That's weird this is coming up I had a conversation recently about how leveling in retail wow is a joke anymore they should have never came up with Chromie time I honestly believe that we should level through every single expansion I don't care how long it takes. It doesn't need to take forever, but it doesn't need to take 4 hours either
Gotta be honest. I like the way ESO does it. It's ONLY level 50, and each expansion only increases the possible ilvl instead of character level. May have had a shit launch, but they improved it. And i gotta be honest. I see more players in open world in eso than i do in The War Within. I'll check the population in the zones and they're always saying it's full, but bro, i see fucking no one. Maybe one random dude flying to ore nodes, but that's it
I'm going to have to hard disagree. I wouldn't be bothered if they just got rid of leveling from WoW altogether as somebody that's leveled ~30 characters since Burning Crusade. I did 'not' fall in love with the leveling experience, I quit over and over and came back over and over because I wanted to get to endgame to do actual engaging content with my friends. Once I got to endgame for the first time and was actually able to raid in Naxxramas for Wrath of the Lich King, I was hooked. The endgame of WoW is absolutely glorious but the leveling has always been unfun and extremely tedious. By mid Cata I had fallen in love with all the different class and spec designs and I had one of every class. The "why", is because it's fun to experience the game through the different lenses(classes) of the game. The "what" you will do at endgame is stuff like getting MoP challenge mode gear on every class, collect best in slot gear for every class, then in WoD I learned that I loved PvP from all these angles as well and started collecting elite transmogs for all the classes I played, then in Legion I collected all 36 mage tower appearances. To this day the class designs in WoW are absolutely awesome, and in The War Within season 1 week 1 I am enjoying playing Mythic content and gearing up all classes in the game for Mythic+ next week. Blizzard has listened that we want to play alts 'finally' and the gameplay is good. What we don't need is a bunch of 40-50 year old gamers that can hardly function their mouse and keyboard trying to slow down the game and shift the focus to the absolute most mundane parts. Classic was created for a reason, if you enjoy the old versions please play the old versions, if you would like new content, I urge you, please continue to give feedback to Blizzard that you would like Classic+, don't ruin the state of the game for all the people that love the faster paced and more engaging content.
Didnt even watch the video yet just commenting on the title. For me personally even from way back even from TBC the time i enjoy playing wow the most, is when i already done all the chores (which is 95% of the game) and can just log for the raids and thats it. All the leveling, dalily quest grind, farming gold for potions and flasks or farming other kinds of buffs, those are all just chores standing in the way of me being able to play the raids. The best time i have playing wow is when i have like 7 different characters on max level with all the nonsense chores finished so i can just do raids every time i want.
Hey, I'm a game designer, putting in my 2 cents, Ghostcrawler's right, but as much as I love him, I don't think he knows WHY he's right. Greg was responsible for WoW all the way up to Mists SoO raid and left for Riot Games, and did a spectacular job there world building to the point where we now have Arcane. So don't think I'm throwing fists, I love his work.
But in terms of WoW, I'll ask some simple questions. Back in Classic/TBC, what made you join a guild? But more importantly, what made you add people to your friends list, and when was the last time you had to add anyone new?
The reason why streamlining the leveling experience was a mistake isn't because people were rocketing to max level quickly, it's because there was no struggle getting to level cap to begin with. I can guarantee anyone reading this has at least one or two friends minimum in their friends list that they found during the leveling experience and kept them as dungeon or questing buddies.
If you need any more proof, some people went so far as to marry these people.
The reason streamlining leveling was a mistake is because it's made the community solitary, and forced the game to introduce weekly/monthly caps and time gates to stop players from progressing too fast, and more importantly, progressing too fast alone. Forcing players together at the absolute last second to complete a raid.
It was a mistake because it's caused every problem people have with WoW to date.
The leveling experience needs to be long, and it needs to be hard, and it should necessitate the need to form friendships along the way to make the journey easier, and make that "level 80" achievement pop up feel like a time to celebrate. If you really think about it, do you know what happens to a group of friends that help each other make it to max level? 9 times out of 10, they form a guild. That guild then goes on to tackle the end game together, that guild is made up of friends, and stays together until everyone finally decides to leave the game behind, but they still meet up in real life, they have lasting bonds for the rest of their lives.
This is what carried World of Warcraft, and it's the reason why streamlining the leveling experience was a mistake.
You build gaming furniture? Where can I buy it?
That's weird this is coming up I had a conversation recently about how leveling in retail wow is a joke anymore they should have never came up with Chromie time I honestly believe that we should level through every single expansion I don't care how long it takes.
