This Is HOW You Get Players To Keep Playing WoW



Read more about Shadowlands ➜ https://worldofwarcraft.mgn.gg

Dragonflight Season 2, Patch 10.1.5: HOW TO KEEP PLAYERS PLAYING THE GAME.
The biggest problem since Shadowlands has been one and only one: Removing Player Power from the Open World, making the content feel pointless and unrewarding compared to its previous versions from BfA and Legion.

00:00 INTRO
01:12 WoW Expansions #1 Problem
03:22 Legion’s Open World MEGAGRIND
06:45 BfA Lowers the Open World Grind
08:03 Shadowlands’ NO Open World
09:02 Dragonflight Changes
11:12 OPEN WORLD NEEDS PLAYER POWER
14:58 That’s how you keep Players online
18:57 TY PATRONS! & Other Ways to support

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21 thoughts on “This Is HOW You Get Players To Keep Playing WoW”

  1. No no no, don't add mandatory world content grinding for more power, the actual system is good, not perfect, but good. I would have reduce the amount of crests we got from the start, because we overgeared the content to fast, but the concept is good.

    If you "only" want more people to do world world content, just add Leaderboards to more stuff. Want more people doing the Kalimdor Cup, add a Fraction/Ream/Region/World Leaderboard. Want more people to do world bosses, add a DPS Leaderboard. We (!) like to compare our e-pens, so give us Leaderboards to prove how big our e-pen is.

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  2. I stared playing at the end of Legion, so I was fortunate to experience the very best the expansion had to offer without the contraversial mechanics that plagued it during the launch in 2016. Though ultimately, my perception of the game completely shattered once I realized the only 2 forms of 'valid' content out there is M+ and Raiding. There is literally no reason to go in the open world anywhere in WoW, unless you're into transmogs.

    I would like to see the old world reworked, similar to how old dungeons are reworked for M+. The Fated mechanic in Shadowlands was a great step in the right direction, they could extend that to all of the older raids.
    I want to explore the old zones and open areas whilst having a reason to do so. Scaling the enemies to your level could be a good start, similar to how GW2 does it, though this concept can be taken further (the most recent example being Lotro and the selectable difficulty for open world npcs).

    I think it all boils down to making WoW more of a sandbox, rather than the standalone on-rails experience in each expansion. Not everything has to be balanced, not everything has to be controlled. Let players have fun, explore, combine various items, trinkets and gear from all of the expansions. Let them go crazy. Why can't I use a +10 stat enchantment from 2 expansions ago on my current gear? I spent 2 years as an enchanter, it doesn't make any sense.

    Edit: Even mechanics like upgrading your artifact weapon and heart of azeroth necklace can be fun if properly implemented. Have them soft cap at a certain level, then every level beyond that is just a miniscule +1 or +2 stat incrase. It won't impact your overall character to such a massive degree that you feel forced to grind, yet it constantly gives you small rewards (something akin to damage softcaps in dark souls, where 60 or 90 strength basically yeild similar damage numbers. Another example is the level softcap in BDO, where a lvl 58 and a level 62 only have a 40 hp difference between them)

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  3. Just bring back bfa AP and titanforging and double fragment costs. It's too easy to get ilvl right now and no reason to play after your as high as you feel good about.

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  4. Open world is ok if you like alts, but the open world also just feels lame because the story and characters are lame because it feels like they are going for a high ESG score, if you know what I mean.

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  5. nah disagree here.. this problem stems further in that blizzard's metric for success shouldn't even be player's log time. Any game that makes player lots in a certain amount of hours for the sake or progression will become predatatory whether it's a push (force player to log) or pull (enticing players to log) stragety.

    I think the trading post system is close to what we need, except we should give players more currency and reward currency to players doing older content as well. The Content is already there.. older expansion stuff is soloable We just need to give players more rewards for doing older contents.

    As for higher and recent content: I think there will be a segment of players that'll push for really high keys beyond 20 and maybe we should give them more rewards for doing so (not gear awards… just achievements and/or more points towards the trading post) , as well I understand why we don't want more gear drops in raids when it first open (it's related to the great push) but at some point we should open up raiding to drop more gears (or the token system) as another avenue for players to obtain power via gearing.

    Finally i think the profession system is still shit… but it's very close to what it should be doing. Perhaps each character can specialized to producing one item and can change their specialization via some grinding as a way to balance the economy… I also feel that each profession should contribute to the player's needs in some way.. currently some profession specialization are useless (ammo/explosives) while others are just over specalizaed (do we need specialization for each gear slot (helm/shoulder/cloak/etc?)

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  6. I loved AP and the thing I feared when they removed it happened: no reason to login besides raid and maybe your weekly M+.
    But thats not what I want from an MMO.
    It needs some little adjustments though. Account-wide AP comes to mind and also they should put something like a cap which increases daylie that you can farm up to if you miss some days of playing.

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  7. Player Housing. Ive spent > 2k hours in valheim … most of which is farming wood and building big crazy bases i dont even need. Same with wildstar RIP. I'd definitely quit b4 farming power again.

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  8. The biggest thing with the other expansions like Legion for us "Casuals". Is that the time won't match what you need to do and you're locked to one character because the time just doesn't exist for doing it all over on alts. They should atleast look for more alt friendly environment. Since when people get boored of one character they just doesn't want to put that time again doing the same stuff they did for hours and hours on their main. If they can balance that with more account wide stuff it would keep people to play multiple characters and make the long run less "booring".

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  9. I think Dragonflight world content was a step in the right direction. I want to see massive world events with hundred of players, not a bunch of boring daily world quests that you do solo. The primal storms, the hunts and the elite mob trains in Exile's reach and the cavern were all steps in the right direction for me, and far more fun than the BFA world quests. If Blizzard could keep participation to those big events throughout a patch's lifetime I think they would have a pretty kickass open world.

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  10. Bizzard don't tune the content for privileged people, people who play with virtually zero delay because they live near the servers, players who have the best computers, players who happened to have the exact hardware wow is perfectly optimize for it, optimize the god damn game to use than 4 cores ffs it's 2023, make repair in M+ free, don't you dare slow down giving gear in the same rate or any of the previous things i just said wont matter because me basically most people like me won't be doing any of that content let alone sub and for the love of fucking god, stop, absolute stop balancing the game around the 0.000000001% of top players, correct M+ scaling, it's off, stop asking money for an expansion, just keep the sub, because you are putting another entry barrier for people, they have no reason to even buy the game let alone sub to it, it's 2023, the 2004 model does not work anymore, adapt stop making people having to redo mainline quests in their 8th alt when they've already completed it with their first char, basically stop fucking wasting our time constantly by repeating stuff, if i wanted to do boring (at this point) repetitive stuff i'd go to work at a factory and get paid instead of paying you. These are only the issues at the top of my head.

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  11. Healing requirements for end game content need to be lowered for sure will help a lot. There used to be lots of healers but few tanks. Now there is a good amount of tanks and no healers.

    Second, I agree they need to add some open world content tied to player lower. We don’t want 90 daily quests or an endless grind that seems like a chore. Just give us at least 1 system in the open world that is doable in an expansion for the regular player but also tied to player power.

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  12. What we need isnt a new area and add 10 lvls to stay entertained. We need a completely new world to discover buildt with the knowledge they gained and without the money being their driving factor.
    Sadly this will not happen

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