Stormwind & Orgrimmar UPDATES in Patch 9.2.5! Early signs of Dragonflight? | Shadowlands



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.gg

πŸ’œ Twitch: https://www.twitch.tv/mrgm

πŸ’¬ Discord: https://discord.gg/MrGM

Check out my Second YouTube Channel
https://www.youtube.com/c/MoreMrGM

🎡 Music: https://www.youtube.com/watch?v=OXajx7l4VxE

🎡 Outro: Unity – TheFatRat (https://www.youtube.com/watch?v=n8X9_MgEdCg)

_____________________________

πŸ‘• Check out my merch: https://streamlabs.com/MrGM/#/store
πŸ’œ Twitch: https://www.twitch.tv/mrgm
🐦 Follow me on Twitter: https://twitter.com/MrGMYT
πŸ“˜ Follow me on Facebook: https://www.facebook.com/MrGMYT/
πŸ’³ Support me on Patreon: https://www.patreon.com/mrgm

source

20 thoughts on “Stormwind & Orgrimmar UPDATES in Patch 9.2.5! Early signs of Dragonflight? | Shadowlands”

  1. Tbh, at this point they should just revamp the world after Dragonflight. We need more about Azeroth and I mean about the old areas like Kalimdor or Eastern Kingdoms. I mean, if they would consider making Dragonriding a opt-in thing for the future, then it would be perfect to revamp the world and even raise the skyborder to new heights aswell as just giving us a reason to go around there again both lorewise, content wise and asthetic wise.

    Reply
  2. the qeusts are simple, and make you walk around the city for a small menial task sounds like a beginner qeust, to help people explore the city, i know theres already one, but more city explorations for new people never hurt

    Reply
  3. I really think if they completely update all the buildings and stuff to modern standards it would give new players a much better first impression. As of now I feel like the game is a bit all over the place when it comes to having a visual identity (mostly because of the extreme differences in texture quality)

    Reply

Leave a Comment