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Good start, Blizzard. But it’s not enough. Keep going – here’s our feedback to help.
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00:00 Intro
01:20 Step One: Acknowledgement
04:15 Step Two: Communication
07:49 Step Three: Immediate Game Fixes
11:44 Step Four: The Long Term
12:37 WoW Shouldn’t Be A Job
15:40 Where’s The Content?
17:42 Build A Game, Not An Expansion
21:13 Class Balance
22:43 Design For Experience, Not Engagement
24:25 Story Direction: BRING IT HOME
28:50 What Do You Think?
source
A good start, but I think we all know WoW needs to stick the landing, learn new principles, and apply them consistently moving forward.
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Youtubers and streamers feel so entitled to adress blizzard directly and ask for changes with their own mindest and expectations which aren't representative of what the majority of the player base wants.
I think devs should only listen to regular players and nothing else, because that is the player base, streamers and youtubers aren't and their opinions really don't matter.
Simple content boost of the untapped potential is what we need. Disregard what the next expo is we just need the content building blocks.
Real housing. Easy, make it happen.
druids can choose their form ''copy¨ an excisting animal for travel form water form etc..
Redo proffessions, make them important and usable like they were in tbc.
Add new proffessions for housing
-lumberjacking – pottery -> which u get clay or smthn from archeology. Woodworking. Brickmaking – stones from mining etc. litteraly thousands of hours gaming there for me if they do it.
– existing proff update, maybe like 5 rings on each hand for jewelers? Give each proffession a sought after passive bonus.
Stop the timegait shit.
If someone wanna make exalted in 3 days make that mob give 5 rep like in tbc.. we want a free world of warcraft were we are masters of our choise.
at the top of my mind
I may have understood wrong but with what you ask, where is the difficulty in getting legendaries?
F2P
Dear daddy blizzard, please stop beating me and give me a cookie…
Should hire you and your team to guide the game and keep it in check…
He’s 100% spot on! You can see how much he cares about this game. Me as well, been playing since 2006, until lately anyway.
this xpac has made me stop playing wow… I have to spend 5-6 hrs per day grinding m+ if i want to be able to compete with others in guild with gear, while outdpsing their 240+ ilvl, with my 230 ilvl. 😀 But i can play for like 2 hr per day max 😀 And then, i do 20 hoa+15 per week for 3 weeks, still havent dropped my bis item.
Can we also ask them to make us, the players, a somewhat semi-important character in the game we are playing? We don't need to be the main character (although given how many times we have saved the planet, why not), but I'm getting tired of being Joe Peon, experiencing the effects of all of these events the "main cast" are going through off screen.
I just want much more content, and I don't want it to be gated around tons of systems.
From my point of view, wow has a toxic community which keep me far from any group-related activity of the game. I really dislike a game where you have to study a dungeon before going in, to avoid shit from your comrades.
The whole "find yourself a guild" thing shouldn't be mandatory!! I really understand why guilds have to organize activities in precise time slots, but the other side of the Coin here is that It become a JOB, any I already have one full of social and activity-related rules, which consume most of my life time, I dont want another!
Honestly, Blizzard needs to crash and burn. This is an abusive relationship. Players need to move on. I don't think its helpful to even theorize a path where suddenly things are okay. We are way passed that point.
More than everything else i wish for less collectable stuff in the way it is collectable now. I dont want to spen hours every day to camp several dozens of rare spawns for a very low chance of getting something to drop. There is no joy in getting something if you have done it hundreds, in some cases thousands of time, if you finally get the mount/pet/toy, you are just relieved that the camp for this specific mob is over and move on to the next. There is no fun in that at all. Do more like the hand mount with puzzles. No more "here, have a mount and 12 recolors of it, all come from several rare mobs with bad respawn times with low drop chances, good luck".
I agree i all your points, i would like to add one and point out one.
