Blizzard Is Considering MASSIVE Changes To M+, Class Buffs & MORE World of Warcraft NEWS



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Article Links:
https://www.wowhead.com/news/geforce-lan-50-event-event-missions-for-in-game-rewards-for-the-war-within-and-353872

https://www.wowhead.com/news/what-if-mythic-used-deaths-instead-of-a-timer-353781

https://www.wowhead.com/news/patch-11-0-7-class-tuning-affliction-warlock-unholy-dk-holy-paladin-holy-priest-353865

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25 thoughts on “Blizzard Is Considering MASSIVE Changes To M+, Class Buffs & MORE World of Warcraft NEWS”

  1. I wonder if a 1-15 scaling would work.

    Scrap M0 dungeons and scale 1-5 to have no timers and teach people how to play.

    5-10 would be the challenging bit of content with a timer, extra mechanics, and the reward being once completed all dungeons on 5-10 will give you class ensambles and a weapon skin.

    10-15 could exist for the dauntless.

    THEN mega dungeons should involve the bronze dragon flight allowing us to not be limited to expansion themed dungeons. They can go crazy giving us cool and unique boss mechanics to test out.

    Reply
  2. If they put the death counter at 40, sure, whatever. But if it’s reachable by a couple wipes and some odd deaths… RIP getting multiple keys done a night if you don’t have an invuln or cheat death mechanic. 5 pally comp inc.

    Reply
  3. I would love a mythic + style that scales without a timer. I play to chill.
    The people who care about timers are doing 10+.
    Above 10 you can choose to have a timer and if you make it drops an extra piece for the group.
    Remove key depletion. Idc about timer death penalty. I could take it or leave it.

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  4. The timer isn't the problem. Tank and healiung has become AWFUL to do. Which means most people dont opt into those roles. We are then left with even less people to play in M+
    I dont even want to log in anymore

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  5. The 15 sec death timer should be personnal. It will force people to play better and it will not punish others for idiots who dont use defensive CD or bask in swirlies. The group is already punished enough to have a noob in it.

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  6. I dunno why they don’t just make the timing of a key linked to score… have a base score for completion (timed or untimed), then a bonus for no deaths (or like a bonus amount that is reduced by each death to a cap, say 5 like delves). Additionally you could have a scaling score based on how much faster you complete a key over the timer. That would solve the un-fun punishment issue and would still incentivize people to stay in a key instead of dipping. Being better just gives more score… you wouldn’t lose anything for just staying in a key that has timed out

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  7. Maybe this is a controversial opinion, maybe not, I don’t know since I haven’t been doing M+. But I think they should just go to the raid model – if you beat it, you can go to the next key up. No timers, no death counts, just…finish or don’t. Simple as.

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  8. The timer was cool expansions ago. Now delves have ruined the timer. I love delves, I love mythic plus. But one polluted the other. The timer gets ruined now by soooooo many bad players that are geared for the run from delves, but not knowledgable for mythic plus. No timer will lower toxicity as well. I’m only mad when bad players ruin the timer, I’m not mad when carrying players through non timed content. Pretty simple

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  9. I think it's astonishing that they'd rather remove M+(the timer is M+) than try it without the retarded punishments Ion insists on having inside the system. Remove key depletions, remove crest reduction, add incentives to completing a dungeon with gold or repair refunds, or remove durability inside M+ if they insist on rewarding no gold. It's really amazing that they've not changed the keystone system since inception of the gamemode.

    I'll admit, they did many changes with TWW S1, which is a good change from the stagnation before, it just so happens to be all negative changes. You'd be insane to think there wouldn't be a mass player exodus from moving Myth track to higher tiers and creating larger difficulty curves between tiers.

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  10. I wouldnt remove timer, would even be willing to keep the -5sec per Death (15 is nuts that needs to be gone). Idk about reinviting, it would play into cards of boosting groups. Key depletion after leaver or not in time key should be removed. Think people are most sick about their key droping levels cuz some weakminded tryhard decides to leave. Also it needs bigger punishment for leavers. Generaly biggest sickness of the m+ is leavers and it made me stop playing them at all after i got ksm. I dodged them completly, none of my alts entered a single one.

    Reply
  11. Should make it so the group has an option at the start of each dungeon. Death counter or timer, both count for the same amount of io. If you have a deathless run or +1/2/3 your timer, maybe you get extra loot or currency like crests. Slow and methodical or lightning fast, both approaches are valid ways to play the game. Personally, i like the idea of death counter over a timer.

    Reply

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