Mythic+ Is Unfixable, And Its Tearing WoW Apart



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We need to see the big picture. Blizzard’s handling of Mythic+ is making no-one happy.

00:00 The Debate Will Never End Unless…
02:47 The Problem Is Foundational
05:12 Their Fixes Will Fail
10:29 Blizzard Needs To Stop What They’re Doing
15:13 Eliminating ‘Those’ Players

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49 thoughts on “Mythic+ Is Unfixable, And Its Tearing WoW Apart”

  1. Ohh BTW the number one reason I won't do M+: I'm not playing the current retail expansion to go back to old content and grind that for current retail content. It is the core reason why people despise MMOs, the developers want your time and money, not giving you fun content (always). I ignore M+ and I'm enjoying the current content, thank you very much.

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  2. Instead of Depletion, make Mythic+ a queue and it you can only select a tier level if you have completed all of the dungeons from the previous tier. ezpz. The problem with the current mythic+ group finding system is actually that you can do it cross-realm. You won't see these people again. So you don't build a community. You don't bother doing one that doesn't directly benefit you. At that point, make it a queue or break cross-realm premade groups. imho, Crossrealm should be limited to people on your friend list. It causes a lot more problems than it fixes. look at how popular classic is.

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  3. I will never enter auto que for m+ its not a solution at all. its already bad enough going into a key and finding out the guy with the key got hard carried and sucks. Doing one key level lower is not an accurate depiction of ready for the next level. At a min leve there needs to also need to be a min ilvl per ever lvl of key and a way for blizzard to tell you actually helped in the previous key not just got carried.

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  4. Solo queue would be horrendous, The skill difference between people IN THE SAME "score bracket" is way to high. (this exist in all games with ranks/score) the key failure rate would literally sky rocket.

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  5. The whole giving people a chance is too vague… For most people that means letting a 600ilvl join an 8 as a tank or healer … It's silly honestly if they only let you q up for a lvl past what you cleared it would be fine but everyone on an alt that they don't want to learn wants to jump into a 7 at 595 just because they got 3k io on some "main". People don't deserve a chance they need to earn it.

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  6. "Let bad players self-select out of M+ because they have solo alternatives". Great, but competent players will self-select out of M+ too because of all the other reasons M+ sucks. Make delves as difficult as necessary and have them give out top-tier rewards. Then let's see how many key-pushers are left.

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  7. @BellularGaming
    Maybe a Damage up for doing the mechanics properly and interrupting properly. I've battled with this a long time as all roles. As a DPS when you do the mechanics properly or do the interrupts b/c no one else wants to…. you take a DPS hit (every time). Which then the guy who only faps their DPS does higher numbers. That needs to end. Up their damage for doing good, then they look good. A damage down is just another punishment which might not even be your fault. Because yes, we have some people that will intentionally drop a mechanic on you to down your numbers. Those people exist.

    Delves: I completely agree on upping the Delves so yeah if people want to go solo or in a group delve. Hey that's fine. Make the rewards scale as well.

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  8. I barely have time to play, I certainly don’t have time to go study to go play. I don’t want homework with my hobby, I just want to go enjoy it. I 100% would rather do a delve than an m+ at this point in my wow life. Make it scale more!

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  9. Mythic raids and Mythic + need to be challenge only systems that do not drop gear. Cosmetic only rewards.

    Like challenge mode dungeons in MoP. After you get mythic 0 dungeon gear, the only way up from there is raiding normal and then heroic. Let the gearing stop there. That literally fixes ALL issues.

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  10. I hope so bad that Blizzard listens to some or all of your suggestions. I really couldnt agree more and I would love to see scaling delves and mythic queues only when you progressed before..
    Mythic plus almost feels like racism..

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  11. Why does it have to be that hard? Why should difficulty scale endlessly? Let people who've "mastered" the game just move on till the next expansion, fuck em. Or make more fun content that isn't just harder. Or teach in-dungeon, or just make it all less like Dance Dance Revolution and more like an RPG.

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  12. Bellular genuinely has a good idea about solo queuing mythics until +10 or even +8. He’s right. It’s not the game itself it’s what the game incentivizes you to prioritize in every situation

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  13. What I did in War Within:
    – Follow the story by Questing and Leveling up
    – Mine some Ore and craft some things
    – get into Delves and gear my Character with those
    – Have fun and quit after I was done

    I don't need the game to hold me hostage for a potential Itemlevel upgrade in the single digits anymore.

