History of Archaeology in World of Warcraft



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Archaeology was the only new secondary profession ever added to the game, and also was the final profession overall to be added to the game. It had many different parts to it, and today we will be going over those.

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35 thoughts on “History of Archaeology in World of Warcraft”

  1. Well… You still have archeology called refer a friend where you mine your friend for archeology like rewards. And it still takes months to dig for something good like irl.

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  2. I loved archaeology as a side activity and am still sad they abandoned it. And their excuse was bs cause if it's just an Azerothian thing there wouldn't be archeology sites on Outland, Draenor, or Argus. Like c'mon blizz…

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  3. hey hirumaredx. Loved the video, and I have loved all the "history of.." videos so far. They're really well detailed and enjoyable. I have only one comment, and it's kind of a suggestion and I hope you hear me out and take it into consideration at least 🙂

    It's a little weird how you always use past tense in these videos. You say things like "there was a questing system". While I understand you are talking about the time in the expansion, such as the legion quests for archaeology, I think since these "history of" videos have lots of old content and changes, it would be helpful if you used tense changes to mark things which are still in-game or doable in-game, or the same, and stuff which is gone.

    In simpler terms, I think these videos would do better with a language distinction between content that is no longer in-game or has been modified, and content that is still completable and the same.

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  4. they really missed the opportunity by using archeology to trickle bits of lore for each area by making you obtain some lore exposition item like a lost journal or tablet, it gives you role plus if you collect all of lore item on spesific area, you can turned in on archeology vendor to get some reward.

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  5. I really loved Archaeology when it was released, and I’m a little sad that Blizzard didn’t want to continue working on it cause it’s a great way to introduce more lore and more mounts/pets.

    I hope that they eventually revamp or revive it

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  6. I remember alot of people burning out and quitting the game over trying to farm for zin'rohk during the launch of cata. It had a insanely low find chance and it was BIS for the first raid tier for a few classes.

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  7. I hate the fact that I didn't listen when I was warned against taking it up in NV WoW. Now I can't try something better without going to a different character. This is still an interesting video though

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  8. In Pandaria, your archaeology displays had a plaque you could click on to get the description. Then in Dreanor, you only got a mouseover with the name. And in BfA not even that. Why? It would have been so easy to add, and not having it makes the display no fun to go back to. I don't think I ever entered the room in BfA except for to complete a quest. It wasn't even a real display room, just some cellar you dumped the stuff. Why? Placing all the dig locations must have taken many hours, couldn't they spared one to make the display room worth visiting?

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  9. I had archaeology back in mop for 1 reason only to get the spear of xuen, because spear of xuen back in those days was problably one of the best two handed weapons in the game. The best part about it was it was equippable at level 85 and the power it possesed was abyssmal, running around in bgs and 1 shotting everyone was hella fun. Miss those days.

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  10. It had a good promise and then a bad start with the path of titans having been scrapped, then went down quickly and seems pretty abandoned. I can't remember any fun items from Legion and BfA was grey stuff only. I sometimes think the devs regret having it added at all.

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  11. 4:02 probably the reason it was abandoned was due to being borderline useless. Only archaeologist could use it,only he/she would gain the benefit and if you die or for what ever reason you leave the dungeon,you lose the benefit(and could not get it again for that run). And benefit was minor,like 5% damage taken reduction. If it was party wide and persist trough death/leaving,it would be much more useful…

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