The BIGGEST Class Updates Of War Within Expansion! Full Overview Of Patch 11.0.2 Notes



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Check the Link Bellow to preview the smaller details regarding the global tank nerf coming in Patch 11.0.2:
https://worldofwarcraft.blizzard.com/en-us/news/24124914/1102-updates

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Timestamps

0:00 Patch 11.0.2 Full Overview
1:13 Death Knight
7:00 Demon Hunter
8:06 Druid
13:32 Evoker
17:14 Hunter
20:34 Mage
26:01 Monk
31:16 Paladin
35:24 Priest
40:44 Rogue
44:46 Shaman
50:24 Warlock
53:05 Warrior
55:19 Big Thank You To The Community

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21 thoughts on “The BIGGEST Class Updates Of War Within Expansion! Full Overview Of Patch 11.0.2 Notes”

  1. After being an HPal through S3 and S4 i am really pissed about these nerfs. We were fun for the last few weeks but now we are gonna be fucking garbage again. Meanwhile resto druid and mw monk have been killing it for two seasons in a row.

    Reply
  2. Who came up with holy paladin nerfs?
    The only hardcast healer and now nerfed?
    Meanwhile resto shaman can afk and throw few heals and keep himself up thanks to that dumb mastery or resto druid with his sliperry gameplay can survive alot of enemys.

    Reply
  3. I want to agree with the people that complain about class balancing but as a jaded wow veteran, my advice is to just play whatever is OP, specifically to the Pvpers. Blizzard is never going to balance the game. Since vanilla, I’ve noticed it’s more like hot potato with whoever is OP during an expansion. Just level 1 of each class, and play the best one on each expansion.

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  4. The changes to things they did I think was a bad idea. Cause it doesn't affect just dungeons and raids. They should have made it where if you enter a dungeon or a raid, You should get a deep off that lowers healing on anyone that's classified as a tank. And yes the game knows when you're in tanks spec. Because all they did was screw people that only solo play in level up in the world. There's different avenues to go when dealing with instant content. Which the problem was with instant contact in tanks not needing healers. Now because of it more likely things are going need healers just to world content. If needed to make it look nicer could just be under the hood debuff where you cannot see it only when you're grouped up with others or a person with a posable healing spec. In that case the debuff will only be active when there is a priest, Paladin, Druid, shamen, Monk or Evoker in the group. So if a Warrior and a Rouge group u the debuff will not be active.

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