Naguura solves World of Warcraft balancing



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Naguura solves World of Warcraft balancing

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32 thoughts on “Naguura solves World of Warcraft balancing”

  1. Progress of evolution of a skill tree mechanic. Taking away everything you're trying to emplamint defects the purpose… and you gotta give credit to those companies who get it.

    When the tank is buffed, they generally add a new mechanic. That new mechanic will now new a counter, which will lead to social media blowing up about the mech in the first place. Giving blizzard a spot like.

    Look back into games like Runescape, Everquest, CoX. It's been around forever

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  2. Simple really. The people balancing the game don't play the game regularly. If they did, from a PvP perspective, ret wouldn't have been buffed a few tuning cycles ago, assass rogues would have been tuned down and the burst meta would have been fixed.

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  3. I honestly don't give a rats ass about my damage as a tank. My job is to hold aggro on creatures. If I want to dps, I'll play a dps class. My damage spells could literally do 0 damage as long as they hold threat. It's an objective based team game. Let's finish the mission.

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  4. Not how it works and you know that

    Tanks damage translates into survivability, nerf their damage you nerf their survivability. Then we have dps whining. So what youre saying is actually illogical (:

    Reply

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