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BRAVE THE BEYOND
The veil between life and death is no more.
With a single act of destruction, Sylvanas Windrunner has ripped open the way to the afterlife. Azeroth’s staunchest defenders have been dragged into all-consuming darkness. An ancient force of death threatens to break its bonds and unravel reality.
Hidden realms of wonder and horror await any who would pass to the other side. The Shadowlands is home to an entire realm of the departed; it is a world between worlds whose delicate balance preserves life and death itself.
As one of Azeroth’s greatest champions, you have been granted the power to cross over in body and soul. Now you must investigate a conspiracy to unmake the cosmos, and help Warcraft legends journey back… or fulfill their ultimate destiny.
What lies beyond the world you know? The Shadowlands, resting place for every mortal soul—virtuous or vile—that has ever lived. Journey through planes of torment and imprisonment to those of rebirth and eternal reward.
NEW PLAYER HUB
ORIBOS, THE ETERNAL CITY
Oribos is the arrival point for all souls who enter the Shadowlands. At this crossroads, the dead are judged by the impassive Arbiter before being sent to their final destinations, and Oribos’ denizens swap gossip and anima—soulstuff that serves as both power and currency.
Align yourself with one of four Covenants—mysterious sects, each with their own ambition for the Shadowlands—to restore balance to the hereafter.
You’ll gain access to your Covenant’s Sanctum, where you’ll accept unique quests, undertake a sprawling covenant campaign, and call upon your allies to embark on important missions. You‘ll also earn unique abilities based on your Covenant and class, acquire a unique mount and visual appearance, and forge bonds with powerful souls, drawing on their essence to further customize your skills.
NEW FEATURE – INFINITE DUNGEON
TORGHAST, TOWER OF THE DAMNED
Once, the Jailer kept only the most dangerous souls in the cosmos confined in this eternal prison. Now, some of Azeroth’s greatest heroes are trapped here, and you’ll need to rescue them from the Jailer’s tower before he expends their very souls.
Torghast is an endlessly replayable, ever-changing dungeon that you can challenge alone or in a group. Your runs will differ each time, but you’ll need to explore cautiously. Death comes at a terrible cost. Defeat enough of Torghast’s unpredictable challenges, and you’ll be rewarded with unique abilities and items to ensure your present survival or bolster your next run. The further you progress, the greater your likelihood of retrieving materials to craft the legendary weapons and armor that will help you restore balance to the Shadowlands.
Other secrets lie within the tower… but they’re yet to be revealed.
World of Warcraft: Shadowlands will smooth out the leveling experience and better prepare new adventurers for what’s to come. Players will level up to 50 before heading to the Shadowlands (new level cap: 60).
We’ve adjusted the experience curve to make it faster than ever to prepare for the newest challenges, and each level along the way will provide more meaningful increases in progress and power. All expansion zones are getting more flexible, too; they’ll be able* to scale to you and your friends while you level to 50, so it’s easy to try a zone you’ve never played.
*You can still outlevel dungeons and crush them for transmogs or fulfillment.
A New Journey for New Players
New characters will embark on an introductory voyage to learn about everything there is to do in Azeroth, including your first mini-dungeon.
Pick Your Era
Play the latest expansion, Battle for Azeroth, or follow Chromie back in time and tackle any other expansion you choose, with challenges that scale to characters level 10–50.
Enter the Shadowlands
Step into Azeroth’s afterlife, and stand shoulder-to-shoulder with legends of the past as you fight to preserve the universe.
NEW CHARACTER CUSTOMIZATION
In World of Warcraft: Shadowlands, you will be able to become the hero you’re meant to be. All-new customization options for characters will be available, from varied skin tones to facial features, new tattoos, hairstyles, earrings, and more. Just visit your friendly appearance agitator in Oribos, or the local barber shop back on Azeroth. It’s time to give your main a makeover.
1 thought on “Let's Play World of Warcraft: Shadowlands – Castle Nathria Raid Part 2: Huntsman Altimor”
The first bear has a mechanic where he jumps on a target and splits damage to all players stacked on that target. Bargast Shade gains the debuff for cc duration but doesn't gain additional amounts for multiple cc, so the best way I found to deal with it was a single hunter trap and making sure it's way out of the way by pulling the bear into a corner and the boss into the opposite corner, with all the dps staying on the boss, it helps that there's no actual tank swap on the main boss in this fight, just on Margore in the beginning.
Yeah it looks like part of the problem your team was having was not taking Bargast and the shade far enough, an understandable issue. Also the boss ended up needing a hotfix nerf because he was doing too much damage in general.