs/slow reading lore runs)? Often I dread staring quest chains as I don't know how long it will take and I've got Stuff To Do.
Returning player experience… yep, I tried to play again, and I'm just continuously overwhelmed. I don't the answer to this. There is a huge amount of content and that is fantastic. But it's just all there. Anyone who isn't laser-focussed and using MS Project Planner is doomed. I gave up. I don't play a game to feel like I'm failing. :/
Thank you so much for calling out the terrible returning player experience. It is so massively important and you really hit the nail on the head with your analysis!
Defile been broken a year yet no mention
Maybe because it's not the last image of the raid?
btw new players have the onslaught of quests when they hit 70 also
Taliesin- Blizzney shill
The fact that Tali romanced her with a gnome 😂😂😂😂😂
They better don't lay a single finger on Knaifu (I too, still have the eye on my forehead). I'm already ready to be disappointed by "Void Priest", because I'm huffing unrealistic levels of hopium for these Hero Talents to do something they aren't designed to do; and yes ofc I've armchair-deved a hero talent tree that would work for both Shadow and Disc while hiking. I don't know if I would survive that blow on top.
@22:00 this is a brilliant idea! 100% Blizz steals this
My Karlach bugged out on my first playthrough 🙁
That's one HELL of a scene though xD
22:49 side suggestion for the Story Progression put in a system where you can select which part of a story you are in/ want to be in kind of like Guild wars 2.
16:45 omg I didn’t have words for this until I heard you say them. I recently got a good buddy back into the game after years away and it’s been a nightmare. He has no idea what to do when I’m not with him. And there’s so much catch up work with dragon glyphs, flight points, questing, etc. I never know where to start him.
I skipped BFA, came back during SL pre-patch (and left after 9.0, but back in DL)..anyway, I dig story so I'm playing through BFA, and literally just went through those BFA cinematics and was like, wow that is the shit. And I watched this video right after, not realizing you'd talk about those very same cinematics. Awesome.
😞 RETURNING player here. I still have no clue what’s going on Storywise. Not to mention how to work dragon riding leaving (can’t fly for long and frustrated), the renown, gearing etc. I quit a few times back to classic. And every time I try again, it gets worse.
I like underground zones and underwater zones. This is a fantasy world and I feel like if we tell blizzard to limit themselves then they'll never improve in that way. Hell because of people's awful opinions about vashjr (yes I loved it) we never got a true naga nazjatar. Current nazjatar is gorgeous but barely shows the naga empire and the naga empire is HUGE. Zarelek was good zone wise just had other problems. Think the underdark in DND, an amazing place and I'm excited we r getting basically wows equivalent to the underdark. I just wish we could get the true scope of nazjatar and zinashari that we never did
Ive been playing constantly through DF and logged on an alt to start leveling it got to 70 and the questploshion in valdraken was so bloody insane and overwhelming.
From the view of a returning player who hasn’t played in 7 years dragonflight failed hard at story telling.
Every expansion I played in the past barely touched the end game lore until near the end of leveling. But it was the fastest level by leveling. But it’s the fastest to grind dungeons. Nearly 1-3 per level. So you skip all the storyline while leveling. Then in the end game I don’t have a clue where to go or what to do.
If you want to make leveling fast. Ensure players know what the core storyline quests are (great this is done!) but massively up the experience to keep it as fast as grinding dungeons. A new player who’s just leveling as fast as they can. Shouldn’t be allowed to reach max without it being thrown in your face who the bad guys are and why we don’t like them. (Or at the very least throw it in their face when they hit max level or… something!)
While I hated the quest grinding of the past as it took so long. At least I was never lost when I hit max level.
Going back on a toon trying to strictly quest to actually get the zone lore to see if the experience is any better.
I can't stop thinking about Metzen saying that they had to try to figure out a way to end this whole thing right. He never said what they were ending. The saga? World of Warcraft?
As much as the worse WoW fans would rage at hearing it. . .a great example of Talli's bit about major raid cinematics needing work is to compare them to a lot of XIV's big major story cinematics. Scenes like "Remember we once lived," or everything about Tsukuyomi's ending. WoW honestly could do to study why XIV gets it right so consistently compared to themselves nowadays, especially when WoW itself was an influence on XIV.
honestly the two things that fell flat in dragonflight is pvp and the crafting complexity. to me i wish there was a respec for crafting after you spent your skill points and messed up the build. pvp in season 2 and 3 especially i heard was bad. to me gearing and raid were much better and easier. season 2 crafting to keep up with everything for recipes spent up to 600k for some people like me. to me the questline to actually finish meant i had to rush 1 dungeon just to finish it but couldn't do it. if they wish make things complex than they need mechanics like for instance respec crafting skills after you messed up your build. that isn't punishing for casual players. pvp seems from what i hear the talent tree complexity made things harder for pvp. i am not a pvp player but to me that is the weakest link this dlc. crafting took 2 steps forward but in complexity and at times having to make more money like in season 2 was too much for me. there should be a part of the website for content creators that explain great builds for the new season on wow website or the community made website for players. if you wish to make things more complex and harder well find ways to offset it to make it easier as well or more rewarding. simple mechanics in with complex ones could help things out
I came back just as Emerald Dream came out and the timeline of the storyline i experienced in Dragonflight was all wonky. I got spoilers with content rewards and cinematics for conten't i had not seen yet – let alone complete! The wardstone meeting with nobody getting their aspects power back? Well dang, I had only cleared the starting zone so far and had no idea there was a storyline to do all the warstone oaths! And that theme continued all the time. The storyline was a jumble of jumping back and forth in the story like I was laced with some Nozdormu Acid.
I hope TWW learns the lesson of giving us good content outside of endgame that isn't just recycled world events. Things like Horrific Visions, Mage Tower, Withered Army Training, Brawler's Guild, Pet Battle Dungeons etc. Even Islands, Warfronts, Torghast, covenant mini-games etc. were fine. They didn't always hit the mark, but at least they tried. Sure we'll get Delves, but they're presenting that as an endgame for open world players, so idk how relevant it will be for everyone.
I also hope we get some form of grind. Being able to grind for some player power has been a major part of the game & genre for a while, the game feels hollow without it imo. Something like Bozja from FF14 would be amazing. Even that game is feeling weird without something like it in Endwalker.