Asmongold CONCERNED About Shadowlands NEW Dev Update (Conduits & The Maw Changes)



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A brand new DEVELOPER UPDATE (for October) has just been published. In this blue post the discussion focuses over The Maw (endgame zone), Conduits weekly lockout (part of the new Shadowlands talent system offered by Covenants) and more but still no ripcord pulling in sight…

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44 thoughts on “Asmongold CONCERNED About Shadowlands NEW Dev Update (Conduits & The Maw Changes)”

  1. that is scary, right from the opening lines about the maw. It means they arn't tweaking right now, they are making fundamental changes, that will require tweaking after those changes are done.

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  2. The Soulbinds level is based on Renown. In theory when the first raid comes out you may only have 2 or 3 levels down that tree. Most Soulbinds will only have 1 potency conduit. They are giving you 1 re-roll per day.
    I would ask in BFA how many people went to the capital city to reforge Azarite gear?

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  3. A lot of people have a limited time to play, we're all paying to play a game that shove us with unwanted and unnecessary systems which get timegated restricted.
    I wanted to come back but fuck this.
    And like me there should be a gazilion people out there.

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  4. What if the game I want to play is all bis from day 1.

    Why does blizzard create the grindy pointless artificial hoops to jump through? Why not just let me play the way I wanna play

    I also want to be able to change my class at will please, some raids are better for rogues some for warlocls why lock me in this wrong choice

    – this is what most conduit/covenant complaints sound like.

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  5. Asmon: I want to play the way I want!!
    Blizzard: no, we want you to play the way we want.
    I said it before but its just too obvious, retail wow and everything Blizzard does for it is designing things you have to do instead of things you want to do it order to keep people playing based on metrics. Retail is and has been trash for years.

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  6. Just wondering, how many of you have created a successful mmo? How many of you have ever created a successful game with a substantial fan base who all wants different things? Blizzard made the best MMO in the world, and 15 years later, still going strong with a couple million players… shit changes as time goes on…

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  7. The hole ideology of this conduit restrictions is certainly not to create friction on optimization but to slow the theorycrafters in building the meta. Blizzard devs are not idiots, they are just ordered to fight on the wrong battlefields. Because some people there decided that meta was the game worst enemy they created all these complex systems with so many frictions to make it a pain in the ass to theorycraft the meta out of them. The problem is that fighting against the meta should absolutely not be a priority and they have created a balancing hell by doing it. This is not a war against 1% players optimizing them for each fight or activity. The hole design of the expansion is against meta and we players are casualties in the middle of this fight.

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  8. Its a mobile system, which is meh. But I do think that a restriction / cost makes a system feel like its not supposed to be overused. Like transmog, you can't keep changing like its nothing, you'll run yourself broke.

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  9. On your question about a time when the game was better I would say Wrath for old-school mode (old talent trees and close to none other extra things besides gear and inscription) … new age wow I would say legion.
    Now we have: races, class, spec/talent, legendary, covenants, soulbinds, conduits and so on….
    I don't like the idea of a free for all, change all at will… but when you have like so many mechanics, then a game 🎮 without flexibility becomes a problem.
    When I saw shadowlands first introduction I got the feeling they wanted to bring modern wow closer to its original roots (giving the success classic had). But just as many people cheered… most of them where sheep 🐑 cheering without thinking that original wow was very punishing on role and class selections…. not everyone was good at everything and there were compromises to be made.
    I think a simpler system can be less flexible… you basically only work for a couple of things and if you want to change it.. work on it. The more game mechanics and more complex it gets the more flexibility a game 🎮 needs to offer… now wow team has the big job (and they asked for it) of making the compromises and decide best design option. But I think a game where you can be anything and everything on the click of a button is also boring.
    Maybe it is time for a fork and keep a game focus on free for all mechanics like retail wow and make shadowlands as desired… and at the same time fork a game where RPG is more the focus and simpler mechanics of character development focus on that journey… as it seems we can't have both games in the same wow

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  10. Blizzard are terrible at forcing their agenda upon players along with addressing balance issues in a very disjointed and inconsistent manner. You would think they could hire someone to resolve this. It makes me wonder if they have a weird corporate culture where you can't criticise the direction development is taking, even when big parts of the team must be able to see how problematic some of their choices are.

