BRs are not my thing, but I'm kind of indifferent towards it. I've only played a few games and I suck at it, but the rewards are nice so I'll probably take a few weekends to bang my head against the wall and grind out as many ranks as I can manage.
Duo's might be fun for people who have a friend left to play with, but for me in Solo's it was brutal. Multiple people at once would constantly gank on me and after a while that's just not fun anymore. And i think that the rate of plunder is still way too slow even after the buffs, it took me ages just to get to rank 5 and after that i just tapped out, its just too much grind
Forced PvP is never fun. If they created a buff that makes everyone unattackable for the first minute of the round, it would give everyone a greater chance to get their objective done, and get the spells / items they want before battle.
Do you really believe it was a good thing to deceive players about the nature of the "upcoming wow patch" in order to get them to pay for a sub over content that Blizzard absolutely 100% new a lot of them would be pretty upset about after hearing what they were going to get?
This "it's the players' fault for not being happy with [content you also knew a lot of them weren't going to like]" is a dumb take. People pay money for the entertainment value of an entertainment product. If it's not entertaining, they're going to quit. If you treat them like a mark to be scammed without a thought, they're going to go away and never come back. Why should it count as "entitlement" to be upset about the misrepresentation of this content and how it turned out to be a bait and switch that cost players real money?
It has happened numerous times in the past that players were enticed to pay for a sub to do upcoming content that turned out to be quite different from what marketing suggested, but never quite so blatantly. And I say this as a player who has no interest in this kiddie gank game mode and has plenty to do in the game, so I was going to remain subbed anyway.
"Fool me once, shame on you. Fool me twice and I'm out of there."
"its pvp" My interest: leaves the building "It's not actually WoW, but a whole different game mode / genre!" My interest: Gets in a car and drives away
I predicted it about a month ago as a Player Kill Player mode because it makes more sense with what's the popular go-to within the video game community nowadays. They are not making games for the old heads. They are making games for the new bloods. They missed a chance to use Azshara and fire the goblin cannon…
I am not mad that this game mode was made. I am happy for those who are genuinely enjoying it. I, do not. I can play it… I did beat people who chased me. I am not some scrub, but I find this sort of gameplay boring and do not want to do it. I do have a collector's core though and so wanted the rewards. I hit 40 this weekend and logged out. I did it mostly by collecting as much plunder as I could and then walking myself into the storm. Sometimes I wondered if for those people who actually want to go around fighting people if it's an annoyance to have those like me who are just there to get some pretty pixels. Anyway, I won't be playing it again as I got out of it what I wanted.
I can't even finish the quests. What is the point? Complete garbage. I am a causal player. And blizzard resorted to listening to the criers. And when you die, they get your plunder. So pointless. I hate this shit. Im done. After playing since 2004. This has made me quit permanently. They make this special micro event. PVP which leaves out a vast majority of people out of it entirely. I can not stand it. I got to lvl 15 and im done. Why make ONE TIME EVENT PVP?!?!?!?
Why spend time and money trying to make hero talents acceptable, more content for the war within, or fix pvp and raiding so you dont need addons when you can make a BR that lasts for 6 weeks a year. Blizzard logic
You can't reinforce new players if you don't add modes that allow new players the comfort to improve. The smallest scale pvp mode available is 2v2 skirm / arena which means your expecting a new players to understand 3 additional variables to their own, in a mode with alternate scaling on a wide array of abilities which is in no explained in game. The game needs to modernize and part of this is onboarding the social offloading of tasks like learning the game. You can't expect every player to get a mentor even with the existence of online content. Things have to be made clear in the game, and there has to be game modes, like 1v1, that are small setting and allow people to learn at their pace.
