HUGE Dungeon Changes In Season 4 Dragonflight! Lots of Reactions



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We go over a new article detailing some huge changes coming in Season 4 of Dragonflight and The War Within!

The article https://worldofwarcraft.blizzard.com/en-us/news/24072151/dragonflight-season-4-dungeon-changes-ahead

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46 thoughts on “HUGE Dungeon Changes In Season 4 Dragonflight! Lots of Reactions”

  1. I predict a lot of players not being able to attend to mythic+ anymore, so I expect a lot smaller mythic+ player base. I don't know if this really would be the right move from blizzard, because I think it will be difficult to find a rnd group and it favors steady organized groups. I predict that many more people will get stuck at the new M0 level. As M0 will have a weekly lockout, it also means a lot less loot per week for those people, who are not part of a organized group.

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  2. Now i hope they squish the requirement for the legion appearance unlock and keep it around the same difficulty (7-8-ish key time in next season diffi) A lot of people will get locked out of it if the req is equivalent to what a 30+ key is currently. But im not surprised if blizzard entirely forget about adjusting it. A 15 key used to be slighty harder in the past but not that difficult.

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  3. The key here is Blizz going to destroy casual players trying to farm keystone mount? If running a 15 to get mount is going to be nearly impossible for casual players who will then have to resort to paying gold to win? If this is the case, this is fail much like Blizz is at the moment. If so, time to rotate out the trash at Blizz and bring in less incompetent people. Blizz is failing and if Microsoft doesn't stop this – it will only hurt their bottom line. (much like their abysmal customer service which resembles terrorists rather than normal human beings).

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  4. Yet they stuck with the stupid downgradable key, that keep toxicity and dumbass leavers with the power to ruin the game to everyone – but yeah, "a lot of changes"… This is only lvl and dificulty adjustments, this will make no difference in the game. But yeah, nice vid as usual Soul

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  5. I like the changes overall.

    However, I still find it "funny" that despite their "shift" in design philosophy mid-end SL to no longer force people to run content they don´t enjoy (which works fine for m+ and PvP), raiders and only raiders are actually still forced to run content they don´t necessarily enjoy (m+) to keep up with the geraing pace PvP and M+ players can hold. Not to mention heroic raid gear with the exception of chase items being irrelevant week one before you even zone in, simmply because you´ve lreadyy outgeared everything in M+ because there was nothing else to do….

    We need shorter raid lockouts… maybe a saturday /sunday raid reset for NA /EU. And then Blizzard will maybe start having M+ participation numbers that actually mean something, instead of every 25 man raid group having 300+ "dead" m+ chars, amounting to easily hundreds of thousands of the 3,7 mio chars worldwide that have zoned in to any m+ this season…. 😉

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  6. If they do this, i hope we also have cross group qued content because season 2 and season 3 DF have been really accessible for me to finally be able to enjoy my night elf DH with my friends.

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  7. Much ado about nothing. If they wanted to make a change that might help people, they should change the M+ to allow at least 1 substitution per run so you replace people who quit out, lose link and/or otherwise disappear on you. Being able to stop the clock and freeze the dungeon for about 5 minutes would also help.

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  8. Mostly happy, but mildly worried that there's a hole in gearing – no dungeon ever drops veteran gear in S4. Probably fine for S4 as LFR will exist and be available day 1, but I hope they make sure to fill that hole in TWW – maybe that'll be the level where Delves start, or maybe they'll change the upgrade system.

    But yeah – 476 gear from heroics and 489 from the vault means it can be super valuable to do a heroic on alts, and M0s will be good fun content to do on lower geared toons for some good initial gear.

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  9. Who will want to do Heroic at all? In season 3 heroics you are getting adventure 1/8, in season 4 heroics you are getting adventure 4/8. It’s the same crap 😂. Spend 5 minutes to plant some flowers will get you much better rewards.

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  10. This is going to make this impossible for lower mythic plusers. This won't affect me much but the players that have trouble in +6-8s are not going to be doing anything but 0s. I do not believe this to be a good change for weaker players.

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  11. I feel like it's essentially gone back to how it used to be.
    When I got back into WoW in Dragonflight it surprised me how easy M+ was. All the way to M+10 it felt like I was doing what I was used to in Heroic Dungeons. I remember M+ being super hard once you got to the third affixes back when I had last played for real. Of course, there's the upgrade system now making gearing up much easier and viable, so I think we will land in the middle.

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  12. They should reward us players who push +25 and beyond too. The game remains without content, and yet people are praising DF and hating on SL which at least had boring but mandatory power systems beyond m+.

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  13. Honestly, get rid of M0, make Heroic drop the starter M+ key. Then just adjust the heroic difficulty/reward and starting key as necessary further in an expansion. It still feels like somehow they ultimately need to redesign the idea of M+ in general to make it fit better in the game. It still feels so incredibly out of place compared to the rest of the game's content and gear progression systems.

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  14. Mythic plus has been boring dogshit for years this doesn't change that, bring back the brawlers guild, at this point make every ground mount a flying mount half of the new mounts are just fake crap looking wings that spawn next to the mount, so I can flynwith my shit ksm Dino mounts in the dragonflight expansion

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  15. I think these are great changes for all type of players in the game. Especially for casuals. They will hopefully have more access to mythics while hardcore (whatever you wanna call them) will not be affected from these changes either. As an ex-hardcore player in vanilla – WotLK era, I believe raids (except for LFR and normal) should reward better gears than mythics as it require more collab and coordination with bigger number of people (except for mythic 20 and higher).

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  16. i love how blizzard always overcomplicates their own game so much, that they have to rely on youtube and 3rd party sites to explain their shit.. unbelievable xD – its just a squish so instead of trying to do 30+ keys you do 10s.

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