Patch 11.1 | Which Specs Get The MOST Out Of The Major Update?



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Patch 11.0.5 is finally here and as always the big question is, did my class just get buffed? or did I just take a massive Nerf? this patch we got some big changes to every single class in the war within, and today we’re diving into Who gets the MOST out of 11.1s update.

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00:00 – Intro
00:18 – Death Knight
01:03 – Demon Hunter
03:48 – Druid
05:54 – Evoker
07:59 – Hunter
11:28 – Mage
12:55 – Monk
14:03 – Paladin
15:18 – Priest
18:04 – Rogue
18:45 – Shaman
20:35 – Warlock
21:55 – Warrior
23:26 – Thank You All!!!

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25 thoughts on “Patch 11.1 | Which Specs Get The MOST Out Of The Major Update?”

  1. You missed the biggest debuff Havoc got. The talent they swapped out thats forcing everyone to switch talent trees puts DH back to S3 DF, if you played that long ago. And they got rid of the talent that changes all damage to chaos, making mastery alot MUCH less useful and replaced it with the S3 DF tier set. They basically crushed our AoE with that. Made the immolate and our sigil of flame much less useful as well. Missed alot with Havoc. Unless the numbers get masively boosted and somehow even out, Havoc is in a shit spot.

    And death knights got debuffed. Not to their damage but to their survivability. Didn't look to be too much but time will tell as well

    Reply
  2. 15:15 "Paladins weren't in a very good spot" yeah right..
    Early season 1 holy was S tier until they – wouldn't say nerfed it, but more like balanced it- Then in november, Prot got reworked and became S tier, putting warriors in their rear view. Ret palas, well, Ret palas have no cooldown. They have avenging wrath on a 30 sec CD and they are pumping on every pack in M+ while mashing 2-3 btns max.
    What people still can't understand in the community that there are Pure dps classes and hybrid dps classes. Shamans (hybrid class), both dps specs are doing more dps than pure dps classes. This is fucked up. same story goes for ret palas.
    and hey, I am talking about 11+ keys…
    Probably y'all playing a different game than I play.

    Reply
  3. The problem with holy is that they changed how it played after WOTLK, by making it a builder/spender with holy shock.

    Before that change, it was a pure mana based healing spec.

    Now, buffing holy light IS nice, but it doesn’t generate resources. So either people will still ignore it…or it will dynamically change how holy paladin is played. It all depends on the numbers…but I doubt the change will work nicely holistically speaking.

    Reply
  4. Please… I miss old rogue 🙁 I miss less buttons pressed but still good damage. Nobody enjoys pressing a button every second compared to people pressing less and doing more damage

    Reply
  5. From my testing on PTR , I can say that Ret Paladin looks very interesting because now we can actually play Divine Hammer since they changed the wording and how it works. I like it a lot, and the new set where you get Holy Power back so you can spend more Holy Power, making your Divine Hammer last longer , is going to be actually fun to play. I don't know if it's going to be the best talent choice , but from what I've played, it dealt a lot of damage on AoE and cleave , so I hope it's going to be viable.

    Reply
  6. Ret: few changes, those that happened are not exciting or even helpful, HoL got a nerf and buff but it is a nerfed version of what is on live.

    MM talent/ability talent interactions on PRT seem interesting, but it is just completely for completely's sake since it does 11.0.5 amounts of damage if you can manage the new rotation.

    Prot Paladin is still the worst spec in the game for pvp with no buffs expected as it is the best tank for M+, Blizzard should tune separately to make corrections.

    Not particularly exited about 11.1.0 other than open world questing Undermine although I normally just pvp.

    Reply

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