This Feature will SAVE WoW, its NOT what you think!



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.tv

I am not fond of most of Shadowlands but this may be the one feature I am genuinely excited by for World of Warcraft Shadowlands and not for the reasons you may think.

Shill Show: https://www.youtube.com/c/TheAccolonn
Exclusive Content: https://www.patreon.com/accolonn
Twitter: https://twitter.com/theaccolonn
Discord: https://discord.gg/JjR3pAR
Twitch: https://www.twitch.tv/accolonn
Everything Else: https://streamerlinks.com/Accolonn

#SHADOWLANDS #MMORPG #WARCRAFTLORE

source

24 thoughts on “This Feature will SAVE WoW, its NOT what you think!”

  1. The runes and the langaune has nothing to do with player power either. You can do it if you want or completely ignore it if you dont want to do it. You can just do the new raid and nothing else, because there is no player power in 9.2 thats conected to other things. You get new currency from everything so you can just raid and get it or just do world stuff in the new zone and get it and so on.

    Reply
  2. Even with the content drought, bad designs and so on with wich I agree, saying that in 9.0 there was less than 24 hour of content is BS. Lets be honest, no way that in 9.0 you could do all the quest (main quests for your covenant), side quests, raid, all dungeons, M+, thorghast, dailys, world boss etc… I agree there should be MORE content but 24 hours worth of content? Thats extremely overexaggeratting. Even in 9.1 with new raid, new mega dungeon, new story quests, new zone there was more then 24 hours worth of content.

    If youre talking only about covenant quests then yea I agree but you did not specify that so I assume you are talking about ALL content.

    Reply
  3. I think overall 9.2 is a step in the right direction for wow. They just need to keep it up and continue improving in this direction going forward in the next expansion and so on. I haven’t stopped playing as I just really like the game overall and have a good time collecting mounts transmog helping my guild and learn new areas of the game with them. My overall experience with wow has not been bad at all and I say that even as someone’s who had completed ffxiv shadowbringers. I love both games for what they bring to the table. And I still lean in favor more of wow out of a personal preference. But I’m happy with seeing how they are handling 9.2 so far and I really hope in the next expansion we get player housing or something I saw along the lines of building our own airship. I think this would be good content for the game and players overall.

    Reply
  4. Jailers Gauntlet was really fun last night! Got to level 7 and nearly took him down but got oneshotted instantly by hitting three of those whatever air balls.

    The story is still a little bit confusing but a little more interesting. I got to the runes but it ended right there. Gotta wait until they add more to the campaign but it looks like 9.2 is headed in the right direction.

    My only problem is why did it take this long? Why do we have to wait until the 2nd patch to have fun. Just like BfA we had to wait until patch 8.2 and 8.3 to have some fun with the expansion when it should be from the start.

    Reply
  5. I actually liked the timegating they had in Isle of thunder where you had stages to unlock the raid but the entire server had to work together doing dailies to fill that server wide bar. They should implement a timegating system like this where it makes the timegating feel like a community driven effort to reduce so at least logging in to do dailies feels like you're doing something useful. Ultimately no timegating would be better but seeing as a massive studio like blizzard puts out content slower than a ten person timegating will happen regardless of if they remove it or not

    Reply
  6. timegating and less content was their idea of alt friendly. instead of giving players catchup mechanics for alts, that was their idea. blizzard is really just terrible at developing wow anymore. i dont know how any of them think they are good at it.

    Reply
  7. i would love a place in the Big Citys like Orgrimmar or Stormwind, where you can play Minigames. I LOVED the Worldquests from the Kirin Tor in (Legion i think it was) where you had to memorize a pattern and walk this pattern. Or the Quests in Nazjatar that were kind of like Candy Crush. I want more of this quests.
    I dont see why Blizzard wouldn't want to implement those Minigames in the Main City. If Blizzard only cares about MAU and monthyl Engagement, those little things would revitalize the citys and the World of Warcraft might feel more alive.

    Reply
  8. to say that the dance studio is the only good decision that Blizz made for 9.2 just shows how negative you are, holy shit… Solo Q Arena, Optional Outdoor Content, Bad RNG Protection, come on man, there's being pissed for getting burned and there's being spiteful.

    Reply
  9. Story-based time-gating isn’t fun.

    BUT, there should be a brief period of time at the beginning of each major patch where everyone is on somewhat similar footing. Where the majority of players—who can’t commit 12 hours a day to blowing through a month worth of story and systems progression so they can be 40% stronger than everyone else in PVP and 2-shot everyone else who just got home from school or work, or Kingpin the market for new craftables because nobody else had ample time to grind their way to have a chance at competing and making some coin—can sit back, soak in the new zone(s), stories, cinematics, ogle at the new mounts/transmogs/pets/toys, and work their way through the game as a community.

    In a vacuum, there should be NO time-gating. But MMOs are the opposite of a vacuum. It’s not Skyrim where all that matters is whether you are physically capable of no-lifing the game or not. The relative power and wealth and supply/demand control gained by other players DOES affect other players in PVP, in the marketplace, in getting ready to race for world-first kills. People who want to enjoy the story shouldn’t be punished for also wanting to climb competitive rated ladders (and therefore get forced into skipping everything new they should be enjoying just to ensure they’re not crushed out of their spot on the starting line).

    And competitive/hardcore players shouldn’t feel guilty for wanting to check out the new casual content that they’ve waited so long to explore. They should be afforded the courtesy of a speed limit that moderates how effective their potential grind is for a few weeks. It’s the same reason Mythic raiders hated infinite Artifact/Azerite Power and burned themselves out soulless running Islands and Maw of Souls every day. There shouldn’t be a compelling reason for a competitor guild leader to guilt-trip their crew into being degenerate if they don’t all want to.

    Once the patch has been out a few weeks, that no longer matters and *all time-gating should be removed.* And I don’t think there should be ANY time-gating for normal story content. I’m ok with one week or something for a huge spoiler or cool moment (such as when Argus appeared in the sky for all players after giving them enough time to run the raid if they wanted to, but didn’t spoil that epic moment by putting Argus in the skybox on patch day before anyone entered the raid).

    But if you don’t think there’s some value in occasionally crafting the community’s starting positions before the races begin, I urge you to take a fresh level 60 into unrated PVP tomorrow. You’re likely to get 1-shot and need to rely on your geared team to carry you for weeks before you can graduate to even starting to win regularly in rated Arenas/BGs. And that’s fine this late in the patch. But on day 1? Hell no. Day 1 should be about getting to your starting positions, getting your character(s) ready, checking out the new exciting PVE stuff, then engaging in competitive content that should be won by skill, not one’s ability to binge energy drinks for a 24-hour bender.

    I think Valor and Conquest should be soft-capped for the first 3 weeks of a patch, where you can earn infinite Valor/Conquest but can only spend a certain amount. That would ensure the no-lifers can choose to do a 48-hour bender to grind to their heart’s content, and then literally take a break for a week if they feel like it, because they’ve now earned all the Conquest they’ll need for the week or next week, which means that maybe even they could feel comfortable checking out the casual story content without feeling guilty for not grinding. And the casuals could still know that when they lose in Arena or BGs, it’s because their skill isn’t up to snuff, not because they had to work for a living.

    Reply
  10. Time-gating as a concept is fine. What's at issue here I think is that WoW uses it way too much to extend the life of content they didn't put all that much effort into.

    Even XIV has time-gates, but only one event in the last expansion was actually time-gated. And it was side content for crafters/gatherers.

    Reply

Leave a Comment