DO NOT USE Raytracing in World Of Warcraft: Shadowlands!



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.tv

PC Specs:
4790K @ 4.4Ghz
16GB 2400Mhz
Nvidia RTX 2070 Super with Rajintek Morpheus Black Cooler
Intel 512GB SSD

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11 thoughts on “DO NOT USE Raytracing in World Of Warcraft: Shadowlands!”

  1. RTX for shadowlands is nothing but a scam. who the hell is looking at shadows when you have 40 players on the screen all smashing about, with AOE, flashy spells, particle effects galore everywhere etc..

    How can we have ray traced shadows if there is no raytraced light source?? It sounds more like blizzard is just using the RTX name to try and sell more copies of their forever diminishing game.

    Take a look at Minecraft RTX / Quake 2 RTX / Metro Exodus. Now take a look at shadowlands RTX…

    and the best part is they make you go and download a huge windows 10 v2004 update just to enable it, but yet none of those other RTX games require it. So in order to get RTX in WoW, I had to get microsoft EDGE forced on to my machine with v2004.

    what a fucking joke blizzard has become.

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  2. Its because of the 4-core cpu. Nowadays thats not enough. I've been playing at max settings with ray-tracing with 90-in town, 120-out of town with a 2060. So u rly need a new cpu. Cheers! 🙂

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  3. So you have a high refresh monitor, you want to play at more than 60 fps, yet there you are, playing at 1440p at 150% render scale… what? You're basically playing at 4K with everything maxed AND with raytraced shadows on – and you think that a 2070S is enough for that? Even the 2080 Ti struggles at playing wow maxed at 4k as you do – if you add raytraced shadows on top of the maxed 4K you really need a strong gpu there if you want to reach 60 fps – keep in mind Shadowlands zones are way richer in details than Boralus (why they increased the system specs for SL).

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