The Final Shaman Hero Spec In War Within Alpha! Totemic Hero Talents For Enhancement And Resto



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20 thoughts on “The Final Shaman Hero Spec In War Within Alpha! Totemic Hero Talents For Enhancement And Resto”

  1. Crazy they still havent updated Ascendance model. Nothing feels more powerful or connected to the elements like turning into an undead with ps1 graphics. Shout out to Guardian of Ancient Kings.

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  2. Enhancement shaman has too many range abilities and doesn't feel very much like a melee and some abilities could be just combined into one and some could be just outright deleted like ice strike

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  3. Your review of resto healing rain totem doesn't mesh with other Alpha testers; testing by tiqqle and theun showed that it actually generally target the area where more players were not just the casting shaman. Wasn't tested in dungeons but on dummies where players weren't injured so there may be some smart targetting based on # of affected targets or most injured targets built into the healing rain targetting.

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  4. I am still on the fence about the Frost changes.

    I love the idea of Frostscythe becoming a version of Wake of Ashes with a built in CDR but I HATE that they are doubling down on Cleaving Strikes. 4 secs outside of D&D is not going to be enough, because there isn’t a pug tank in the whole game who is going to manage keeping a pack of mobs in one place for more than a second.

    I am welcoming the return to dual wield though. I tried 2H and don’t like it. Plays way too slow

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  5. I am incredibly dissapointed with Totemic (though it seems interesting for resto) but it seems like im in a very tiny minority based on what everyone else is saying so im happy for everyone else. I feel like totems in general are in a very bad place for the whole class and its supposed to be a core part of the class.

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