PRE-PATCH 11.0 Arcane Mage Update | New Rotation, Gameplay & More – World of Warcraft The War Within



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Pre-patch throw a wrench in the Arcane rotation but its not all that different than Spellslinger. OPEN FOR MORE INFO↧↧↧

Have questions? Leave a comment or connect on other platforms:
Twitch: http://preheat.live/twitch
Twitter: http://preheat.live/twitter
Youtube: http://preheat.live/youtube

NOTE: Details streamer addon and Cast Timeline weakauras are currently broken on Beta, sorry about that!

UI Weakaura (Luxthos w/ heavy modifications) WIP:
https://github.com/Preheat/Pastes/blob/main/TWW%20Modified%20Mage%20Weakaura%20for%20Fire%20and%20Arcane-%20Luxthos%20Template

Cleave Talents:
C4DArhxZfsv/vllYUrQS3iw2nPjhZbWwMzMzs4BgZGGTjxMAAAAAAMAAAAAAAAAAAAsBwyMGmZMGGzMzMmZGzMzMDjB

ST Talents:
C4DArhxZfsv/vllYUrQS3iw2nPjhZbWwMzMzs4BgZGGTjxMAAAAAAMAAAAAAAAAAAAsBwyMGmZMzwYmZMmZGzMzMDjB

Porom’s Arcane Guide:
https://www.wowhead.com/guide/classes/mage/arcane/rotation-cooldowns-pve-dps

source

22 thoughts on “PRE-PATCH 11.0 Arcane Mage Update | New Rotation, Gameplay & More – World of Warcraft The War Within”

  1. Im an arcane mage raider since late 8.3 ( did 95%+ of sl and df content as arcane ) and this prepatch version is kinda disappointing, damages and rotations are very meh, the burst rotation is weird too. So i guess this month i will play frost… 🙁

    Reply
  2. Does the missile clipping rules apply even if you currently have aether attunement? Or do you always fully channel missiles when u have aether attunement? (Similar to what we do now)

    Reply

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