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From the nostalgic woods of Elwynn Forest to the rustic slopes of Redridge and the dark glades of Duskwood, let’s discover what makes this one region the greatest journey in World of Warcraft.
0:00 – Intro
1:25 – Part I: Elwynn Forest
7:27 – Part II: Westfall
14:23 – Part III: Redridge Mountains
20:44 – Part IV: Duskwood
29:45 – Part V: Brotherhood’s End
Video Footage:
– Blizzard Entertainment’s World of Warcraft (2004-)
Background Music:
– “Elwynn Forest,” “Westfall,” “Deadmines,” “Duskwood,” and “Stormwind” from the WoW OST
#worldofwarcraft #wowclassic #seasonofdiscovery
Outro Music:
– “You’re The One (Acoustic Rehearsal)” by Greta Van Fleet
Jediwarlock 2024
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technically the defias story is only 14 quests spread across 4 zones. Expansions have more indepth stories then that
I highly recommend the Voiceover Addon für the questtexts. It's like a whole new game! 🙂
Classic WoW is one of the greatest games ever created. It was nice to be a part of its early years
Great work my man! Love when you can tell someone actually respects the lore and generates a cool narrative video out of the content!
those 4 zones are the reason why i play human
defias did nothing wrong
I always do duskwood when I level on Alliance side.
Fantastic video! Thank you for capturing the magic that is these zones. Truly WoW's best
The fog of duskwood is so iconic to me. The lack of visibility really ups the aura of horror, and Mor'Ladim can really sneak up on you. Even little details down to the eyes in the bushes.
So many vanilla hype posts. Guess blizzard is planning another fresh.
Love the human starting zones. I always main horde for end game but alliance has way better early game.
I know the whole story of why the human zones got polished so much etc, and why horde questing competitively is less cohesive story wise. I wish they had the opportunity to kind of revamp the horde starting zones (and then the later early endgame story) to have a parallel experience of the whole 'onyxia plot' but from the horde perspective. It would have been great especially for rolling opposite faction characters.
Instead of the horde focus early on (excepting undead) being 'uh these quillboars are pretty annoying' it could have focused more on the effects of the onyxia plot as it relates to the horde which is implied in the human lore. 'SW/alliance forces are being sent to fight the horde', so then from the horde perspective they are confused, like 'we havent done anything (recently) to warrant the alliance harassing us, but also the alliance are not really posing an existential threat, so this doesn't make much sense, they seem to be hurting themselves more than us. We need to find out what is really going on'. Which would lead to quests and story which reveal that theres some internal plot going on with the humans, but also that the estranged non-horde orc clans are involved but are being controlled by greater powersl. This would naturally lead to a much bigger narrative payoff related to onyxia attunement for horde (and subsequently Nefarian). It could also more solidly characterize the horde as honorable and noble in their own ways, by making the decision to ultimately aid the humans because taking advantage of the situation to deal blows or defeat your, sometimes more sometimes less, enemy, is not an honorable thing to do (and also if onyxia/nefarian/blockrock orcs with the manipulative aid of the horde sideline the alliance, now the horde will have to face that threat alone).
Because as it is you basically have this 'great-ish' unconvincing threat of…quillboars and even lesser threats (troll tribes, burning blade, rogue druids, rogue tauren, worgen, venture co, and uhhhh….pirates?) Which all basically narratively disappear at level 30 (40 sorta with RFD but thats more scourge than quillboars at that point).
On the one hand it can be neat to face all these small regional problems as a comparatively small accomplished adventurer, but the alliance gets that too but with the benefit of a larger narrative story which shows back up culminating in the whole jailbreak questline and the first endgame raid which is a great payoff.
I love how it's all connected. From killing Defias in Elwyn to taking down Onyxia. All of it connected somehow, it's brilliant
Another great video as always. Really glad I found your work.
Great video.
First time I was playing wow I instantly fell in love with Duskwood. Even though now I don't play alliance at all. It's still my favorite zone.
Huh! casting
Lack of similar care to detail was painfully obvious in horde starting zones :/
If this arc were to be adapted, Katrina Prestor should blink and reveal dragon eyes when she says, "Diplomatic mission."
I’m glad someone played classic who actually reads the quest log. You never know what fabulous secrets you find by simply exploring outside a chosen path.
The thing that I really miss about classic WoW is that it wasn't this high fantasy all the time. It kinda progressed very naturally towards it. Even the Elves and fantasy races felt realistic in their societal structure and politics. I played classic when Burning Crusade was already out and the outlands was amazing at first. I remember that mushroom forest very clearly, everything was so colourful and alien but then instead of it being a quick side thing it kinda became the rest of the game. I didn't play much of the Frozen expansion at all and only started playing again with Cataclysm. By then the entire game was almost 100% high fantasy, tribalism, mysticism and magic and it only got worse from there. I started again with the afterlife expansion and the story didn't grab me at all. I was just rushing through, grinding quests and gear without really caring too much about anything because I couldn't really identify with anything. I started playing again now at the tail end of Dragonflight hoping that the next expansion will be pretty cool. It will be the first expansion that I'll try and play during launch but Dragonflight was just a crazy, fever dream and I couldn't really keep up with which crazy dragon is doing what and why.
The only thing I actually like about modern WoW, and this is probably a very unpopular opinion, is that it's actually a lot easier to just pick up and play now. Classic WoW was really really difficult for me and for the longest time people ripped on me for having dumb talents and completely wrong gear for my class. I had no idea what to do half the time and the fact that I was paying monthly (I live in a country where we have to play on EU servers and we get billed in Euro and that makes the game very expensive to play monthly) put a lot of pressure on me to progress and grind and I'm not talking so much about not having giant quest arrows and that jazz (I played a lot of Morrowind) but more about knowing how to play your class and the endless grind for gold to get your riding training or to reset your talents because you didn't do it perfectly from the start.
I FOUND IT! Youtube made it so hard for me to relocate this video after forgetting to put it on my watch later. Elwynn to Duskwood is what finally brought it up. Time to enjoy!
Not sure I would call it perfection, it does have a lot of unnecessary travel that doesnt add much of anything to experience. youve already spent a few hours on foot traipsing through Elwynn, why do you need to continually walk through it multiple times to visit the other three zones. the fact they added two flight paths to elwynn shows why it wasnt perfection. this was of course in Cataclysm, Vanilla to Wrath was infinitely worse of an experience.
Perhaps, but I still prefer the dwarf journey. Just your descent from snowy homeland of Dun Morogh to the lush forest surrounding Loch Modan and finally the low Wetlands is great experience.
Alright, yoy got me. I've been scrolling past this video since it came out and the diagram finally piqued my interest enough to check it out.