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Mcdoubles back again with a brand new video and today I want to talk about Project Ascension adding Woodcutting to World of Warcraft, how to woodcut, and everything you need to know to get started, and my general thoughts on what this means for the scene as well as some insight into the Fletching and Player Housing skills that are coming in the future.
I also talk a little bit more about the custom WoW scene towards the end as we woodcut our way through Elwynn Forest and Westfall.
Check out the timestamps below for key points of the video to explore!
**All professions are at x2 rates on Ascension, so that is why Woodcutting is at the rate that it’s at in the video, but this could potentially change in the future (who knows)
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TIMESTAMPS:
0:00-0:56 – Intro
0:57-2:34 – How to start woodcutting on Project Ascension
2:35-3:18 – Sawmills
3:19-4:33 – Plans for Woodcutting – the Future of Ascension
4:34-5:28 – What can you use Woodcutting for RIGHT NOW?
5:29-6:38 – The Artisan’s Guild HARDCORE CHALLENGE
6:39-8:33 – Woodcutting in Elwynn Forest!
8:34-11:32 – Talking about Fletching, Player Housing
11:33-14:18 – Our Custom WoW scene as a “break-away civilization”
14:19-16:29 – Becoming an Apprentice Woodcutter!
16:30-17:09 – Final Thoughts
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🗡️ Project Ascension – World of Warcraft
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This is the kind of thing that makes me want to reinstall wow. This is the kind of content I want; woodcutting, fletching and housing
Did they add the elder wood ?
Can't wait for Ascension to become Runescape. Lovely
out of all the races….. you use a nightelf to chop down the trees. savage.
nightelves should just place a wisp that circles the tree a few times, to harvest the wood. You know, like in Warcraft.
Shows the horde starter sawmill, but doesn't show the alliance location of the sawmill because "Everybody knows where that's at"…
What they should do is have an instanced zone for player housing that utilizes the empty structures within the capital cities and require gold expenditures to rent out similar to what they do in New world.
How do I unlock all armor when I hit 'N'?
I think it's so cool, and I'm really looking forward to what they are wanting to do in the future! So cool. I'm loving the player housing idea too.
Woodcutting was indeed suggested in the TurtleWow forums.
I HAVE WANTED THIS SINCE FOREVERRRRR!!!! Warlords of Draenor gave me small hope for this proffesion but alas it was just a garrison feature
maybe woodcutting can just be acarpentry proffesion combining the gathering and making of stuff
I loved Garrisons and I'm not sorry lol
Blizzard is NEVER getting another penny from me again. Long live ascension! Just found out about it a month ago and this is my first private server I've ever done.
Nice video thanks. do you know how to create custom Trials with Trial Architect
or was that just for the seasonal realm?. I'v seen you can create them but must add an already created trial. It is possible to create a custom trial?
The housing theme is really cool, just see The Elder Scrolls Online stuff, is a whole new world of possibilities, also adds so much immersion
Does it cap at 300 or 375?
Sería mejor si explicarán en español
Alliance, fly to Sentinel Hill for mill. Easier to get to then the other mill.
Edit: My original comment had fletching as a subset of carving, more I thought on this anyone that thinks you can just carve a bow or arrows does not know anything about archery, I know very little. I posted this same thing in the Ascension Forum.
Fletching is too narrow scope for a profession. The profession should be woodworking with specializations of carving and carpentry: carving is more of the artistic products of woodworking and carpentry is more of the technical products of woodworking.
Carving could have figurines/totems much like jewel crafting, or some engineering items. Carving could have a little bit of the old enchanting, pre-vellum, in a trade window style, and be limited to the "of …" / suffix items stats, like it is carving a bear into the item for the "of the Bear" stats. To balance, it would remove any other stat boosts (but leave "chance" and "equip" bonuses), and only be for items with wood, clearly. A similar thing could be added to inscription for non-wood items, for balance.
"Unpowered" wands could also be part of carving, and require an enchanter to power them so they can be used.
Fletching could be a specialization under carpentry, much like Weaponsmith: mace. Shields would be another specialty of carpentry. Non-combat items could be another carpentry thing, like a canoe if it can be implemented. Chairs and cots could also be a carpentry product that could grant a buff similar to "well fed" being "well rested" (increase to agility and intelligence?) and could remove disease and poison.
Have stains or varnish be similar to engineering polishes (more advanced as a carpentry specialization). Screws and nails would be part of some woodworking much like engineering bolts.
Marionette puppets could even be similar to engineering mechanical pets, they should require enchanting dust/essences/shards to craft so to animate, and be more debuff/fear based aids than damage.
For player housing, carving would be more decorative and carpentry would be furniture.
The "Rebirth" Seeds should be a drop from Woodcutting. Symbols and runes could also be a possible product of carving, and possibly items that do the same kind of spells that require woodcutting: carving to use. Maybe they could be unreliable much like the engineering items that mimic spells, or teleport and portals could be random.
I nearly choked on my drink when I saw the icons for woodcutting. All the logs and plank icons are ripped wholesale from Guild Wars 2 lol.
Not mad about it, just through it was funny