It doesn't need to take forever, but it doesn't need to take 4 hours either
I know absolutely nothing about WoW, never played it, but you're really chill to listen to
Gotta be honest. I like the way ESO does it. It's ONLY level 50, and each expansion only increases the possible ilvl instead of character level. May have had a shit launch, but they improved it. And i gotta be honest. I see more players in open world in eso than i do in The War Within. I'll check the population in the zones and they're always saying it's full, but bro, i see fucking no one. Maybe one random dude flying to ore nodes, but that's it
You get 5% for every 80 up to 25%. I didnt even realize it until i was on my 4th toon and noticed it was going by a lot faster.
I'm going to have to hard disagree. I wouldn't be bothered if they just got rid of leveling from WoW altogether as somebody that's leveled ~30 characters since Burning Crusade. I did 'not' fall in love with the leveling experience, I quit over and over and came back over and over because I wanted to get to endgame to do actual engaging content with my friends. Once I got to endgame for the first time and was actually able to raid in Naxxramas for Wrath of the Lich King, I was hooked. The endgame of WoW is absolutely glorious but the leveling has always been unfun and extremely tedious. By mid Cata I had fallen in love with all the different class and spec designs and I had one of every class. The "why", is because it's fun to experience the game through the different lenses(classes) of the game. The "what" you will do at endgame is stuff like getting MoP challenge mode gear on every class, collect best in slot gear for every class, then in WoD I learned that I loved PvP from all these angles as well and started collecting elite transmogs for all the classes I played, then in Legion I collected all 36 mage tower appearances. To this day the class designs in WoW are absolutely awesome, and in The War Within season 1 week 1 I am enjoying playing Mythic content and gearing up all classes in the game for Mythic+ next week. Blizzard has listened that we want to play alts 'finally' and the gameplay is good. What we don't need is a bunch of 40-50 year old gamers that can hardly function their mouse and keyboard trying to slow down the game and shift the focus to the absolute most mundane parts. Classic was created for a reason, if you enjoy the old versions please play the old versions, if you would like new content, I urge you, please continue to give feedback to Blizzard that you would like Classic+, don't ruin the state of the game for all the people that love the faster paced and more engaging content.
Didnt even watch the video yet just commenting on the title. For me personally even from way back even from TBC the time i enjoy playing wow the most, is when i already done all the chores (which is 95% of the game) and can just log for the raids and thats it. All the leveling, dalily quest grind, farming gold for potions and flasks or farming other kinds of buffs, those are all just chores standing in the way of me being able to play the raids. The best time i have playing wow is when i have like 7 different characters on max level with all the nonsense chores finished so i can just do raids every time i want.
everything blizzard has done since 2008 has been a mistake.
Leveling is for luzer cucks like you
Hey, I'm a game designer, putting in my 2 cents, Ghostcrawler's right, but as much as I love him, I don't think he knows WHY he's right. Greg was responsible for WoW all the way up to Mists SoO raid and left for Riot Games, and did a spectacular job there world building to the point where we now have Arcane. So don't think I'm throwing fists, I love his work.
But in terms of WoW, I'll ask some simple questions. Back in Classic/TBC, what made you join a guild? But more importantly, what made you add people to your friends list, and when was the last time you had to add anyone new?
The reason why streamlining the leveling experience was a mistake isn't because people were rocketing to max level quickly, it's because there was no struggle getting to level cap to begin with. I can guarantee anyone reading this has at least one or two friends minimum in their friends list that they found during the leveling experience and kept them as dungeon or questing buddies.
If you need any more proof, some people went so far as to marry these people.
The reason streamlining leveling was a mistake is because it's made the community solitary, and forced the game to introduce weekly/monthly caps and time gates to stop players from progressing too fast, and more importantly, progressing too fast alone. Forcing players together at the absolute last second to complete a raid.
It was a mistake because it's caused every problem people have with WoW to date.
The leveling experience needs to be long, and it needs to be hard, and it should necessitate the need to form friendships along the way to make the journey easier, and make that "level 80" achievement pop up feel like a time to celebrate. If you really think about it, do you know what happens to a group of friends that help each other make it to max level? 9 times out of 10, they form a guild. That guild then goes on to tackle the end game together, that guild is made up of friends, and stays together until everyone finally decides to leave the game behind, but they still meet up in real life, they have lasting bonds for the rest of their lives.
This is what carried World of Warcraft, and it's the reason why streamlining the leveling experience was a mistake.