If Plunderstorm means they figured out to quickly convert world zones/assets to pvp content then I don't care, but a 7 button mobile game isn't super engaging to me in the long run. Especially when it's not linked to my retail collection (my digital drip is poppin but I can't flex it in this mode). Still waiting for a real non team based game mode in actual WoW, like FFA, BR, 1v1 arena. Wow's design is always one note and dogmatic there's no reason they can't add a BR mode that as equalize stats and you stat increases with armor as long as they are just clear about how each mode works, but again standard practice is to get a bg or some blinding blue flashbang-eqque arena that makes your eyes bleed. That, or peacemeal a game mode patch by patch so it can take up multiple bullet points in a presentation even though it should've been added years ago.
The people who work on pvp should actually want to work on pvp, I refuse to believe the amount of content we've gotten is from a highly motivated group, and I know from personal experience there's a high chance the integrity of the pvp is compromised by kick backs from 3rd party businesses which effectively have been lobbying to keep the game restricted to certain modes that cater to their operation.
Can anyone in genuine good faith tell me the solo shuffle MMR bug was acceptable with how much feedback they got over it, is the trophy of strife bug acceptable? Are those really just oopsies? Is delayed enforcement on bugs, scripting, botting, cheating really in the best interest of your players? Is knowingly trapping them in a 6 round enviroment when you can't garuntee timely enforcement of the rules a smart thing? Is adding an MM algo that artifcially inflates que times a best practice? Is not taking into account somones account xp in a 20 year old game for loss mitigation and reward amplification reasonable?
Idk this expansion really sunk in the feeling that WoW's PvP scene has 0 competitive integrity and it's operated like a 12 year olds minecraft server where he'll just spawn his bros max enchanted armor. Thats why you see so many high xp players just coasting to 1800 on alts and not caring about high rewards. That's why the competitive scene has been dying for years (beside continual content droughts).
PvP content = modded map effort level. Bad faith = pretending game design is giga hard when a 15 year old with a modkit could push out more content than what we've gotten in multiple expansions.
Plunderstorm is another superficial distraction from Blizzard's utter failure to make meaningful MMORPG content, either for retail or in the form of Classic+
Let's say you enjoy Tennis. You enjoy it so much that you and your friends pay for a subscription to a Tennis Club and you have gone there for years. Then this month you find out that the courts are being used for Basketball instead. You're still paying for it, but the resources that were going to go towards new nets and rackets have gone for hoops and baskets instead. It's also really hard to get a tennis match now because many of the tennis players are playing basketball instead because they get a free shirt for playing 200 games of basketball this month… and it's a really great shirt they can't get any other way.
So you complain to the manager and say that you aren't interested in Basketball and then the random basketball players nearby scream that you're entitled and spoiled because you only subscribed to the Tennis Club for Tennis and that basketball is what the tennis courts were made for.
Blunderstorm reminds me a lot of Chorechast. Most people hate it, but do it anyways because the reward they want is trapped behind hours and hours of content you hate, while a minority yell and scream that you are wrong for hating it and it's actually the best thing ever.
its not protagonist syndrome to want your rpg to add more rpg content Bell.
when classic wants to surprise us they surprise us with more wow content like dungeons or cool game modes, when retail wants to surprise us they add another fucking minigame, those of us that want more wow get a content drought so another BR can flood the market. if they wanted to make a BR they should have made one separately, not at the opportunity cost of rpg content for their game.
this is why classic is better, we want more RPG we get more RPG, It shouldnt be surprising for RPG players to want or get that.
if its for all players base let none pvp players toggle pvp off in plunder i have no problem with event its just not in actual wow if i wanna play new game there is better options out there
I hate this game mode. But i hate BRs so that makes sense. If i loved it BR players would hate it. My feelings on BRs asside cause i really dont care about it as its not for me and there are people it is for so they should have fun too. There are 2 big problems:
1) they sold this as a wow patch which it isnt. Which they did way ahead of time so expectatons were high for a non-existant patch and put in game reqards that they knew were highly desirable with no other way to obtain them.
