SECRETS Outside Blood In The Snow Scenario | World Of Warcraft



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SECRETS Outside Blood In The Snow Scenario | World Of Warcraft

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15 thoughts on “SECRETS Outside Blood In The Snow Scenario | World Of Warcraft”

  1. I'm pretty sure they 'cut' a square piece out of the world at nice, round coordinate values. Far enough away so notable mountain ranges remain visible, and there's no real harm cutting slightly further. Why cut at point 195.386 if you can just cut at 196, or at 200?
    Beyond that, keeping something like Ironforge is not too surprising – the door is visible from the scenario, and the exterior of the door and the whole interior are probably the same model. But they did not keep the hole in the terrain which allows you to enter, which is why it appears locked up. That also applies to the buildings in the dwarf starting area, and probably also to the ones in the dwarf 6-10 town which you didn't explore.
    I'm more surprised that gnomeregan was open; most likely its entrance is visible from the scenario proper.

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  2. If I was a Blizz dev and was taksed with creating a barrier to the copypasted city for decoration purposes (like Ironforge here), I would definitely leave one NPC standing inside in its original place and make it sell some sort of unobtainable item (not a gamebreaking GM item, but something you could literally not get in all the rest of the game, like an old mount or something). Might even make a quick quest and lore for it. Would that get me fired? Probably. Would that make for a mind-boggling discovery by players months or years later? Most certainly! Creating history for the game is most valuable.

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