Warrior GLADIATOR Broken? PHASE 3 Early Look – World of Warcraft



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Welcome to my Warrior GLADIATOR Broken? PHASE 3 Early Look in World of Warcraft video!

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Timestamps:
0:00 – Intro
0:35 – Prebis setup
2:11 – Talents
2:53 – Runes
3:56 – Warrior Sim
5:28 – Rotation
6:39 – Slam Rune
8:16 – Outro

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25 thoughts on “Warrior GLADIATOR Broken? PHASE 3 Early Look – World of Warcraft”

  1. Is it worth running 4 points into tactical mastery since warriors wont have to be stance dancing at all because of gladiator stance, like shouldnt we put it into 4 into parry if tank, or 2 into charge and overpower each?

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  2. Maybe should be better deeper on arms ? Once u dont need to change stance for overpower, you rends will ativate overpower, impale and improve overpower probably be too strong…i feel that 5% extra hit Will be valid too

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  3. Hey my friend – do you think Glad stance is viable for tank, maybe combined with Vigilance rune in case for the threat, but I feel like with enough damage the threat could still be okay? Or would you say it’s not great for tank?

    Shield Slam is still not amazing unfortunately so yeah not sure

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  4. This all depends on the armor values, and fight lengths, plus when you factor in the new 3 set bonus (of which the icd isn't confirmed)…

    If armor values are still even a high as the mechanical mobs in gnomergan (higher than a non mechanical mob should be at 60 let alone 50) dw fury will be better that glad stance and 2h depending on fight length..

    If they are what they should be for the level like how bfd and the first 2 bosses of gnomer were, once again dw fury is still bis depending on fight length as long as it's under 70 seconds or so..

    A deep wound build really gains more value when you increase the armor even higher than they have in relation to what it should be, more so than they did in gnomergan..

    And even with tail off eranikus (oeb) if the fights at sub 60 seconds or so, dw still out performs, once the fights pass that threshold roughly depending on what the final armor values are, 2h arms does start to edge out fury, but at the end of the day we won't know 100% until after the first lockout

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  5. So you don't use shield slam at all? The whole reason I liked glad stance back in the day was you used your shield offensively. Now you just… hold it? And arms isn't good either? This kinda killed a lot of the hype I had for phase 3 honestly.

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  6. 3set Hazard is simming better for me than the gnomer 2piece+defiler boots- might want to check that out. (I think it's because you need more agi for each 1% of crit the more you level up)

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  7. I thought Imp cleave was worthless because it doesn't give 40% damage to Cleave, it's 40% of the bonus damage… so Rank 3 Cleave does weapon damage plus 18. 40% of 18 is 7.2, doesnt seem worth it to me

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