Stormbringer Shaman Hero Talents (Ele/Enh) First Look



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26 thoughts on “Stormbringer Shaman Hero Talents (Ele/Enh) First Look”

  1. You missed that Enh also gets Stormstrike as a trigger on Awakening Storms. I also don't understand why you think it's more natural for Ele. Is it just because Ele spams LB and CL while Enh uses them as finishers?

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  2. Having watched several of these videos about hero talents from various creators I can say that this format that is widely adopted of reading trough the talents with saying whatever pops into your mind is neither interesting nor informative.
    First of all, most of these nodes are irrelevant to the gameplay, they are just a passive boost to damage. Also, talking in Alpha about numbers is pointless. Second, commenting on something while still not having a full picture is also a waste of time.
    My suggestion, play some hero talents for a dungeon or at least hit target dummies for 5 mins and then talk about how the gameplay feels. Does it change from base class at all or not, is it better or worse. Is it cool or not. It would take probably half an hour longer in preparation for the video, but the viewers could get something out of it.
    Because this right now is like having a Text-To-Speach read tooltips of Wowhead page.

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  3. So wait, every spec has a hero talent tree that fits their theme better and one that lets them branch out into another spec, but Enhance just has 2 talent trees belonging to other specs?

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  4. This kinda looks really fun. The lightning builds have always felt good in animation and sound and they are pretty simple and fun to play. So if they give me more of that, great.

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  5. Strong disagree with your first take there dratty, it's very much an enhance forward hero talent tree. Elemental really doesn't want to press lightning bolt ever, whereas enhance has an entire build centred on the gameplay loop this tree supports already.

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  6. I expect a lightning build comeback from Elemental. This is interesting, makes that builds' gameplay more dynamic and now we have more than one viable option other than meatball machine gun.

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  7. I would say this is more for Enhance than Ele. It pretty much ignores all of the Fire part of the Ele tree which is a major loss for raids and single target fights. Meanwhile Enhance plays largely the same with Stormbringer.

    It’s all too obvious to people that not all Hero Specs are created equal. The Mage trees all stand as hallmarks to good design, the Warlock trees are not perfect but still acceptable, the Shaman trees are a complete joke. I get that these designs will evolve over time but it doesn’t seem like the class devs are putting equal effort into design across the classes.

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