Ranking M+ Affixes in World of Warcraft | M+Affix Tier List



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Back with some tier list content, today I wanted to rank the M+ affixes. This includes old affixes that have been removed. I wanted to avoid seasonals because those arent in the scope of this video.

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00:00 – Intro
00:45 – Tyran and Fortified
05:45 – Afflicted
06:50 – Bolstering
08:30 – Bursting
11:00 – Entangling
12:50 – Explosive
16:00 – Grievous
18:25 – Incorporeal
21:12 – Inspiring
22:05 – Necrotic
23:40 – Overflowing
25:15 – Quaking
26:40 – Raging
28:25 – Sanguine
29:50 – Skittish
30:45 – Spiteful
33:05 – Volcanic
34:00 – Storming
34:50 – Teeming
35:45 – Conclusion and Final Thoughts

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26 thoughts on “Ranking M+ Affixes in World of Warcraft | M+Affix Tier List”

  1. Bursting and Bolstering are polar opposites between avg. players and high end gamers.
    Bursting for the avg. player is probably the worst affix, when bolstering is almost entirely ignored; while for high end gamers, bolstering suddenly becomes a huge problem and bursting is a non-issue.
    Goes to show that BOTH of them need rework.

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  2. Dude how the fuck is sanguine anything other than a delete. Its easily the worst affix by far, and its now even close. Whenever I log into wow on sanguine weeks I just lose all will to play the game, especially on my tanks.

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  3. I still remember the first day of teeming in kings rest. you walk up to the last boss, and there it is the hardest pack ever in all of wow, double shadow of zul xd
    God bless it was hotfixed in like 16 hours

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  4. sanguine feels so shit even after the changes, i still actively avoid sanguine weeks as a tank main just because i cba dealing with it. it's a fine affix tuning-wise but i'd rather have necrotic back instead

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  5. Now we have a rotating m+ pool so I think we should try a no-affix season. For real, I think if you get bored, just change the class or the spec or maybe dont play the game 20 hours per day. I would rather have every week be the same and feeling bored at some point of the season, than having weeks that feels miserable to play (like sanguine weeks on frost mage – incorp-afflicted on warr/rogues, any weeks with bursting/bolstering + fort).
    The big problem is that the infinite chance of loot on m+ kinda makes you do a lot of dgs per week, when you should be doing like 8 for vault or 10-12 if you think pushing its funny.
    If high end players really want affixes, make it a thing past +25 (or +15 on next season) so only 0.1% deal with it on their endless push experience.

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  6. Sanguine is fun in some dungeons and horrible in others. When it's possible to manage it is cool but when pulls consist of mobs that all have different health it gets super annoying. They could pretty easily fix it by just reversing the heal scaling, making the heal scale off of the mob that died instead of the mob getting healed that way tiny mobs that instantly die like everbloom flowers dont heal other mobs millions of health per tick when the small mob only had a million health to begin with

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  7. Afflicted mega sucks when you're trying to pug 25-26s and there aren't many keys to begin with, but now your comp needs at least 3 dispels to comfortably deal with it unless the two people who are getting them are very on top of their game.

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  8. entangling in fun makes no sense, it is literally just a more useless form of quaking. (it will wipe you 1% of the time that quaking would but in that 1% of the time there was no counterplay and the other 99% of the time it is AT BEST just a nuisance) it is trivial to play around for some classes or just straight up annoying. It serves no purpose and even more so they've also shown with seasonal affixes that they can add hard challenges to dungeons and they not just be complete garbage and annoying. Every affix in the game outside of seasonals needs a complete overhaul or to be removed. Incorp and Afflicted restricting comps even further when you need lust, brez, mark etc. etc. just makes the game less accessible for people that don't play the game for a living brotherman. just more and more garbage.

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  9. Grievous was the shittiest affix, I was happy when it got deleted. If it ever returns, I probably won't play. At least not play healer 🙂
    Most affixes still punish the healer primarily, that is bad design.
    The new ghost affixes are once again crap and unfun. Incorp is sort of fine because it's fairly easy to have 3+ people to handle it and then it's OK. Afflicted is horrible because dispels are not as widely available as CCs and sometimes these CCs have to be used for something else very important. Oh of course they are healable but my mw monk often has to heal 3x to clear it. Why the hell is it not tuned to go away in 1 direct heal? AWFUL. AND it spaws at least 2x as often as Incorp. These ghosts are often very hard to target in the chaos of the fight, once again shitty design.
    Spiteful: also horrible. My monk healer can usually facetank it, but most DPS just die in 2 hits, lol. And most of the time you can't do shit but run away from it. Very unfun.

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  10. spiteful in fun?!, no melee likes runnig out of a pull with cds running because theres a shade on them not to mention as a rogue player my openers are griefed an entire week on all 3 specs due to an affix, piss off.

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  11. I don’t agree with your tiers to be honest – I can’t see why a bad affix would sit in ‘bad’ that wouldn’t go into either rework or delete.

    Also, ‘fun’ is an odd choice to me. I’d probably have picked ‘engaging’ instead. The distinction being that something can feel meaningful and occupy your attention without it really being fun in and of itself.

    I’ve been okay with affixes generally but the more the conversation goes on and especially after seeing your video I’m actually pretty certain that removing all affixes would be better.

    Seasons are like 6 months long now with a rotating dungeon pool. I just don’t feel like the affixes add much flavour any more.

    If people could endure the same dungeons for 2 years WITH affixes I honestly cannot fathom a world where people tire more quickly of dungeons in a 6 month rotation WITHOUT affixes.

    No one sees any single one of these affixes and says ‘yes, I’m excited to do keys this week.’

    Affixes solely exist in a world where we feel relieved when the week is over and we no longer have to endure them and we’re just grateful for anything different.

    The overarching problem to me is that affixes just aren’t very creative. They don’t usually meaningfully change the experience of running a dungeon (and usually get in the way of it) and if that’s the case then I don’t see the point.

    In regards to these points I think if we’re keep affixes then we should opt for tyrannical, fortified and a single interesting seasonal affix that meaningfully changes how you play the dungeon (like encrypted).

    I’d remove the increased health component of tyran completely too. Increased damage is okay tbh but the increased health sucks.

    When you look at your list there’s 8 that deserve(d) to be deleted, 2 rework, 2 bad.

    That means that 60% of all affixes suck according to this list. That says to me that affixes have overall been a failed experiment and it’s time for a major change.

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  12. ima say it. Just Remove "on death" Affixes and in place bring back seasonals. Be an easier way of getting rid of the affixes people hate the most tho i will say afflicted isnt fun either but the on death affixes have always just been horrible imo. seeing them go all throughout next xpac would really make M+ even more enjoyable for me rather then just pushing 2k-2.5k and then just stop pushing on my main.

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  13. any non-tank player will always say that sanguine is fine, so how about we say fine to affixes that stretch the healer :D. Sanguine it's atrocious. And MDI showed how bad it can be. in MDI it was the only affix, where teams actually played the affix instead of a dungeon. One missplay and packs heal for a total of 50 milion HP. Boss gets one tick = dungeon lost.

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  14. Spiteful is FUCKING AWFUL, how can you say its fun LOL, you clearly play a range, its the most unfun affix as a melee like I actually take breaks (not bad when pushing but for fun, no.)

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  15. incorp can be targeted by boss abilities too, like the rezan fixate. Idk if that breaks other encounters, but stuff like that is pretty stupid to still be in the game for as long as theyve been affixes.

    Also, the bug where they just keep spamming their debuff animation even though theyre ccd is so annoying. And again, ridiculous to be this buggy for this long.

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