– Daliy shores
– Multiple difficulties of the same content (divides groups of players and making it harder to include lesser experianced friends)
Loved old school wow. You raid you get gear and the goal was to complete the set and be awesome. Epics felt epic and blues felt good. If you wanted to get something it was strightforward and you knew how to get it… not some convoluted system. Nothing was required (except the crappy attunements like BWL). Quests were fun and memorable. I cant say I remember any quest from the last several xpacks but I do remember saving Darrowshire, Duskwood Abomb quest line, Un'Garo crater Mario and Luigi, Onyxia quest line… so many epic quests that were just so awesome. Now it feels like meh check table mission, complete random blue bang missions, rare spawns then logout go do something fun on another game.
I think this is the most I have ever agreed with someone about the state, and direction this game needs to take. Can we spam the Blizzards forum with this vid to make them wake the fuck up?
Good job Belluar.
I legit want them to make WoW 2.
Make a reverse Pangea event happen. Reshape the world into one bigass continent centered around the maelstrom thats been healed.
Class order halls, ONE persistent main city like Dalaran 2.0 floating above with portals to all around the world.
No factions.
No systems.
Better talent glyph system like the old times.
Its so easy to think of amazing directions in my head that i cant express in text form easily. This hame could be amazing. I hate blizz.
This is the same outcome of Warcraft 3 Re-forged the devs had no idea what they wanted to do that game and with SL. If Blizzard admits that SL is bad they will blame it on COVID for some other simp reason.
Image leeching money from a company, by basing your whole clickbait channel on their game, and then having the audacity to have demands.
What a hypocritical channel. They pretend to be common players that whine. Their entire business (it's a whole company) is to leech the game they shit on.
13:53 My biggest problem with wow
A fucking men to all this
The entire lore of Shadowlands is disappointing. It feels like some lame anime twist where a group defeats the 'enemy' and another villain pops ups cackling with stupidity "Mwhaha, but I am the true evil. Mwhahaha." It makes no sense. The story with Elune makes no sense. The whole death realm makes no sense. In fact SL should just be a really bad fucking dream prison Nzoth trapped us in while he took over the world and we wake up in the Black Empire.
Blizzard has enough money. Remember last year when hunderds of people were fired and then at the end of the year the CEO got a 200 MILLION bonus?
Yeah. They got the money. Just not the interest.
I've got an idea. Just quit WoW. It might get a smidge better from the BFA/Shadowlands disasters, before it gets even worse. Blizzard no longer cares about anything else apart from profit margins.
These goddamn "systems" were not designed to make the game fun but to keep us chasing after a rabbit so we keep on paying per month. The devs need to go back to basic and find out what it's like to play an RPG again. not some stacked pancake-designed game charted on spreadsheets.
What you spoke of when it comes to WoW's story is also in a lot of Hollywood movies. Story lines don't feel like stories, but more so only feel like moments where they only want you to focus on the one or two moments in the movie, even if that moment makes no sense in a story or the journey to it wasn't worth it.
27:55 "People are gravitating towards our lore content because we help surface what we think the writers are going for, and then people can understand it, and engage with it. That should not be happening on my Youtube channel; that should be happening in the game we're playing. Right now, it feels like […] they are basically giving us the cliff notes of a story that is far more fascinating in their own heads than it is in their game."
What a formidable quote. I really hope some of the dev team listens to this. Thanks for the great content.
Earning a specific reward feels good, I spent a while getting exalted and saving up the anima cost to purchase a really nice recolor transmog set that I enjoy… That felt good! It doesn't feel good, however, to meander along week to week in the hopes of obtaining gear that I may or may not need just to play the content that I actually want to play.
Class design feels lacking, it's taking me so long to gear up the one character that I've been playing since MOP that I've been trying out other classes. I think this is mostly because even though I can be loyal to a single character, playing one character is actually just boring to play. It doesn't feel like there's a reward enough in playing one character because the class design and class balancing is so bare bones. So, it would be nice to see them putting more time and effort into how classes actually work and make them feel rewarding to play.