    I think when Blizzard say they have data that disagrees with community perception I think they are almost always lying and just using it as an excuse to just keep forcing their current agenda down our throats. Why can't we see the data if you have it? Gaijin pulls this shit with Russian tanks in Warthunder.

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  11. At first, I was fine with the 10 charges, but hearing Asmon is right imo. What's the point of adding more system to the game. Why don't you just give us the freedom of playing. I don't play enough to really give my voice to this situation but I think the player base should be able to play the game how they want without restrictions. At the very least when it comes to conduits.

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  12. What does happend tho is a casual dude like me, first logs in to do dungeon, so i go with my dungeon spec, then i want to do a raid, so change to my raid spec, then i want to chill with some PVP, and then i change to my pvp spec. Oh wait i cant now i reached the maximum limit of switches, CYA NEXT WEEK. What a load of crap

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  13. It is not ten changes, it is ten changes in the tree it is so fucked. Imagine if Talent trees worked the same way, you can change only ten talents each week? Yeah it is fucked beyond measure.

    Edit: They replaced a weekly system with a new weekly system broken down throughout the week. It is just as bad as the weekly shit.

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  14. Bring back meaningful mana, remove healing from 80% of the classes, remove unnecessary classes (dk, dh, monk) and give some of their abilities to existing classes. Make classes truly different, even (and especially) if this means some specs/classes will underperform in pvp/pve. Remove lots of mobility abilities. Remove interrupts from ferals/rets. Give hybrids meaningful healing. Remove build/spend from most classes, force people to hardcast heals. Get rid of useless systems (conduits, covenants, etc.) and just make classes stand on their own. Congrats, the game is now fun, you're welcome

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  15. The gaming Industry is about generating profit for the Execs and the Investors, they are the ones that control our game play experience. Fixes, improving crafting systems, generating a unique experience isn't in the profit margins. The game has a lifespan, you get to experience the narrow story they ok, they'll kill it when players lag enough, and start a new one that will generate more profits than a game that is continually improved for the players.
    Why do they keep you bound up in needlessly restrictive systems? Simple, profit. If you're dissatisfied with the game play you're going to look for another way out. You're much more likely to pay for the ability to enhance your game play. Also the grind is a great way to force more money out, the longer you play the more profit they make. It doesn't matter what game genre, the play experience, it's not about any of that, it's about the profits.
    It's a cycle that just keeps going, hopefully we have a breath of fresh air with a new generation like Dreamhaven and Star Citizens.

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  16. Wow's bleeding dry on ideas. there's only so many times you can reinvent the wheel before its no longer a wheel. the old adage if its not broken don't fix it comes to mind but eventually all content this game offers in all its horror and all its glory becomes repetitive no matter how good or enjoyable it was. To some extent people just tire of the grind. tire of the never ending loot, tire of the guild drama, and the constant changing of their classes to stay competitve etc. The reason wow is slowly decaying isn't just the fault of blizzard but because their older player base and older players tire. A game can't stay fresh and entertaining forever hence why blizzard tries to put in a new system to change things up yet when changed it just becomes worse. I love this game I've loved this game for 15 years but eventually everything runs its course.

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  17. Lmao I love the analogy for explaining why you can critique the system before playing it. You don’t need to actually try eating shit to know that you won’t enjoy eating shit.

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  18. I just envision that this is only going to cause more tension in Mythic progression raiders– Rather than letting people experiment, I wouldn't be surprised if raiders end up getting chastised because they "wasted" their reroll slots rather than conserving them for the raid progression itself.

    Reply

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