Day9 Review World of Warcraft Retail



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29 thoughts on “Day9 Review World of Warcraft Retail”

  1. not to be rude at all but holy hell your chat is braindead. Saying ah 0 keybinds what a noooob or oh god forbid roleplaying game has quests or dialog. HE IS NEW. HE LITEARLLY HAS 0 IDEA WHAT THE FK IS GOING ON. JAINA THIS PROUDMOORE THAT. HE DOES NOT KNOW WHO THOES EVEN ARE!!!!!!!!!!!!!!!!!

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  2. They just need to give up on trying to keep the old content relevant. It's not and never will be. Just drop people in the standard starting zone, allow tutorial tips/messages to educate them where appropriate. And at some point during the leveling journey give them a "hey, you can either continue leveling as you have been or you can go to this place to level in one of the previous expansion zones". And leave it at that. It doesn't need to be more complicated.

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  3. Minute 25: yeah, since I have kids I okay suler casually and honestly retail is a lot of fun and I am always excited to do something when I log for an hour or two a day. I usually end up just enjoying combat animations of various classes in LFR.

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  4. Half of chat on that dangerous level of copium. They are so mad and offended that the intro experience to retail WoW is awful and contextless. I started in LEGION and it was still awful and contextless.

    After Elwynn you have the choice for Outland or Northrend. HOW is a new player (as I was) supposed to know which one to choose? Or what they even are?? I remember asking in General Chat and Trade Chat what to choose, and then at level 60/70 you had to abandon Outland/Northrend for the next area: Cata zones. And then whichever you choose, at 70/80 you abandon THAT and go to MoP, then abandon THAT at 80/90 for WoD, and then usually mid-way through your WoD experience you can abandon it to start Legion leveling.

    And that's to mention at this point, all the patches that updated the WoD Garrison story are now all together available at the same time so you have no idea what the ACTUAL progression is. And MoP has some similar issues.

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  5. New player here. I've had more fun struggling in the deadmines for hours collecting copper ore than i had at any point leveling a character to level 40 in retail. I have to hit buttons in a certain order to survive, i have to ration my gold, i get to see other players wandering around, every 2 levels i get a new skill and have to learn how to incorporate it into combat, there is constant adaption. Retail has no person within 5 miles, all my character talents are non-permanent so i feel like im not making choices as i level, I have infinite gold, everything is 'free', enemies are the same difficulty constantly(mind numbingly easy), i can button mash and kill anything without thinking, the profession skills are a fucking mess and doesn't seem worth it either. There are no choices in leveling retail, its a time-gate to get to 'end game', whatever the fuck that is. Retail's leveling experience is so awful i can't bring myself to continue even though the skills/talents are more interesting, the graphics are better, the server is more responsive, etc. It's really that bad.

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  6. People do not understand what an MMO really is. WoW Retail is not an MMO. It's a themepark where a couple of 100 or so players run around doing the same content over and over to get more item score so they can do the same content over and over in another instance. Classic WoW is also this but less in your face about it and with better immersion.

    Instead of WoW 2 or Starcraft MMO, Diablo MMO people got 9 expansions that only expand the reputation grind, loot, dungeons and raids, everything else hardly mattered much. Retail is 90% instance, has nothing to do with "living" in a massive open world with other players. WoW added no features that would have enchanced this, the world is too small to incorperate ANY kind of social interesting gameplay mechanics.

    What features you might ask? Faction territory warfare. Guild housing. Player housing. A proper player driven economy supported by trader classes, jobs etc. An MMO should be more than just going to instances. It should really be a lot of games within one where you can find your own little corner of the world and run a business OR be the hero that does go to instances but with less repitition.

    I always wanted features like that in WoW but in 9 expansions it never came and Blizzard never tried to make another one. WoW was ironically enough the death of the company creatively and set the precedent for Theme Park MMOs.

    If you love those MMOs good for you, I used to love Vanilla Wow and TBC but after that it magic had worn over and the repetitive nature of a theme park showed itself. It's like going to Disney Land everyday, very quickly those rides are predictable and boring. It is only because the Theme Park dangles some shiny items in front of you it continues. Now PVP is a different matter and unfortunately completely locked away behind battlegrounds and arena, that is all fine but the Horde vs Alliance in the open world completely disappeared.

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  7. Tbh i can see that point of view. Jumping into entirely new huge world without any knowledge and getting dragged into lvling in bfa where you're already a hero and all characters around you are some nobles/kings that always refer to the past in some way or another. It's even worse than jumping into Witcher 3 without any idea what was happening in books/previous games.

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  8. I began playing during early BfA in anticipation of classic and I spent months just leveling in the Cata old world zones and then "progressing" through a couple zones of Outland, Northrend, WoD, MoP and Legion. I think it prompted me to go to outland at like level 30 (/120) and then it was like 20 levels and about 1,5 zones of questing per exp. before it prompted me to go to the next expansion. It was slow and the world was pretty empty and confusing having to make sense of 15 years of jumpled up content, but it was still all new, I had fun and I gradually understood the timeline

    You completely miss that with Exiles reach and BfA start leans pretty heavily on knowing background info. I feel getting booted right into Dragonflight would probably be better. Straight into fighting things, you're on an expedition, there's dragons. Got it

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  9. One huge issue the world leveling with you is that your gear wont keep up with mobs. Im used to leveling with lots ofheirlooms, but tried having only a few heirlooms on my boomkin. That began to become interesting at around 67-68 when i notice my gear had not kept up. Might become interesting for new ppl who reach that point earlier but with less experience 😅

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  10. Ironically, retail is built with QoL changes to help players, but ended up feeling more complicated, convoluted, pop up ads everywhere, making it harder for new players
    While classic is the supposedly "hardcore" version but it is so much simpler to understand

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  11. I'm going to do it. I'm going to bring up FF14!

    Imagine starting FF14 and starting in the base game, leveling through the main storyline, entering post game which then takes you seamlessly into the first expansion. Continuing this process till you're all caught up with the most recent expansion and story..

    Compared to that, WOW is like trying to get into a 10 season show by catching random re run episodes in no particular order..

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  12. 17:44 what is the point of the fing lore if you will never hear or meet anything or anyone mentioned in this rambling quest?
    It is pointless, they dump ish ton of lore that is useless and it has no part in the game after you leave.

    Lore can't be just info dumps, it need to be learned organically through gemplay, this is horrendously bad game design.

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  13. Love Day9, love this reaction but man your chat (maybe just twitch in general) has to be the most negative bunch of people I've witnessed. It's an onslaught negative comments and attitude. Then Day9 says "My understanding of WoW players are that they're always F*ckin miserable" the chat all agrees…

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  14. The biggest problem with retail is indeed the scaling.
    You get no sense of progression in retail, because enemies only gets more tanky / stronger.
    The feeling of getting weaker with each level and not more powerful is not fun and fulfilling.

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  15. It's actually crazy.

    Why can't Blizzard give like actual story?

    Like just at least give a damn recap. Is it too much asked?

    Contextless story is a nightmare for everyone.

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  16. Man the amount of people in chat that probably played wow for years that have 0 empathy for a new player is crazy. It's like that guy in Asmongolds chat "I am a new player and I could figure this out easy" and then it turns out hes played on and off for 300 hours since legion. If an OG Gamer like Day9 gets confused here, then people who are actually new to video games will quit before hitting level 10. And that is an issue. WoW Classic is so much better at easing you in, although it also has its issues.

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