Likely Predictions for World of Warcraft in 2025!



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As we enter 2025 I want to get some predictions out here that we can revisit in the future to find out just how wrong I am! What’s in the future for The War Within and the Classic Era games? I set up a short list based on what I think are hot topics likely to be addressed this year!

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0:00 Intro
0:44 Transmog
2:15 Solo players
3:32 Pugging
5:11 Classic Plus
6:54 Cross faction

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29 thoughts on “Likely Predictions for World of Warcraft in 2025!”

  1. Some predictions:

    Legion Remix (duh)
    An entirely new Plunderstorm type of mini-game.
    A new round of Race/Class combos. Either Druid or Paladin for every race.
    Expanded Heritage Armor to include matching Weapons (some already have this)
    Time-Walking Dungeons will take a hiatus later this year to be revamped

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  2. More like hopes on my end and it isnt a long list but to me a important one…

    1 hiring a actual support team
    2 using the support team to actively permantly ban Bots
    3 removing the choise of going premade into a BG
    4 removing/heavily punish toxic behaviour
    5 removing key depletion. If people want to continue resetting dungeons to get their timer then just add a 3 reset limit.
    6 removing boosters so the pay to win aspect is fully removed.

    A small yet significant list that i hope they do to improve the game. Nr6 is a high hope thing since it is bloody annoying to make a character and see upon ariving a city the chat pop up and your drowned in advertisements.. like dont freaking push the boosters and pay to win on your players e.e.

    (Legit a thing that happen when i convinced my friend to try WOW the moment he came to Orgrimar he was like…. eww is this one of those Korean games where you pay to get gear and win?)

    Ofc he gonna think that when the chat is thrusted in his face the moment he enters a city😢

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  3. I'm a solo player. Used to be in a guild and did all the things, raiding, dungeons, etc. Left for 14 years. I came back because I was curious and am enjoying it. One thing that crossed my mind while listening to you was – I pay the same money that raiders do. Sooooo, it would be nice if there was a path for me to attain higher level items. I won't ever go back to raiding or a guild because I don't have the time and frankly, don't want to deal with toxicity that resides within guilds. Guess what I'm saying, if I have not been clear, my cash is as green as the elite raiders and it would be nice if Blizzard recognized that. I think that they might be.

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  4. gold sinks are not healthy for the game they are pointless. The gold sinks are there for the gold farmers, but they don't buy them because they can't make more gold from them. gold sinks need to be removed as they serve no true purpose.

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  5. They have the bronze dragons which can basically create any freaking timeline so the timeline I want is all the looks of retail with all the gameplay of classic. The end. I want classic to look a like retail and play like classic. Since playing the 20th anniversary I've noticed that in retail I have completely lost all appreciation for anything in the game and everything is now instantaneous which is unrewarding. They need a good ol' bronze dragon reset of the systems

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  6. Adding actual new content to Classic is the wrong path. Only Retail keeps players really coming back again and again, while Classic is mostly tourist stuff you visit once at most.

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  7. I feel like we are getting either a new tank (shaman) or support (priest), though I dont think the support would be anything along the lins of aug. It just feels like they havent done nearly enough with Shadowpriest and void for the amount of void we are seeing. And we already saw a shaman tank

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  8. It would be nice if we didn't have to constantly activate our transmog every time we get a new piece of gear. If my character has three specs that I play often, getting some new boots means hopping on and off of the transmog mount three times. Would be a nice quality of life change if they made it automatic.

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  9. All toons need dps scaled, then it's gearing/twinking that increases your dps,parry,leach,crit…..
    So a dk's biggest AOE and a mages are about the same (800k-900k) then the gear and gems to fine tune. Last raid, last night. 5 resto shamans mages and ret frost everywhere. We need to make all tunes at a even playing field.

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  10. personally i think as far as loot goes they should make a single currency that allows you to buy any piece of loot you want and then you just adjust the amount of currency depending on the difficulty of the content a player does, that way it doesn’t matter what content you do you can get loot that makes you feel you are being rewarded, so for example a piece of loot costs 2000 goblin gold (lets go with the goblin theme) a raid boss at heroic difficulty would give you say 200 goblin gold, you kill 10 bosses you can get your loot, then a mythic plus might give 100 goblin gold (smaller because they are infinitely grindable) however since 20 m+ is a massive timesink it kind of balances it out a bit. getting certain track level gear (normal, heroic, mythic etc) would cost more the higher your track so say a heroic piece cost 2000 goblin gold a mythic piece might cost 4000 gg (numbers are arbitrary just used as an example) and of course doing a mythic boss or higher level key or delve would give you higher amounts of goblin gold.
    ideally you want the amount each track costs to be big enough that its not worth just skipping the lower lvl gear but not so large that you cant eventually get the higher lvl gear if you just want to plug along at your prefered difficulty

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  11. As long there is a shortage of tanks and healers, who can just pick what they like to run, the solo queue will be dead on arrival.
    The only way i could see this work, is with the dungeon finder luck of the draw buff, you get when running heroic dungeons with strangers. Which could also be a solution for pugs being so much more aweful this season. But that's not gonna happen.

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