2) they sold thos repeatidly as a game type for all types of pkayers. Its not. I am getting really annouyed with all the wow youtubers saying "its not a pvp mode, if you dont want to pvp you dont have to!" Well like with world pvp, thats not up to you. Thats up to the other guy. It dosnt matter how much i dont want to pvp when i have a group of 5 players chasing me across the map cause thats what they find fun in the game.
War mode was a great invention cause it allows you to opt into pvp or not. And if you do the games harder so you get the same rewards but you get them faster. This forces you into a mode forces you to pvp and is the ONLY way to get these rewards. And puts it on a time table to boot so lets add some fomo.
There were a LOT of other ways this could have been implimented and marketed but it wasnt and here we are.
Stop saying it is not a pvp mode just cause you could progress without fighting another player. If a guide for how to progress in a mode tells me i have to go do a small task then suicide to quickly get into another game that is ignoring the entire mode and obiously was not how it was meant to be played and is fun for no one.
Ok i will stop ranting now, sorry for the typos, i am on mobile.
It's not part of the MMO though. That's the crux of it. It has nothing to do with WoW except for using the assets and rewarding in-game cosmetics. The same way Twitch drops would not be considered part of the MMO.
The thing I find most ironic about plunderstorm is the people who complain about the shop and not being able to play the game to earn stuff anymore, but now they are complaining about having to play the game to earn stuff. Blizzard just can't win with anything. People just want to complain to complain.
At the 38 minute mark you hit the nail on the head. The renown bar / transmogs are for those of us who are not pvpers normally. I personally went in on the explorers side of things, checking out cool new abilities and trying them out. I kept trying to kill the pieces of hate, (getting ganked for it), and tried to see how much plunder I could amass before being killed. Sadly, I was not interested in the BR side of this game mode, so for me, I did not have much fun grinding to 40. Subsequently, once I "achieved" my renown parrot and tabard, I haven't logged back into PS since.
The hate and vitriol comes from being led to believe (from Blizzard) this was based on community feedback (from who?) and it would be something "everyone" could enjoy as long as you had a subscription, which (my own bias here) I thought meant something pve that everyone could attempt. But I suck at pvp and BR games. So, when I am ganked at level one because someone landed on me, took the one spell I was going for and killed me over it, before I could ever finish the quest because I am worth more dead now than allowing me to get some plunder first… really soured my view on the game mode, and the experience as a whole.
Fortnite and other BR games like Apex's BR mode, have their niche, and their fanbase, but I don't believe many of them played wow so the community was upset about a new game mode that had nothing to do with them (I am the champion after all… Kadghar said so) and because it wasn't for us, forcing us into a BR for some of the best cosmetics, that are not obtainable anywhere else, felt bad. To those who enjoy BR games and Plunderstorm, I am really happy for you, but I don't believe I will be returning to it.
The actual silver bullet in all of this: Grinding Is NOT Content.
Grinding is rarely justified as a game mechanic. And it quickly leads to anxiety/FOMO/burnout, so devs need to be extremely cautious when and how they use it. But every WoW patch contains one (or MORE) grinds–actual grinds, not real content that takes a long time. We need fewer grinds / more alignment between game mechanics and rewards. If the bean counters are worried about retention, they need to be flogged if they're the ones forcing more grinds in, because in the long term grinds are what's driving retention down, and those burnt-out folks will tell all their friends who may be interested in WoW not to bother. A death sentence for the game.
Had they just thrown it out there for people to play instead of throwing a bunch of WoW rewards into behind a grind it would have overall been well received. The problem is because of those rewards you have people playing a game mode that they normally would have zero desire to play because they know it doesn't appeal to them. Blizzard reduced how well the game would have been received simply due to dragging people into that dislike that style of game.
Plunderstorm is a Blunderstorm. If I wanted to play a battle royale, I wouldn't be going to an MMO to do it…
My big issue isn't that they aren't catering to ME. My big issue is that PVP in retail is still suffering huge issues including some very basic stuff, like fixing the siege vehicles in 40-man BGs… but no, it's more important that they introduce yet another gimmicky addition to the game, rather than fixing the issues that have plagued the game for literal years. /s
This is Blizzard being incompetent – flat out.