I've also speculated that they need a system in place that they can build on over time that they can be more precise on balancing with. Like you said in the video, having a system in place then throwing out once the expansion ends is shortsighted. They need get rid of the shortsighted ideas like covenants and bring in another talent system that they can develop over time to better suit the players needs. They've had their original talent system that they've developed over time, they've had the pvp talent system that they've developed over time. The glyph system that they had was a good idea that gave players a bit more individuality when it came to how they wanted to play their class, they should have something like that.
put legendary powers at the end of the dungeon and not on the middle bosses so people dont leave dungeon
What do I want? No more 2-year resets, I want player housing, I want some shit that becomes PERMANENT. Class Halls should have been!
i so tired of boring quest and having to jump the 100s of hoops to get something. the armor is silly every piece takes your needs totally down. then killing golds and the finally getting the long boring quest down and getting nothing but 25 gold
Balance issues is my biggest gripe, left years ago as a forgotten enhancement shaman. Thanks for the video.
What makes me feel good is knowing that I can stop playing WoW, and can play FF14 instead. I'd rather play a game that I want to play, that gives me activities that I want to do, rather than activities that I have to do. Right now, I am slowly working on a relic weapon in FF14, my awesome Skybuilder's Frypan, and decorating my house.
Building a game, a world, not an expansion.
I do not want more world hopping, time traversing, universe expanding stories. Give us azeroth. Give us what brought us to the game. More quests, more class and race specific quests and stories. Don't give us more systems to keep up with, when you never follow through on them. USE the legacy content. Give us player housing, or guild housing, more armor and weapons, more of the things people play for. Blizz has gotten so… arrogant… they're stuck with their heads up their booties, and it really is disheartening. i started playing wow cause i fell for the world, the characters and MY characters. The characters i've created has inspired stories i've written, art i've drawn, and let me use another faucet of my personality. Give me more options there, I've always wanted the ability to name and give flavour text to crafted items, so that i can make family heirlooms and regalia. Or mementos, or gifts. not the "amazing, god of gods, blessing that grants me amazing powers that will be stripped of me in half a year", i'd like some permanence to my characters. Some "i am here" moments, that let's my so called "commander, maw-walker, champion, huntsmaster" character feel like they've made a place for themselves in azeroth.
they are done , after Shadowlands they will have one more half assed expansion , probably named " Woke-lands " , " Mists of Feminism " , " The Burning male gaze "
– and after that Blizzard will permanently move to the shadowlands
Why is this guy not hired by blizzard/wow dev team?
Would love to revert to the last loot system. It’s dumb that my teammates can’t trade me shit because blizz says what they looted is better than what they are wearing.
Korthia armour tokens are my bug bear, I have my main, who still has random wrists, korthia ones aren't dropping and the RNG on tokens doesn't help. Why not nazjatar style tokens for each piece
I actually wish Bellular was on the Dev team at Blizzard. You'd be hard pressed to find someone with his perspective, passion, and vision for the game. If Blizz had more people like that, we might not even be in this mess.
That comment about WoW now having the worst story of any of the major MMO's really hit home, because as someone who's played FFXIV, ESO, and GW2, it's (unfortunately) absolutely correct.
legit all I want as an old player, is a simple ALL OUT WAR between the Horde and the Alliance whatever the reason be in azeroth.
as a pvp player nothing hypes me more than the warchief shouting FOR THE HORDE! just makes me wanna gather a group and run down stormwind or jump right into a bg or an arena.
as a pve player too nothing is more satisfying than to go in a raid against some of the other faction's leaders who have been doing things wrong, not kill them maybe, make them regret at least and then kill who ever had been the reason for this war for some loot. arthas 2.0 even! make anduin a villain after and make him wage war on the horde, later on, we realize that he was still corrupted by the jailer. last raid could be anduin in full on arthas armor like a badass. seriously!
gameplay wise, there's alot to ask but mainly I want the thrill i could sense with the arcane mage in legion. yes some prefer to push multiple buttons to do dps but some like me just prefer pushing less buttons but as smooth as possible and with the least GCD so i could feel like a god and appreciate the time i have spent on my character to do this much dps.
specialized class hangouts were super comfortable. somewhere to teleport too when u get enraged in a raid wipe.
and also carrying the mage tower staff on me when so many others couldn't get when just as satisfying as getting the best mythic item possible, just appearance but felt like an achievement.
I wouldn't leave the game due to Enhancement Shaman being bad. We've always been bad, and I main it since 2008 lol. It's all good.
Wire to like "work" – No, wired to like "completing Objectives"