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  14. Yes, yes, yes! I've been screaming these things for a while now! I would take your final point even further about learning. The game shouldn't require people to go watch videos or read guides outside the game. If people want to do that to make it easier on themselves, that's fine. But the game itself should be very clear on what is needed, self-explanatory. I totally agree with the Damage Down add, but to take that one step further, make it a visual clue so that in earlier keys, where the damage doesn't kill you and healers heal through it, players are still LEARNING what they need to kick or avoid. The way it is today, DPS learn to ignore everything from key levels 0-10 because the healers just heal through it. Then when you get to the point healers can't just heal through it, the bad habits have set in. But everything else you said…yes…chef's kiss!

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  15. The problem is that other people get to decide if you get to play the computer game or not. Solo que is the only way. It's been the industry standard in every other competitive game in existence, it's time to change.

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  16. All Old Raids should Scale give Viable Gear, so people do old raids, and enjoy it at a difficulty like it was current content.

    (There are classic versions of the game and Private servers for this exact reason)

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  17. Step one: Insert a M+ Dungeonfinder based on rating (compared to pvp queue) Requirement: no need to have meta classes to complete dungeons more efficient and global cooldown bl,cr which is useable for any group without any need of a class which can provide these)

    Step two: Insert loot system = solving x dungeon rewards you with loot, Like a vault which is accessable all the time and you can choose loot on what you need (Equipment,Flask,Gold,Raw material etc.)

    Step three: Make tanking and healing more attractive and dont punish people too much in m+ for failure

    That would be my opinion

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  18. I personally like the difficulty, however the rewards should be adjusted for whatever key level you're running. Reason I like the current difficulty, it gives you something to actually wanna work towards progressing in my opinion. I don't want end game content to be a push over. S4 of DF was a perfect balance I believe with M+ difficulty. I think the timer and death penalty is a little strict and don't mind the timer per say but they just need to remove the death penalty seeing the difficulty is higher.

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  19. the core issue with giving content like delves or solo content in general stuff like mythic gear or gear ud get from a super high key is that the latter content (raids high keys etc.) lose their prestige and tbh in an mmo where long term progress doesnt exist prestige is often the only thing keeping ur high level players happy.
    i currently wouldnt be doing m+ or raids if there was no prestige in getting 2.8k io or cutting edge or being 636 ilvl and i imagine alot of higher end players feel the same.

    as for the solo q idea i like it but also dont like it, when im going through the early key lvls i just want people to be competent and honestly as sad as it is for dps players they are completely replaceable and expendable, as a healer im already doing the shit job of the pack let me atleast choose GOOD dps players and not jimbo johnson whos just barely timed a 9 after 50 attempts. i can overall see that system wasting ALOT of peoples time overall which i think is its one true negative

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  20. i been "gaming" last 20 years, the reason i choose games instead of "going outside" is not having to deal with people, and since 2012 that i been playing WoW although i enjoy bumping and helping other people inside of this world the MMO aspect, other than LFR i never will participate group content that depends on others.

    funny enough this "skill issue" not happening from my side, i do like to research and prepare for game from outside sources, that is why i love games like Path of exile, presents you tough content but does not forces you to team up like Diablo 4's raids. i am willing to put effort and then when i have to team up with others who couldn't even bother reading adventure journal ? nope not gonna struggle because your laziness, they can keep hitting their heads to wall i wont be participating that. as solo i even enjoy "losing" too, at least i know it was my error and eventually improve and get it, that's how i managed Mage Tower thats how i finish every soulsborne game, so definitely problem isn't the difficulty but rather to deal with people who couldn't even bother to look at their screen.

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  21. Literally every esport on the planet has a matchmaking queue that goes right up to the professional tier. At the highest levels of solo matchmaking in games like League, CSGO, DOTA2, etc. you will encounter professional players practicing for tournaments and other global events. It's really weird that Blizz built M+ like it's an esport but somehow we need to use a 1990's bulletin board system to find groups. What the fuck??

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  22. I ve always said that Normal and Hero could be tuned to be a little tougher so Blizz could get another couple weeks out of each level. I do miss the old days when you d hit a wall in hero so you d drop down a level clear normal, polish gear then go in and after a few new attempts you d clear hero

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