The Implication Of Shadowlands Can Never Be Undone…



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.gg

Let’s step back for a second and actually think about what Shadowlands means for the state of the Warcraft universe. Will this not greatly hamper Blizzard’s abilities to tell stories?

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24 thoughts on “The Implication Of Shadowlands Can Never Be Undone…”

  1. They just really needed to hammer home the infinite aspect of the shadowlands. We saw a tiny fraction of what's canonically there, but we treat it like that's all there is.
    Personally, I don't even think everyone even goes to the shadowlands. I mean how else do you explain all these ghosts on azeroth?

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  2. They could be lazy and just say Shadowlands was a future we stopped at the end by killing the Jailer. Then we are put back into the timeline before the xpac started. No real explanation. Kill the ports to Orobos. Everyone would be happy to forget Shadowlands no matter how weak the explanation.

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  3. I think cause the sky fixed itself they're gonna argue that the portals were removed.. mages cant re-open portals there.. and the kyrian just brought us back home before leaving again.. soo lorewise we can't go back to the shadowlands. that dosnt solve all the problems but does solve the "We'll just go get them back" problem the lichking couldnt visit the shadowlands on his own.. and his powers only allowed him tiny glimpses of it..

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  4. Good call on Bridenbrad, which is extra tragic because of the RL backstory for it. I think they should gradually start pulling back on the lore of the Shadowlands. I don't have any immediate way to bullshit them out of it, but there should be people in the room trying to come up with a face saving way of re-mystifying death in the Warcraft setting.

    Definitely agree where the first and obvious thing they need to fix, and could fix with a blue post, is to make clear that – canonically – the Shadowlands are closed and that when you go back to them in gameplay it's just gameplay.

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  5. Arthas: "Father, is it finally over?"

    Terenas: "At long last, No king rules forever my son."

    Arthas: "I see…. only darkness… before me, oh wait now theres Uther and hes blue?"

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  6. I personally don't see an issue with knowing the afterlife, it's basically like we got to visit heaven and hell without dying. Now we can return to our regular lives knowing what awaits us in death. Then again I'm not very picky, I enjoyed the story simple as that. I don't really care if it's weird or stupid, I liked it 😛

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  7. At a certain point, I think it's clear that the narrative team failed on fundamentally every level, two expansions in a row no less. They didn't just "do a bad job", they actively undermined the entire fiction, and alienated a LOT of fans in the process, either through arrogance, malice, or incompetence.

    They may all be nice people, but at a certain point, I think Blizzard's gotta say "you failed repeated at your job(s), and it's put the entire IP at risk, you're fired".

    They've done a tremendous job trying to pin all the blame on Afrasiabi — who is a complete POS, make no mistake — but anyone familiar with the lore and even a modicum of talent could've turned things around in a more congruent manner, and without completely dismantling numerous fan-favorite characters in the process.

    Shadowlands feels more like an expansion made by people who didn't want to work on Warcraft anymore. It didn't even do anything interesting with the potential it had, and has left things in a pretty sad state.

    Credit where credit's due, though; once again, the art-team really came through on Shadowlands. The Maw and Maldraxxus aside, I really like most of the zones. But yeah, this shit is just a mess.

    They'd be better off retcotting Shadowlands, and say it functions more as a "segway between life and death", rather than being any sort of an end-point.

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  8. The Shadowlands is just a bunch of crap constructed to cut everyone off from true death until they were depleted of their anima (assuming true death would just be like fading into nothingness). We should've dismantled the whole damn thing if we could, not be all buddy-buddy with the constructs in charge. I really hope they can redeem it all somehow so it's not so bad, but we'll see.

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  9. well one reason Shadowlands sucked was because every area was separated, it wasn't a seamless open world. Also, the fucking APPEARANCE of the areas sucked. It was all dull, washed out colors, greys dark blues and blacks… it was oppressive..depressing. it invoked feelings of sadness and anxiety. Which is exactly how the playerbase felt the entire time they were playing.

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  10. They never had to finish SL this way, the end should had been that Oribos had to be destroyed and that the shadowlands had to return to its old ways before lets say the titans created this city and that chaos has its place in the afterlife and not this order system that way we would nit know what the shadowlands would look like over time.

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