2:20 is a total boomer take. Talking down to the community in such a patronizing tone when you don't even PVP or know how much is broken with the current system. lol For the record, I'm a casual PVPer at best, and even I know the current system is suffering from big issues. This Plunderstorm thing is just a blatant slap in the face to that whole community.
The reactions to Plunderstorm aren't unhinged and unwarranted, but rather years of frustration coming to a head and people finally starting to lash out at Blizzard's repeated dismissal of the bigger issues.
We feel cheated. Blizzard has been advertising the secret 10.2.6 patch since at least Dec 2023. I love pirates. I was excited. The rewards are the BEST pirate mogs and mounts the game has ever had. To find it was for a game mode that forces PvP was disappointing. To have them announce it and say even casual players will progress up the renown track "every 4 or 5 matches" made me willing to play even though I don't like to PvP, since I really wanted the rewards. There was so little content outside of Plunderstorm as part of this patch and most of it was just adding rewards for achievements people have already been earning. The non PvP players have been trying to at least get their Captain's Orders quest done and are begging PvPers to respect they just want plunder and won't fight. Some people are being good and stop attacking if you walk away and don't attack back, but too many don't care and only want the kills.
My two cents is that if I, a casual solo PvE player, will drag myself into trying PVP content, why am I not rewarded with those PvP set tokens? The ones I could get in legion from world quests that now there’s no easy source for? I was able to buy so many cool old PvP sets with them! And now I can’t. I don’t want to be a pirate I want PvP transmog sets :’)
Me and 5 of my friends bought the wow sub just to play plunderstorm and some of them have never even wanted to play wow. they need to capatilize on this and make it f2p with its own game
I hate it, I think it's a waste of time and resources. Think of how much better the reclaiming of Gilneas could have been if all the time and effort for Plunderstorm went into that instead. I don't want more gimmicks in the game that people will grind for cosmetic rewards. We have plenty of those already. I also don't like anything that doesn't actually have to do with me controlling and advancing my character. They wanted something pirate themed? Okay, launch an in game event where pirates are randomly invading the shores of the old world and tie the rewards to that even if it's only a temporary event like the Legion invasions. It would have been a great way to introduce a new outlaw faction into the game to give us new lore to expand upon.
The sad thing is, twitter integration will last longer before being removed, than plunderstorm had. Locking the best of the cosmetics, in piecemeal no less, towards the end of the reknown grind feels intentional, forcing pve players to suffer pvp BR for 160-200 matches, in order to get it all. I tried to do the grind but only got as far as rank 6 before giving up. I'm not a good pvper and they reward pvp far more plunder than pve gets. These 1k-2.5k plunder/match are not the norm, and most likely due to hardcore pvpers causing pubstomps due to the pve players not used to doing pvp.
I feel like it would've gone better, had it been a permanent feature instead of a time-limited event, and also not been insinuated as an actual patch, like the rest of the DF patches had been.
I'm sure the mode is fun for some but many don't want to suffer pvp. If we wanted to do pvp or BR, we would've done BGs or Fortnite, respectively.
I find it hilarious that they finally do some content for PvPers and people have a bitch about it. If you are only playing it for the rewards, that is YOUR problem. You are making yourself miserable, no one else.
Warning: mysqli_query(): (HY000/3): Error writing file '/tmp/MYfd=1190' (OS errno 28 - No space left on device) in /home/ubuntu/tipsi/public/wp-includes/class-wpdb.php on line 2357
The amount of content PVE gets is insane. One PVP focused content and PVE'rs LOSE THEIR MINDS…..
Where is mr. Garrison and his triangle for all these people crying about plunderstorm haha
At the start i didnt like it but after few match i start love this mode , its fun .
