Im still here. Wondering. When arms warriors will recieve nerfs. Insane utility and damage at that caliber should not be fair. Beginning to think their balancing team are all arms warriors.
i am a casual player and came back for wow after a long time. First time ever having fun in pvp (playing protpal). Pve doesnt catch me anymore. Just unsubscribed wow after reading that nerf. Healing has been nerfed by 20%, damage is medium, now survivability is getting nerfed. Prot dies in stuns so there is that. GGs, see yall next expansion maybe
The Ringing Clarity change isn't as much a nerf as a transfer of power. With the initial burst dealing 100% damage you'll see a small spike in their AoE, and while the 25% damage nerf from the additional procs will bring the spell itself in line the delay now means it's possible to get multiple empowered Templar's Verdict. If you were dying solely to Divine Toll you'll see that gone, however paladin burst has gone up every so slightly, especially since Templar's Vindication is now working as intended and can proc for upwards of 5-6k.
Look at all ur reta crying loool “ Wtf I can’t divine toll some 1 anymoreee!! My kill recap Judgement 10k Judgement 10k Judgement 5k Final reckoning 20k All that’s done in 1 second
The speed of the ringing clarity is all that needed nerfed imo. hoping for a revert of dmg on it. it doesnt always proc 3 and as said the big op was how little a time you had to react
Nc first time that I see not completely irrelevant nerfs (like the most of them lately) but I see irrelevant discussions on comments…the problems with the healers is not the healing classes as they are is with the meta. This meta is so bursty that the healer needs really strong defensive and supportive cool downs and instant and that is what makes hpal so strong is the only class which since FOREVER saves the asss of his m8 with his defensive cool downs. When you have so many one shotsss and so much dmg which is unhealable most of the times, that doesn’t give space for other kinds of healers to be efficient(maybe disco priest can be but for some reason blizzard thinks that it is ok to stay of mana like from the start of the game I’d not know why they don’t fix this serious problem with the priest) So they can increase the mama regeneration at any class as much as they want, they can decrease Pallas as much as they want they can change what ever the hell but all those will be irrelevant because is the build of the meta like that that only palas spells can make the most efficient job on one shots since forever (and pala is the best supportive healer that saves his team m8s ass since woltk). Is about the built of the meta maybe it needs rework. idk but sometimes I feel they just google stuff and just nerfing random stuff (convoke is still like a hell of a button, warrior (better not discuss this guy), ww ok he got the nerf we will see, chill strike of frost dk ok bro, mage OMG roque OMG wow shaman OMG enha shaman has da hell of burst and as I see they are buffing him. And to finish this a lot of classes are missing from the tournament not because they suck because there are other that are like hell much more broken. And supa nice job bro !!!! Gz !!
the problem with pvp atm is the soulbinds and conduits for example ventyr. the interrupt reduce is to creazy its like a 4 sec interrupt is just 1 sec on a SP
Ah the usual, nerf convoke xd. Cc or interrupt or los the druid or even pop a def. Boom there goes the 2 min cd. The fights most of the time don't last more than a min. I have never seen a full convoke go off or even someone dying to a convoke in the first second of the cast.
Great for all the paladins getting all 3 specs gutted, imagin if they could solve the problems with rogue mage instead. The comp that isn’t fun for anyone. I’ll just sit in a 45 min db, sheep, blind sap,kidney,nova rotation while the mage doesn’t take any dmg and the rogue just “getting a re” over and over and over. Can they just get those classes out of the game already. Gg on the videos, always very informative 👍
I swear this conglomerate hates the paladin. Why do they have their noses up in the paladin all the time. Why don't they nerf the rogue and warrior. The paladin is the most maligned class in the game thanks to these jelly titans. The problem with this world is a few controlling the many with their personal agendas likes and dislikes.
