Shadowlands 9.1 PVP Tuning MOST RECENT Update (Will It Change Anything?)



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.tv

Shadowlands 9.1 PVP Tuning MOST RECENT Update (Will It Change Anything?)

twitter.com/supatease
twitch.tv/supatease
instagram.com/supacasting

source

33 thoughts on “Shadowlands 9.1 PVP Tuning MOST RECENT Update (Will It Change Anything?)”

  1. Mistweavers needs mistwalk back. I think it was a pvp talent allowing them to teleport to an ally. For all their squishy, they really so heavily on mobility. But man mistwalk was so amazing

    Reply
  2. How can anyone still play this broken fuking pvp game ? Do u know warlock can open a portal and send everyone behind a pillar and u get stuck there during a Rated BG ? And u instantly lose the game ? Getting 1.5 sec deleted even when u have 32 % vers ? The game right now is who internet speed is faster wins the games because everything is base on reaction! Anyone playing a healer knows that 9.1 is a retool button because of how hard to heal, if u cannot react to a 1.5 sec delay your teammate die.

    Reply
  3. These changes are eh… the way they buff is just so odd. MM hunter's ONLY saving grace is that aimed shot hits like a train. I'm talking 25k crits. Now it hits 27.5k…? Ok.

    Warlock's, for the most part, only saving grace is that their are unkillable, especially as necrolord. Now they have 5% extra hp…? Ok.

    Why not some logical buffs? Why is MM ignored over BM/Surv? Because their damage is more avoidable. First, you need to figure out if that is even a problem. Having 2 of 3 of your DPS specs be r1 viable is extremely good. But lets say it isn't good enough. Then buff auto attacks, thats how you increase their damage logically, without just increasing their aimed shot to the point that it can delete your entire HP bar. As it stands MM hunter can literally one shot another hunter/lock's pet.

    Other logical buffs would be a nerf to WoG but a passive -10% damage taken buff for rets. This would make it so they don't spend the entire game being a second healer, while endlessly running from absurd damage intake. You could also in turn nerf their damage because of this, as they don't need to rely on only doing damage once every minute or so.

    Some nerfs would be to warrior/mage/ww damage. Its just way too high. But if we aren't willing to nerf stuff right now (maybe they dont want extra negative PR from war/mage/ww players) they could just reduce damage taken by traditional kill targets like ret or dk or rogue and also targets that can be killed in a cheapshot like MW monks.

    I am glad that they seem to be 'rapidly' hotfixing the game right now and aren't doing the classic 'warriors do 3% more damage on slam' approach to balancing, but it can be better. I am not saying my changes above are perfect, i just came up with them in 30 seconds. But it would solve some of the issues i see at my MMR rating (2300) which is just rets getting deleted, while deleting other people, and mages/wars/ww monks also randomly deleting people.

    Reply
  4. These changes are a joke and this game is a fucking joke. Convoke, Ret Paladins, The Hunt, Deathbolt, WW Monks, Combustion, Arms Warriors, the list goes on and on of shit that’s completely broken in pvp. The game is dead.

    Reply
  5. Man I still love playing wow for the community and PvP, I do enjoy the PvE elements aswell, korthia with wm on is usually pretty interesting in its own way 😅 but damn it's popular to hate wow right now

    Reply
  6. passive healing from mages warriors and what not is the problem. Since when is mage so tanky that everyone ignores mages and it heals more than a freaking hybrid class. Totally agree with you. I dont mind high damage, allthough i would say if they should nerf damage, it should be windwalker monk. Mage legendary, hunter legendary and passive or instead healing should be nerfed.

    Reply
  7. I agree on everything. Except one thing: even very skilled players are dying in 0.5 sec to these insane CDs. If they decide to bring down the hybrid healing, they have to tune down the burst from CDs too and buff sustained damage.

    Reply
  8. would really like to see arcane mage fixed to a point where it can play in rated battlegrounds, its burst its too predictable thus it never goes off, it has no silence, dispell or dot immunities like say a warlocks reflective shield and immune to interupt spells. greater invis could remove dots as the dots just break the invis anyways, supernova could be an aoe stun instead of a knockup, or be made baseline for arcane, temp shield could reflect spells instead of the healing effect that is already given by alter time, mass invis could be a shorter cd, the spec could receive a bonus 15% to crit baseline like fire has or frost crits on frozen targets, just something to guarantee a crit, touch of magi should be kept as a spell but remove the charges gained and also give back charged up spell to gain charges when you want, the time anomaly talent is also bugged in rated pvp and arena skirmishes where it doesnt proc the time warp for 4 secs, but priests and shams get a lust, and hunters can also lust in arenas with pets too so dunno why that talent is bugged like that, also presence of mind used to be able to make a poly instant cast, with things like reverse magic, reflects and dispells even, bringing that back for arcane would be good too, or reducing the cooldown of mass invis to be able to land more cc's without being locked in arcane. i can literally spend up to 8 hours a day looking for groups to rated pvp without a single invite because i play arcane spec, obviously means things need to change.

    Reply
  9. They should just scale everyone to 220 item level, or screw it 200 ilvl where no one has too much dmg to one shot anyone, and games are playable longer than 1-2 minutes maybe 3-5 min, also give everyone 40k hp

    Reply
  10. Healer healing is not a problem, hybrid healing is a big issue, most of them need huge herfs. making healers lives even more difficult is not needed as there is so much damage/burst already for most healers to struggle. if one healer excels then either first buff other healer or nerf that one healer. with that being sad, they need to buff sustain to all classes, some more, some less, but nerf burst. burst is absurd…

    Reply
  11. I am really upset that you are saying DK buffs are "significant" as frost dk u don't even use fallen crusader, its literally much much worse then razorice. This are joke changes

    Reply
  12. There were literally no DK pick on the tournament and DK frost does not go for fallen crusader so how i it buff for him ? start flaming blizzard its already the time to do it

    Reply

Leave a Comment