It's new snd neat
BRs are not my thing, but I'm kind of indifferent towards it. I've only played a few games and I suck at it, but the rewards are nice so I'll probably take a few weekends to bang my head against the wall and grind out as many ranks as I can manage.
What if every level in Plunderstorm awards you 200 Tender, that would feel a lot more satisfying on my grind to that last 40 renown award xD
Duo's might be fun for people who have a friend left to play with, but for me in Solo's it was brutal. Multiple people at once would constantly gank on me and after a while that's just not fun anymore. And i think that the rate of plunder is still way too slow even after the buffs, it took me ages just to get to rank 5 and after that i just tapped out, its just too much grind
Forced PvP is never fun.
If they created a buff that makes everyone unattackable for the first minute of the round, it would give everyone a greater chance to get their objective done, and get the spells / items they want before battle.
Do you really believe it was a good thing to deceive players about the nature of the "upcoming wow patch" in order to get them to pay for a sub over content that Blizzard absolutely 100% new a lot of them would be pretty upset about after hearing what they were going to get?
This "it's the players' fault for not being happy with [content you also knew a lot of them weren't going to like]" is a dumb take. People pay money for the entertainment value of an entertainment product. If it's not entertaining, they're going to quit. If you treat them like a mark to be scammed without a thought, they're going to go away and never come back. Why should it count as "entitlement" to be upset about the misrepresentation of this content and how it turned out to be a bait and switch that cost players real money?
It has happened numerous times in the past that players were enticed to pay for a sub to do upcoming content that turned out to be quite different from what marketing suggested, but never quite so blatantly. And I say this as a player who has no interest in this kiddie gank game mode and has plenty to do in the game, so I was going to remain subbed anyway.
"Fool me once, shame on you. Fool me twice and I'm out of there."
"its pvp"
My interest: leaves the building
"It's not actually WoW, but a whole different game mode / genre!"
My interest: Gets in a car and drives away
I predicted it about a month ago as a Player Kill Player mode because it makes more sense with what's the popular go-to within the video game community nowadays. They are not making games for the old heads. They are making games for the new bloods. They missed a chance to use Azshara and fire the goblin cannon…
Bet you five bucks the same cosmetics from this game mode end up on the trade post.
I am not mad that this game mode was made. I am happy for those who are genuinely enjoying it. I, do not. I can play it… I did beat people who chased me. I am not some scrub, but I find this sort of gameplay boring and do not want to do it. I do have a collector's core though and so wanted the rewards. I hit 40 this weekend and logged out. I did it mostly by collecting as much plunder as I could and then walking myself into the storm.
Sometimes I wondered if for those people who actually want to go around fighting people if it's an annoyance to have those like me who are just there to get some pretty pixels. Anyway, I won't be playing it again as I got out of it what I wanted.
I can't even finish the quests. What is the point? Complete garbage. I am a causal player. And blizzard resorted to listening to the criers. And when you die, they get your plunder. So pointless. I hate this shit. Im done. After playing since 2004. This has made me quit permanently. They make this special micro event. PVP which leaves out a vast majority of people out of it entirely. I can not stand it. I got to lvl 15 and im done. Why make ONE TIME EVENT PVP?!?!?!?
Im cancelling my sub for now, see you at the war within
Why spend time and money trying to make hero talents acceptable, more content for the war within, or fix pvp and raiding so you dont need addons when you can make a BR that lasts for 6 weeks a year. Blizzard logic
You can't reinforce new players if you don't add modes that allow new players the comfort to improve. The smallest scale pvp mode available is 2v2 skirm / arena which means your expecting a new players to understand 3 additional variables to their own, in a mode with alternate scaling on a wide array of abilities which is in no explained in game. The game needs to modernize and part of this is onboarding the social offloading of tasks like learning the game. You can't expect every player to get a mentor even with the existence of online content. Things have to be made clear in the game, and there has to be game modes, like 1v1, that are small setting and allow people to learn at their pace.
