New Class Animations and Sets on Character Creation | WoW Shadowlands Alpha



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​@World of Warcraft Added in Shadowlands Alpha New Class Animations and Sets on Character Creation.
Updated Class Animations on Character Creation https://youtu.be/BI_7joGRbOY
00:00 Warrior
01:45 Hunter
03:26 Mage
05:40 Rogue
07:48 Priest
09:49 Warlock
11:09 Paladin
11:50 Druid
12:29 Shaman
13:43 Monk
15:02 Demon Hunter
15:16 Death Knight

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27 thoughts on “New Class Animations and Sets on Character Creation | WoW Shadowlands Alpha”

  1. I don’t understand why they give characters still these garbage equip to show how the character may look like in the end game , dayum I mean then Show high Tier gear , spice them Noobs up blizzard !

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  2. buen video amigo pero en mi opinión solo mejoraron la creación de pjs pero sigo pensando que blizz no tiene ni gracia ni talento con sus invenciones y conbinaciones, esas razas basura como vacas paladin?? wtf que es eso, o zorros mascotas Dk?? lolololololo que talento, pronto ratas sacerdotes y conejos guerreros patetico.

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  3. I know some have complained about the mechanics of the newer games. I can't say what it is like since I only played up until wrath of the lich king. Now I don't expect games to be the same as a game should change a little and somewhat evolve, but the mechanics really should stay the same for most part. I mean, if it's not broke, don't fix it. I would have kept almost all of the mechanics, but add in the new races, classes, race class combinations, and the new areas, like alternate Draenor, Shadowlands, Broken Isles, Zandalar and Kul Tiras as well as Pandaria, and Shadowlands, and of course Outlands and Northerend. I do like that they changed the combinations like with Orcs being mages, since I felt it made no sense that they couldn't but they can be warlocks. If Ogres can be friggin mages, so should Orcs. xD Also I think people forgot that Humans couldn't be Hunters and Blood Elf couldn't be warriors yet a Gnome could. Makes zero sense. xD I do like the allied races as well.

    I do think mechanics should stay the same, well almost all of it, considering these games are not sequels, but expansions. They are EXPANDING it, not redoing the game when it comes to mechanics. I expect sequels to be changed because they are sequels. Expansions are expanding on the original game, so it should mostly stay the same except for additional spells, races, classes, class/race combinations, as well as new territories.

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