Shadowlands BIGGEST Nerfs 9.0.5



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Shadowlands BIGGEST Nerfs 9.0.5

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38 thoughts on “Shadowlands BIGGEST Nerfs 9.0.5”

  1. Im still here. Wondering. When arms warriors will recieve nerfs. Insane utility and damage at that caliber should not be fair. Beginning to think their balancing team are all arms warriors.

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  2. i am a casual player and came back for wow after a long time. First time ever having fun in pvp (playing protpal). Pve doesnt catch me anymore. Just unsubscribed wow after reading that nerf. Healing has been nerfed by 20%, damage is medium, now survivability is getting nerfed. Prot dies in stuns so there is that. GGs, see yall next expansion maybe

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  3. The Ringing Clarity change isn't as much a nerf as a transfer of power. With the initial burst dealing 100% damage you'll see a small spike in their AoE, and while the 25% damage nerf from the additional procs will bring the spell itself in line the delay now means it's possible to get multiple empowered Templar's Verdict. If you were dying solely to Divine Toll you'll see that gone, however paladin burst has gone up every so slightly, especially since Templar's Vindication is now working as intended and can proc for upwards of 5-6k.

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  4. Look at all ur reta crying loool “ Wtf I can’t divine toll some 1 anymoreee!! My kill recap
    Judgement 10k
    Judgement 10k
    Judgement 5k
    Final reckoning 20k
    All that’s done in 1 second

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  5. The speed of the ringing clarity is all that needed nerfed imo. hoping for a revert of dmg on it. it doesnt always proc 3 and as said the big op was how little a time you had to react

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  6. Nc first time that I see not completely irrelevant nerfs (like the most of them lately) but I see irrelevant discussions on comments…the problems with the healers is not the healing classes as they are is with the meta. This meta is so bursty that the healer needs really strong defensive and supportive cool downs and instant and that is what makes hpal so strong is the only class which since FOREVER saves the asss of his m8 with his defensive cool downs. When you have so many one shotsss and so much dmg which is unhealable most of the times, that doesn’t give space for other kinds of healers to be efficient(maybe disco priest can be but for some reason blizzard thinks that it is ok to stay of mana like from the start of the game I’d not know why they don’t fix this serious problem with the priest) So they can increase the mama regeneration at any class as much as they want, they can decrease Pallas as much as they want they can change what ever the hell but all those will be irrelevant because is the build of the meta like that that only palas spells can make the most efficient job on one shots since forever (and pala is the best supportive healer that saves his team m8s ass since woltk). Is about the built of the meta maybe it needs rework. idk but sometimes I feel they just google stuff and just nerfing random stuff (convoke is still like a hell of a button, warrior (better not discuss this guy), ww ok he got the nerf we will see, chill strike of frost dk ok bro, mage OMG roque OMG wow shaman OMG enha shaman has da hell of burst and as I see they are buffing him. And to finish this a lot of classes are missing from the tournament not because they suck because there are other that are like hell much more broken. And supa nice job bro !!!! Gz !!

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  7. Ah the usual, nerf convoke xd. Cc or interrupt or los the druid or even pop a def. Boom there goes the 2 min cd. The fights most of the time don't last more than a min. I have never seen a full convoke go off or even someone dying to a convoke in the first second of the cast.

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  8. Great for all the paladins getting all 3 specs gutted, imagin if they could solve the problems with rogue mage instead. The comp that isn’t fun for anyone.
    I’ll just sit in a 45 min db, sheep, blind sap,kidney,nova rotation while the mage doesn’t take any dmg and the rogue just “getting a re” over and over and over.
    Can they just get those classes out of the game already.
    Gg on the videos, always very informative 👍

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  9. I swear this conglomerate hates the paladin. Why do they have their noses up in the paladin all the time. Why don't they nerf the rogue and warrior. The paladin is the most maligned class in the game thanks to these jelly titans. The problem with this world is a few controlling the many with their personal agendas likes and dislikes.

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  10. The WW change seems like a move in the wrong direction imo based on how it plays. It reminds me of playing destruciton warlock back in mop when shadowburn was unintentionally refunding 2 burning embers instead of the intended 1. This created gameplay for the spec and felt incredibly good to use, so they ended up grandfathering this bug in. Likewise I feel like these 2 bugs are actually gameplay that they should want to capture instead of remove.
    Mark of the crane takes entirely too long to stack with 6 stacks if you're not abusing the SEF bug and then keeping the stacks up by continuing to pull. If the stacks reset on every pack you'd lose a tremendous amount of damage and it'd feel terrible to use.
    Same thing with the fist of fury change, it feels right to be able to use other abilities while you're channeling an ability that is supposed to be a barrage of attacks. It feels really mediocre to sit there doing nothing while it channels.

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  11. Hybrid classes heal too much, they even overshadow some healers, it is not correct to ruin a class if you do not improve the rest of the healers, for example the mw monks do not give them tools to be used and nobody wants to play with you. Ty love u supa.

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  12. The reason us Windwalker players are mad is because WW has been a class plagued with bugs and issues that hurt us for a long time and those went unfixed for years. The images have done this same thing for years and for a long time there were bugs that made our images make us do LESS damage. But now that we are doing well they decide to nerf it, on top of the fact that we don’t scale well with gear at all. Just need some consistency here.

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