If Plunderstorm means they figured out to quickly convert world zones/assets to pvp content then I don't care, but a 7 button mobile game isn't super engaging to me in the long run. Especially when it's not linked to my retail collection (my digital drip is poppin but I can't flex it in this mode). Still waiting for a real non team based game mode in actual WoW, like FFA, BR, 1v1 arena. Wow's design is always one note and dogmatic there's no reason they can't add a BR mode that as equalize stats and you stat increases with armor as long as they are just clear about how each mode works, but again standard practice is to get a bg or some blinding blue flashbang-eqque arena that makes your eyes bleed. That, or peacemeal a game mode patch by patch so it can take up multiple bullet points in a presentation even though it should've been added years ago.
The people who work on pvp should actually want to work on pvp, I refuse to believe the amount of content we've gotten is from a highly motivated group, and I know from personal experience there's a high chance the integrity of the pvp is compromised by kick backs from 3rd party businesses which effectively have been lobbying to keep the game restricted to certain modes that cater to their operation.
Can anyone in genuine good faith tell me the solo shuffle MMR bug was acceptable with how much feedback they got over it, is the trophy of strife bug acceptable? Are those really just oopsies? Is delayed enforcement on bugs, scripting, botting, cheating really in the best interest of your players? Is knowingly trapping them in a 6 round enviroment when you can't garuntee timely enforcement of the rules a smart thing? Is adding an MM algo that artifcially inflates que times a best practice? Is not taking into account somones account xp in a 20 year old game for loss mitigation and reward amplification reasonable?
Idk this expansion really sunk in the feeling that WoW's PvP scene has 0 competitive integrity and it's operated like a 12 year olds minecraft server where he'll just spawn his bros max enchanted armor. Thats why you see so many high xp players just coasting to 1800 on alts and not caring about high rewards. That's why the competitive scene has been dying for years (beside continual content droughts).
PvP content = modded map effort level. Bad faith = pretending game design is giga hard when a 15 year old with a modkit could push out more content than what we've gotten in multiple expansions.
Blizzard: "Only HALF of our players absolutely hate it! HUGE SUCCESS!"
Plunderstorm is another superficial distraction from Blizzard's utter failure to make meaningful MMORPG content, either for retail or in the form of Classic+
Let's say you enjoy Tennis. You enjoy it so much that you and your friends pay for a subscription to a Tennis Club and you have gone there for years. Then this month you find out that the courts are being used for Basketball instead. You're still paying for it, but the resources that were going to go towards new nets and rackets have gone for hoops and baskets instead. It's also really hard to get a tennis match now because many of the tennis players are playing basketball instead because they get a free shirt for playing 200 games of basketball this month… and it's a really great shirt they can't get any other way.
So you complain to the manager and say that you aren't interested in Basketball and then the random basketball players nearby scream that you're entitled and spoiled because you only subscribed to the Tennis Club for Tennis and that basketball is what the tennis courts were made for.
Blunderstorm reminds me a lot of Chorechast.
Most people hate it, but do it anyways because the reward they want is trapped behind hours and hours of content you hate, while a minority yell and scream that you are wrong for hating it and it's actually the best thing ever.
its not protagonist syndrome to want your rpg to add more rpg content Bell.
when classic wants to surprise us they surprise us with more wow content like dungeons or cool game modes, when retail wants to surprise us they add another fucking minigame, those of us that want more wow get a content drought so another BR can flood the market. if they wanted to make a BR they should have made one separately, not at the opportunity cost of rpg content for their game.
this is why classic is better, we want more RPG we get more RPG, It shouldnt be surprising for RPG players to want or get that.
if its for all players base let none pvp players toggle pvp off in plunder i have no problem with event its just not in actual wow if i wanna play new game there is better options out there
I hate this game mode. But i hate BRs so that makes sense. If i loved it BR players would hate it. My feelings on BRs asside cause i really dont care about it as its not for me and there are people it is for so they should have fun too. There are 2 big problems:
1) they sold this as a wow patch which it isnt. Which they did way ahead of time so expectatons were high for a non-existant patch and put in game reqards that they knew were highly desirable with no other way to obtain them.
