Star Wars: Knights of the Old Republic Gameplay – Part 23 – The Shadowlands (With Commentary)



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Star Wars: Knights of the Old Republic is an RPG video game series, based on an earlier comic book series, and with a subsequent new comic book series, all based on the fictional universe of Star Wars by George Lucas.

Synopsis:

Four thousand years prior to the Star Wars films, Darth Malak – Darth Revan’s apprentice – has unleashed a Sith armada against the Republic. Many Jedi, scattered and left vulnerable by Malak’s aggression, die in battle while others swear loyalty and allegiance to Malak. The game opens with the player’s character awakening aboard a doomed Republic capital ship with no recollection of their past. After escaping the ship and crash-landing on Taris, the player gradually gathers companions and pieces together their past while attempting to stop Malak’s forces. To accomplish this, the main character and their companions search for Star Maps that together reveal the location of the Star Forge, an ancient space station that creates massive amounts of material for Malak.

The main character’s actions and speech influence whether they align with the light or dark side of the Force. Depending on the character’s alignment, they eventually reach the Star Forge either to defeat the Sith (the light-side path) or to usurp control of the Sith from Malak (the dark-side path). A light-aligned character and their companions are hailed as saviors and heroes; a dark-side character stands before the remaining Sith forces as the new Sith Lord.

The Sith Lords takes place five years after the events of Knights of the Old Republic, in a time when the Jedi have been nearly exterminated by the Sith. The player’s character is a former Jedi Knight exiled from the Jedi Order, referred to as “the Exile” or “Jedi Exile”. During the Mandalorian Wars, the Exile served under Revan who ordered the activation of a devastating gravitational superweapon – the Mass Shadow Generator – that caused so many deaths to the point where they stripped themself of all connections to the Force unconsciously to save themself, and was removed from the Jedi Order. Throughout the game, the player’s character restores a connection to the Force while, with the help of their new companions, try to stop the Sith. Unlike the previous game where your actions affect the fate of the galaxy, here your actions affect only the planets you visit. You can choose to either help or hinder the Republic’s attempt to rebuild these planets. In the end, if the character is light-aligned, the Mass Shadow Generator is activated and destroys Malachor V and the Exile goes into unknown space to find Revan. A dark-aligned character, however, takes over the Sith academy on Malachor V and the Mass Shadow Generator is destroyed.

The Old Republic takes place 300 years after the previous two games, shortly after the establishment of a tenuous peace between the re-emergent Sith Empire and the Galactic Republic. The Jedi are held responsible for the success of the Sith and chose to relocate from Coruscant to Tython, where the Jedi order had been initially founded, to seek guidance from the Force. The Sith control Korriban, where they re-established a Sith Academy. The game begins as new conflicts arise.

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