The WW change seems like a move in the wrong direction imo based on how it plays. It reminds me of playing destruciton warlock back in mop when shadowburn was unintentionally refunding 2 burning embers instead of the intended 1. This created gameplay for the spec and felt incredibly good to use, so they ended up grandfathering this bug in. Likewise I feel like these 2 bugs are actually gameplay that they should want to capture instead of remove. Mark of the crane takes entirely too long to stack with 6 stacks if you're not abusing the SEF bug and then keeping the stacks up by continuing to pull. If the stacks reset on every pack you'd lose a tremendous amount of damage and it'd feel terrible to use. Same thing with the fist of fury change, it feels right to be able to use other abilities while you're channeling an ability that is supposed to be a barrage of attacks. It feels really mediocre to sit there doing nothing while it channels.
Hybrid classes heal too much, they even overshadow some healers, it is not correct to ruin a class if you do not improve the rest of the healers, for example the mw monks do not give them tools to be used and nobody wants to play with you. Ty love u supa.
The reason us Windwalker players are mad is because WW has been a class plagued with bugs and issues that hurt us for a long time and those went unfixed for years. The images have done this same thing for years and for a long time there were bugs that made our images make us do LESS damage. But now that we are doing well they decide to nerf it, on top of the fact that we don’t scale well with gear at all. Just need some consistency here.
Get f… monks
I just want to see one-shots being nerfed… Game is troll right now
HOODOOM!
Im still here. Wondering. When arms warriors will recieve nerfs. Insane utility and damage at that caliber should not be fair. Beginning to think their balancing team are all arms warriors.
They delay divine toll damage, but leave convoke from druids alone?
They keep nerfing rets until we cant play them anymore. F*ck this game.
i am a casual player and came back for wow after a long time. First time ever having fun in pvp (playing protpal). Pve doesnt catch me anymore. Just unsubscribed wow after reading that nerf. Healing has been nerfed by 20%, damage is medium, now survivability is getting nerfed. Prot dies in stuns so there is that. GGs, see yall next expansion maybe
The Ringing Clarity change isn't as much a nerf as a transfer of power. With the initial burst dealing 100% damage you'll see a small spike in their AoE, and while the 25% damage nerf from the additional procs will bring the spell itself in line the delay now means it's possible to get multiple empowered Templar's Verdict. If you were dying solely to Divine Toll you'll see that gone, however paladin burst has gone up every so slightly, especially since Templar's Vindication is now working as intended and can proc for upwards of 5-6k.
Paladin is going to be nerfed !!! Noooo wayyy !
yea makes total sense….no nerfs to the one shots
So…. Boomies can still convoke and kill a 3 man arena team😑😑😑
Thank you Supa for always staying on top of it and keeping us all up to date 🙏🏼
Yeah windwalker is totally not doing dmg like it’s 2 people hitting you
Look at all ur reta crying loool “ Wtf I can’t divine toll some 1 anymoreee!! My kill recap
Judgement 10k
Judgement 10k
Judgement 5k
Final reckoning 20k
All that’s done in 1 second
no convoke nerf. no ele shami oneshot nerf. lovely
They need to buff arcane mages
no combustion nerf or survability of mage — yikes
The speed of the ringing clarity is all that needed nerfed imo. hoping for a revert of dmg on it. it doesnt always proc 3 and as said the big op was how little a time you had to react
Love listening to players of any game whine and cry about nerfs every patch.