2) they sold thos repeatidly as a game type for all types of pkayers. Its not. I am getting really annouyed with all the wow youtubers saying "its not a pvp mode, if you dont want to pvp you dont have to!" Well like with world pvp, thats not up to you. Thats up to the other guy. It dosnt matter how much i dont want to pvp when i have a group of 5 players chasing me across the map cause thats what they find fun in the game.
War mode was a great invention cause it allows you to opt into pvp or not. And if you do the games harder so you get the same rewards but you get them faster. This forces you into a mode forces you to pvp and is the ONLY way to get these rewards. And puts it on a time table to boot so lets add some fomo.
There were a LOT of other ways this could have been implimented and marketed but it wasnt and here we are.
Stop saying it is not a pvp mode just cause you could progress without fighting another player. If a guide for how to progress in a mode tells me i have to go do a small task then suicide to quickly get into another game that is ignoring the entire mode and obiously was not how it was meant to be played and is fun for no one.
Ok i will stop ranting now, sorry for the typos, i am on mobile.
Thanks for coming to my TED talk.
It's not part of the MMO though. That's the crux of it. It has nothing to do with WoW except for using the assets and rewarding in-game cosmetics. The same way Twitch drops would not be considered part of the MMO.
The thing I find most ironic about plunderstorm is the people who complain about the shop and not being able to play the game to earn stuff anymore, but now they are complaining about having to play the game to earn stuff. Blizzard just can't win with anything. People just want to complain to complain.
At the 38 minute mark you hit the nail on the head. The renown bar / transmogs are for those of us who are not pvpers normally. I personally went in on the explorers side of things, checking out cool new abilities and trying them out. I kept trying to kill the pieces of hate, (getting ganked for it), and tried to see how much plunder I could amass before being killed. Sadly, I was not interested in the BR side of this game mode, so for me, I did not have much fun grinding to 40. Subsequently, once I "achieved" my renown parrot and tabard, I haven't logged back into PS since.
The hate and vitriol comes from being led to believe (from Blizzard) this was based on community feedback (from who?) and it would be something "everyone" could enjoy as long as you had a subscription, which (my own bias here) I thought meant something pve that everyone could attempt. But I suck at pvp and BR games. So, when I am ganked at level one because someone landed on me, took the one spell I was going for and killed me over it, before I could ever finish the quest because I am worth more dead now than allowing me to get some plunder first… really soured my view on the game mode, and the experience as a whole.
Fortnite and other BR games like Apex's BR mode, have their niche, and their fanbase, but I don't believe many of them played wow so the community was upset about a new game mode that had nothing to do with them (I am the champion after all… Kadghar said so) and because it wasn't for us, forcing us into a BR for some of the best cosmetics, that are not obtainable anywhere else, felt bad. To those who enjoy BR games and Plunderstorm, I am really happy for you, but I don't believe I will be returning to it.
The actual silver bullet in all of this: Grinding Is NOT Content.
Grinding is rarely justified as a game mechanic. And it quickly leads to anxiety/FOMO/burnout, so devs need to be extremely cautious when and how they use it. But every WoW patch contains one (or MORE) grinds–actual grinds, not real content that takes a long time. We need fewer grinds / more alignment between game mechanics and rewards. If the bean counters are worried about retention, they need to be flogged if they're the ones forcing more grinds in, because in the long term grinds are what's driving retention down, and those burnt-out folks will tell all their friends who may be interested in WoW not to bother. A death sentence for the game.
Had they just thrown it out there for people to play instead of throwing a bunch of WoW rewards into behind a grind it would have overall been well received. The problem is because of those rewards you have people playing a game mode that they normally would have zero desire to play because they know it doesn't appeal to them. Blizzard reduced how well the game would have been received simply due to dragging people into that dislike that style of game.
