Delves Are Getting NEW CONTENT In 11.1! Gearing, Brann Updates And More | The War Within



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29 thoughts on “Delves Are Getting NEW CONTENT In 11.1! Gearing, Brann Updates And More | The War Within”

  1. Hey, dude, not sure if you are aware but there are a lot of weird editing/script mistakes in this one. Nothing too terrible but you may still want to keep it in mind and give yourself more time.

    Reply
  2. This is going to sound like a douche comment or gatekeeping or something, but I don’t like that there is the option to do delves in parties. I think if it was meant as content for solo players, then it should be solo content. Because seeing groups running it in a full party with a tank and healer means that the actual solo players will always be doing something challenging to get the same result that a bunch of low effort noobs do.

    Don’t they already have dungeons?

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  3. The Zekvir fight is a RNG nightmare. Some classes have tons of tools to remove Spittle and interrupt, others don't. That makes a huge difference in how difficult the fight is. To add to that you have a useless NPC getting himself killed and the boss casting screen wide slams without an animation – OR chaining abilities. If the next fight is anything like that I will simply pass on it. No way I'm doing this again.

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  4. OK personally I like the idea of getting a new companion but I understand if that's not worth it in the long run that might sound like a cop out but it's most likely better to improve on character you have already to go then just keep making new ones

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  5. I agree that some changes can be made to help solo players fill the gaps. I am an average player, but not great, so doing mythic and raids are not for me, especially since many groups require you to have some raid score to join their group. To be clear, I don't expect any group to drag me along and ruin their fun. It would be nice to have a better way to upgrade gear with less RNG on the gilded crests. This way, I can continue to be me, the player who is hyperfocused on something and forgets to move out of bad.

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  6. Gear caps at 603 on tier 8. No point doing higher ones unless they give appropriate gear for the difficulty. They need to go higher than 11. 11 is hard with the damage a random mob can hit for. My tank paladin get git for 5 mill plus in tier 11 delves. Its insane when you health is only 8 mill

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  7. Delves should be the place to farm your crests and scale with level. Delves should also be the place to target farm specific slots and guarantee drops from those low ilvl slots.

    M+ should give you 1 piece when you complete it and a chance at a 2nd item if you time it. Drop fewer crests and shift to better, guaranteed items.

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  8. Yep, couldn’t agree more. Needs to be better rewards for tiers 9-11. There’s no point in doing them. I would like to see better crests and maybe they can give us one mythic track loot piece per delvers bounty for completion on a 10 or 11 tier. Then make 10 or 11 award a fully upgraded piece of heroic loot in the great vault. I think that’s fair.

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  9. My only complaint with delves has been how delves do not reward the crests necessary to push to higher delves. I think the Hero track gear is fine, but using gear strictly from delves makes completing the 10-11 delves really rough. Crest quality not increasing from 9 on up is highly prohibitive. Especially when 10's recommend 623+ you're going to have a really hard time getting that ilvl strictly through solo play.

    Who's going to be able to do 10's or 11's easily? Players who don't do delves outside smashing some 8's to fill their vault. Since they don't improve your gear at all, 9-11's solely exist for the achievement, but to do so, they forgot to help equip the players who are most interested in pushing for that achievement.

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  10. i still dont understand why there is no mechanic to make delvers bounty Maps drop % chance rise from week to week instead of leaving it on 4% its basicly still rare RNG to get a random Heroic piece despite the season already being 3+ months

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  11. The way I see it there are 4 top levels of Delves 8,9,10, and 11…currently 8 is where they top out…however, there are typically 4 season in an expansion…so, I expect season 2 to move up one level of difficulty where delves top out (level 9 in other words). I also expect the gear drops to move up one item level and by season 4 top out at dropping at 619 Champion and also the hero gear from delve maps to be maxed out on Hero track. Why would this help…well…it means that you will need fewer and fewer crest for upgrades each season and you can trade them in for the higher level crest and craft some gear at mythic level. It's a slower, more long term upgrade cycle for delves, but it works pretty well if delves are your main end game. Best advice, upgrade all of your gear to 619 now, and start putting away crest to craft a 636 iLvl weapon (they're about to give you a ring that can apparently go to 636. Crafted neck and rings are better than any delve drops now at 619, and at 636 there is no comparison…just going to need more crests.

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  12. Delves are absolutely my new favorite form of content and the only thing i ask for updates is increased crest rewards. Im fone with Hero being the highest you can get, i dont mythic raid so i dont need gear for mythic raiding. Ive havent even touched m+ this season because ive never liked it and only looked at it as gear progression that Delves can now give me. But where im at now, i have enough valor stones coming in for upgrades but with it taking 8 T8+ delves to get enough crests for a 3ilvl tick it is really just feeling like a lot of effort for very little gain. If they just cranked it up to 5 crests for a run it would feel a lot smoother to me. Or even make it 2 for 8, 4 for 9, 6 for 10.

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