Shadowlands – How AoE works & which Specs were hit the hardest



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School is back in session. Today we learn about the different type of AoEs, how do they work differently, what changed compared to BFA, which specs got hurt the most.

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0:00 Brainlet doesn’t understand
2:20 Uncapped Abilities
3:10 Square Root Scaling
5:00 Soft Cap
5:58 Hard Cap
6:40 Most hurt Specs by cap changes
10.35 Outro

AoE Target Caps https://www.wowhead.com/guides/shadowlands-target-capped-abilities-uncapped-capped-spells

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40 thoughts on “Shadowlands – How AoE works & which Specs were hit the hardest”

  1. 7:13 Correction:

    Blade dance for Havoc DH did not actually have its final Cooldown increased. The base cd is higher, but a rankup of the spell lowers the CD back to BfA level by the time you hit level 50.

    Wouldn’t want people celebrating too much about a supposed DH nerf would we? Lol

    Reply
  2. This is fucking retarded and I hate it. Why can't they just put the mechanics into the tooltip. They've retardized their stat pane into like 10 flat % values with no explanation, and now they've excluded all the actual formulae behind the game mechanics behind an idiot shield tooltip.

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  3. I really like this change tbh. Maybe they haven't worked out all the kinks, but it's a step in the right direction. This makes the game more interesting and brings back cleave-specs

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  4. on SRC does the main target counts ? or u deal your damage on your main targets and others scale like that ? for eample if i am doing 100 damage on 4 targets including my main target i deal 200 overl all or it's like i do 100 damage to main target and 144 to other 3 ? that means i have done 244 total .

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  5. So they delayed the expansion cuz of the unbalanced and broken classes , and now they are just nerfing everything and not really changing the classes problems , how is it gonna end up?

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  6. I liked the start, it describes perfectly this a little unclear situation. xD I would like to add, that even Frost DK is at good position in general, Frostscythe was gapped to hit only 5 targets.

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  7. i mean for the vast amount of players. they werent pulling 20+ mobs in m+ on high level keys, myself included. My pretty casual group ended up clearing 22s and we never pulled 20+ mobs. Most groups pull 1 group at a time or the occasional 2 groups at once with CDs if you are comfortable with it. Even 2 groups sometimes is only like 6 or 7 mobs and sometimes they come with fdodder trash which dies instantly then you are left with like 4 targets that are alive for any meaningful time. So I guess what im saying is if you are an outlaw rogue or something you will still be happy in 99% of situations blade flurrying 6 targets and the 1% of time where that is not the case, its probably fodder trash that will go down to 6 or less targets in about 2 seconds of combat or its not and you will still be strong realative to the other dps because everyone else is capped in a way too.

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  8. Awesome vid! AOE is great and all, and while not as big of an issue at the higher tier content, I for one am glad to see things starting to get toned down from this near Dynasty Warriors Musou style of gameplay. Personally I do not find it all that engaging, certainly fun at times and you definitely still want AOE to feel good and enjoyable but it has been getting a little excessive

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