Plunderstorm is a Blunderstorm.
If I wanted to play a battle royale, I wouldn't be going to an MMO to do it…
My big issue isn't that they aren't catering to ME. My big issue is that PVP in retail is still suffering huge issues including some very basic stuff, like fixing the siege vehicles in 40-man BGs… but no, it's more important that they introduce yet another gimmicky addition to the game, rather than fixing the issues that have plagued the game for literal years. /s
This is Blizzard being incompetent – flat out.
2:20 is a total boomer take. Talking down to the community in such a patronizing tone when you don't even PVP or know how much is broken with the current system. lol
For the record, I'm a casual PVPer at best, and even I know the current system is suffering from big issues. This Plunderstorm thing is just a blatant slap in the face to that whole community.
The reactions to Plunderstorm aren't unhinged and unwarranted, but rather years of frustration coming to a head and people finally starting to lash out at Blizzard's repeated dismissal of the bigger issues.
I had no idea what it was when i logged in and took one look and was like eh and logged in to retail. I may take another look though.
We feel cheated. Blizzard has been advertising the secret 10.2.6 patch since at least Dec 2023. I love pirates. I was excited. The rewards are the BEST pirate mogs and mounts the game has ever had. To find it was for a game mode that forces PvP was disappointing. To have them announce it and say even casual players will progress up the renown track "every 4 or 5 matches" made me willing to play even though I don't like to PvP, since I really wanted the rewards. There was so little content outside of Plunderstorm as part of this patch and most of it was just adding rewards for achievements people have already been earning. The non PvP players have been trying to at least get their Captain's Orders quest done and are begging PvPers to respect they just want plunder and won't fight. Some people are being good and stop attacking if you walk away and don't attack back, but too many don't care and only want the kills.
My two cents is that if I, a casual solo PvE player, will drag myself into trying PVP content, why am I not rewarded with those PvP set tokens? The ones I could get in legion from world quests that now there’s no easy source for? I was able to buy so many cool old PvP sets with them! And now I can’t. I don’t want to be a pirate I want PvP transmog sets :’)
Me and 5 of my friends bought the wow sub just to play plunderstorm and some of them have never even wanted to play wow. they need to capatilize on this and make it f2p with its own game
I hate it, I think it's a waste of time and resources. Think of how much better the reclaiming of Gilneas could have been if all the time and effort for Plunderstorm went into that instead. I don't want more gimmicks in the game that people will grind for cosmetic rewards. We have plenty of those already. I also don't like anything that doesn't actually have to do with me controlling and advancing my character. They wanted something pirate themed? Okay, launch an in game event where pirates are randomly invading the shores of the old world and tie the rewards to that even if it's only a temporary event like the Legion invasions. It would have been a great way to introduce a new outlaw faction into the game to give us new lore to expand upon.
The sad thing is, twitter integration will last longer before being removed, than plunderstorm had.
Locking the best of the cosmetics, in piecemeal no less, towards the end of the reknown grind feels intentional, forcing pve players to suffer pvp BR for 160-200 matches, in order to get it all.
I tried to do the grind but only got as far as rank 6 before giving up.
I'm not a good pvper and they reward pvp far more plunder than pve gets.
These 1k-2.5k plunder/match are not the norm, and most likely due to hardcore pvpers causing pubstomps due to the pve players not used to doing pvp.
I feel like it would've gone better, had it been a permanent feature instead of a time-limited event, and also not been insinuated as an actual patch, like the rest of the DF patches had been.
I'm sure the mode is fun for some but many don't want to suffer pvp. If we wanted to do pvp or BR, we would've done BGs or Fortnite, respectively.
I find it hilarious that they finally do some content for PvPers and people have a bitch about it. If you are only playing it for the rewards, that is YOUR problem. You are making yourself miserable, no one else.
How much did they pay you? We all know there's money involved with content creators. We can't trust any of you anymore.