As a rogue I can’t help but feel the entire meta is against me
Nc first time that I see not completely irrelevant nerfs (like the most of them lately) but I see irrelevant discussions on comments…the problems with the healers is not the healing classes as they are is with the meta. This meta is so bursty that the healer needs really strong defensive and supportive cool downs and instant and that is what makes hpal so strong is the only class which since FOREVER saves the asss of his m8 with his defensive cool downs. When you have so many one shotsss and so much dmg which is unhealable most of the times, that doesn’t give space for other kinds of healers to be efficient(maybe disco priest can be but for some reason blizzard thinks that it is ok to stay of mana like from the start of the game I’d not know why they don’t fix this serious problem with the priest) So they can increase the mama regeneration at any class as much as they want, they can decrease Pallas as much as they want they can change what ever the hell but all those will be irrelevant because is the build of the meta like that that only palas spells can make the most efficient job on one shots since forever (and pala is the best supportive healer that saves his team m8s ass since woltk). Is about the built of the meta maybe it needs rework. idk but sometimes I feel they just google stuff and just nerfing random stuff (convoke is still like a hell of a button, warrior (better not discuss this guy), ww ok he got the nerf we will see, chill strike of frost dk ok bro, mage OMG roque OMG wow shaman OMG enha shaman has da hell of burst and as I see they are buffing him. And to finish this a lot of classes are missing from the tournament not because they suck because there are other that are like hell much more broken. And supa nice job bro !!!! Gz !!
the problem with pvp atm is the soulbinds and conduits for example ventyr. the interrupt reduce is to creazy its like a 4 sec interrupt is just 1 sec on a SP
Ah the usual, nerf convoke xd. Cc or interrupt or los the druid or even pop a def. Boom there goes the 2 min cd. The fights most of the time don't last more than a min. I have never seen a full convoke go off or even someone dying to a convoke in the first second of the cast.
Great for all the paladins getting all 3 specs gutted, imagin if they could solve the problems with rogue mage instead. The comp that isn’t fun for anyone.
I’ll just sit in a 45 min db, sheep, blind sap,kidney,nova rotation while the mage doesn’t take any dmg and the rogue just “getting a re” over and over and over.
Can they just get those classes out of the game already.
Gg on the videos, always very informative 👍
Death to all monks
"i wonder if they may revert this bug fix" but it's a bug, I sincerely hope they don't revert and instead just balance around the fix.
I get 11k from final verdict last night. Does he really need a 15% buff? Moreover is it comulative with the final verdict legendary buff?
WW nerfed into the dirt. Zero changes to fire mage. What a joke.
the earth wind and fire WW should of been corrected ages ago, it was clearly an exploit
I swear this conglomerate hates the paladin. Why do they have their noses up in the paladin all the time. Why don't they nerf the rogue and warrior. The paladin is the most maligned class in the game thanks to these jelly titans. The problem with this world is a few controlling the many with their personal agendas likes and dislikes.
if they undo a wind walker nerf and not any sub rouge ones my oh my
The fuxk what about convoke
The WW change seems like a move in the wrong direction imo based on how it plays. It reminds me of playing destruciton warlock back in mop when shadowburn was unintentionally refunding 2 burning embers instead of the intended 1. This created gameplay for the spec and felt incredibly good to use, so they ended up grandfathering this bug in. Likewise I feel like these 2 bugs are actually gameplay that they should want to capture instead of remove.
Mark of the crane takes entirely too long to stack with 6 stacks if you're not abusing the SEF bug and then keeping the stacks up by continuing to pull. If the stacks reset on every pack you'd lose a tremendous amount of damage and it'd feel terrible to use.
Same thing with the fist of fury change, it feels right to be able to use other abilities while you're channeling an ability that is supposed to be a barrage of attacks. It feels really mediocre to sit there doing nothing while it channels.
Windwalkers and Arms Warriors are so fucking strong right now. Needing serious nerfs I hope they get nerfed to the ground lmao.
Hybrid classes heal too much, they even overshadow some healers, it is not correct to ruin a class if you do not improve the rest of the healers, for example the mw monks do not give them tools to be used and nobody wants to play with you. Ty love u supa.
The reason us Windwalker players are mad is because WW has been a class plagued with bugs and issues that hurt us for a long time and those went unfixed for years. The images have done this same thing for years and for a long time there were bugs that made our images make us do LESS damage. But now that we are doing well they decide to nerf it, on top of the fact that we don’t scale well with gear at all. Just need some consistency here.
I have come to believe that ppl at blizz are mage and pally mains.
Now on to nerfing the king of melee in PVP… Warrior. Much needed nerf!!!! Nerf warrior before 9.0.5