How Does Death Knight (Frost/Unholy) Feel To Play In Shadowlands? – WoW: Shadowlands Alpha



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47 thoughts on “How Does Death Knight (Frost/Unholy) Feel To Play In Shadowlands? – WoW: Shadowlands Alpha”

  1. FINALY the UTILITY for RAID is here!!! harrrayy now DK could not do any damage, raid is protected.
    For me it looks like if Blizz again give that powerful skills mean there will be a huuge problems in other aspects

    Reply
  2. I’m guessing dual wield frost will be for a breath build with generating more runic power, whereas 2h will be more steady dps with big obliterate crits

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  3. UH DK was so watered down and clunky with its rotation. I like the new changes and DK will prob be my main in Shadowlands. Adding the 2 hander with Frost is just a bonus.

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  4. Pets have rights too. also UH is clunky let it shine in SL- not sure il get to play it // I suck.
    For you anything that isnt a rogue is overpowered. Rogues are fkin overpowered. xD

    Reply
  5. want back my fucking WOD frost DK, as since BFA frost did get so weak for some reason ( my guess is the retards that did cry in the forums all the time cuz they suck, as these idiots dotn cry as much about WYA more broken GAYladins or the redtaded brain dead DH….) , and feels likie shit, the slowest class in game, and to have weak dmg that just sucks ass, DKs are meant to be powerful as fuck, they sophuld not be weaker the other shitty classes that have utility kits cc, healing and deff in order to win vs a DK…. #makeFROSTgreatagain fuck UH i dont want to be plate warlock or hunter fuck pets, and all i want to say to these plebs that like UH well that was never the real DK spec, even in Wrath as it feels liek fucking hunter/ lock not like a DK RIP……..

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  6. UNHOLY DK HAS WAYYYYY TOO MANY CDs. Consider an opener. Army, Outbreak, Dark Trans, Unholy Frenzy, FS, Apocalypse, Summon Garg, Venthyr cov ability, AND THATS ALL BEFORE YOU START DOING DAMAGE! 8 BUTTONS BEFORE YOU DO DAMAGE IS INSANE

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  7. While I am happy for these changes, the reason I stopped playing my DK in Legion is that they have almost no mobility. I've taken to describing my Blood DK as a howitzer tank that's stuck in first gear. While tanking, I was always lagging behind the rest of my group and this is the biggest problem the DK has. Only the Pally has the same problem as far as I am aware.
    So, until Blizz addresses this class-breaking issue (at least as far as groups go) then i'll be sticking to my Demon Hunter.

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  8. I think asking for 2H viability for Frost is a mistake.  Why?  Because we are talking about BLIZZARD.  They cannot "fix" one thing without breaking another.  They are incapable.  If they make 2H good again, you can bet Dual wielding will be unusable and left to rot.

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  9. From DK Discord:
    In current simulations, an RPPM system is used for KM proc rate. This models a system where the probability of a KM proc increases both with time since last proc attempt as well as time since last proc. The contribution from proc attempt caps out at 3.5 seconds whereas the contribution from last proc eventually makes the proc rate reach 100%.

    The RPPM value was set to 4.5 x crit x haste. In reality, this number of procs per minute would never be reached. Especially at low crit levels, the proc rate was very much lower.

    We now think they changed the proc behaviour in 8.2 to something else. I gathered data from 6k logs and am very certain that the proc actually works in the following way: After a KM proc, the first crit auto has a 30% chance of proccing KM. If it's unsuccessful, the next crit auto has a 60% chance of proccing KM. This then goes to 90% and finally 100%. This means that you cannot get more than 4 crits in a row without a KM proc.

    How does this affect the number of procs we get per minute? This new system translates into 50% (50.2) average proc chance of KM for each auto. This translates into the following procs per minute: (1+haste) x crit x 23. To visually this, I've plotted the values on a graph:

    https://media.discordapp.net/attachments/465245068895453194/710921792138641597/unknown.png

    What you can take away from this is the following: In an RPPM system, you never quite reach the proc rate from the formula. In the new system, you stay on course at all times. Furthermore, sims are underestimating the proc rate for crit values above 15%.

    What's the implications for 2H frost on Alpha? DW will always (regardless of crit and haste) get 2.7 times as many KM procs as 2H
    KM = Killing Machine

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  10. No, no fuck this shit not 1 single change to make frost dk actually be a good class again. this is disgusting… howling blast initial damage still shit, shitty breath that no1 wants to play is still there and that shit is no good for 2H, 2h play style with dual wield setup -> sluggish af, terrible dps upkeep, disgusting kit with 0 mobility and shitty survivability. This is such bs, keep bad bfa setup and put dual wield for eye candy. I want my fkin 2h wotlk pvp setup back and 1h setup that does not fkin rely on me waiting 1 thousand years on breath and fuck your frostscythe ruining howling blast just so people are forced to use scythe.

    Reply
  11. I'd like to dual wield unholy, mainly for the extra runeforged weapon… but also I really want Corpse Explosion back. No no that piss pot critter killer I mean the ORIGINAL corpse explosion!

    Reply
  12. I was under the impression weapon damage didn't really matter much anymore. Seems like most weapon based skills just have a static amount of damage that pulls from strength and secondary stats.

    If anything, the only hurdle they may need to overcome for 2 handed weapons is the runeforging. They might need to provide a 2 handed rune to make up for losing one of your runes.

    Reply

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