The Azeroth World Revamp Has Been Confirmed



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For the first time, WoW’s game direction has spoken to the press about an Azeroth world revamp, and how they would avoid the mistakes of Cataclysm.

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27 thoughts on “The Azeroth World Revamp Has Been Confirmed”

  1. I think it's more accurate to say that Blizzard scumbagged themselves into a corner. Trying to lure players back with things they wanted a decade ago isn't going to work, because now they all know how Blizzard treats players when they have them.

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  2. Star Wars, LOTR, Star Trek, The Marvel Cinematic Universe, Terminator, and Ghostbusters…all franchises that WoW can stand next to in terms of "we have no more good ideas because all the good storywriters quit because we're into gender politics, so we're just gonna give the story a new coat of paint and repackage what the franchise made when more talented people were around."

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  3. The world keeps growing and getting bigger but the population keeps declining making it all feel empty. cut off the portal to the outlands, ban us from the shadowlands, freeze over northerend. leave us back in O.G. azeroth revamped

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  4. I would love a look back at open world pvp. Encourage it by having neutral zone that factions can capture and changes the feel and look of certain things in the zone. Quests alter slightly and allow it to become fun/dangerous to walk around some zones when your faction isn't in control.

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  5. What Blizzard needs to do beyond anything is is greatly revamp the armor and weapon models, making them all 3d and more fleshed out. There's no longer a reason to keep them so simplistic as even the most basic computers in this day and age can handle far superior graphic models. Hell, just think about all the robes getting completely upgraded with new designs where they're no longer dresses, but open, flowing, have long sashes, etc.

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  6. Honestly, I would rather that they left the old maps alone. As someone who's played since 2005, I have enormous nostalgia for the old zones. Maybe they can do in in such a way that the feel of the old WoW is preserved.

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  7. WoW needs a major graphical upgrade. It's so dated. It needs updated player models with higher fidelity and polygon count, the old areas need to be upgraded, buildings redone (not rebuilt but smoothed out), i hear people say the cartoony look is what makes the game great. Awesome, there's plenty of new games with the same cartoony look that don't look like they were made in 2001.

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  8. Phasing fixes things. The current expansion is just a phase on top of the map. I would chop the general phasing into 10 level chunks. Instead of the zones being leveled, they would be phased to the level of the toon being played. EXAMPLE: A 10th level toon in outlands would be fighting 10th level warp beasts and since they can't fly or have a mount, the respective faction awards and quests would simply never materialize. Suddenly higher level quests can be mapped over old spaces with phasing to higher levels. How about "Warband Holds" being materialized in all that open space in capitol cities and starting zones when the correct level is reached?

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  9. I would love to have WoW 2.0 like what they do with Classic but with more modern graphics. They can leave the current retail version to a close without any further expansion and move most of the effort to WoW 2.0. And we got the option to play all versions of WoW. WoW 1.0 retail, WoW Classic, WoW Classic Hardcore and Wow 2.0 retail. That would be awesome.

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  10. I have to agree with you. I felt desolate (no pun intended) when I logged in Cataclysm. I needed to see the "world" get repaired and restored. One thing that is a comfort is using the NPC to "go back in time." I like that. So, yeah, make new zones but don't wreck everything.

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  11. Part of the reason I personally hated the Cata world changes so much was because it was a world update essentially tailored to having flying in azeroth, and leveling in any zone touched by the cataclysm without flying just feels awful lmao

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