This Problem Is Making Players Quit World of Warcraft PvP



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33 thoughts on “This Problem Is Making Players Quit World of Warcraft PvP”

  1. My biggest issue with retail pvp at this moment is the pvp combat system is really bad. For example, if I do a big crit on someone it's not satisfying because they instantly heal it back up. Every class including none healing classes now have a lot of self-healing. The feeling of doing big damage on someone is no longer there because they are always healing it back instantly.

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  2. The problem is to many take the GAME to serious. Its a GAME quit treating it like its life or death. Some day you will have to grow up and stop taking a game so serious.

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  3. my problem is everytime im about to achieve something 1.8 or 2.1 for example… the game faces me against the absolute worst comps known to my class i find it kinda funny and ofc i go like 1-5 or 0-6 in that game… but what i think is very very painful is that if you lose you lose -50 or 60 and if you win hey you get 20!

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  4. It never ceases to amaze me How dumb the venruki is.
    He is accurately describing the symptom. But it's completely missing the cause,MMR is literally a direct correlation To player participation, PVP isn't fun. Because nobody plays this game. The way you fix This is make the game fun. I don't know, maybe look back at previous expansions when the game was actually growing and take some pointers from the people that Build this Company.

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  5. I remember watching WoW YouTube videos in 2008-10. It was the same videos. WoW is broken for players, WoW makes players quit, Addons are ruining the game, WoW is depressing because no one can ever be good enough to actually play. Seems more things change the more they stay the same.

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  6. One thing about Clash of Clans is that they got leagues, and the highest is Legend. The way it works is, you can climb to legend (5000 trophies) and then the game asks you if you want to join legend league, otherwise you're stuck and can only get trophies with revenges (attacking players who previously attacked you). So I think Pro players, should have a league where, you can reach Glad, and beyond that is a different story, you enter that league and only those who are full pvp I guess would be. This is the only way it makes sense to me, Glad title would still be the highest, but pros wouldn't be matched against us, the majority. And yes, it is repetitive, to be fair, solo shuffle was an amazing experience, it really showed me that I am pretty good at pvp even without knowing all game abilities and having 100 add-ons.

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  7. PVP in wow will never be "fixed" till they remove the gatekeeping of good gear from arena rated or at least add solo rated BG,

    they need to throw cheese to non-pvpers with shiny pvp gear from farming honor in BGs even if it takes 10 times harder than Arena players.

    Then make em go Arena to get their gear faster when they feel like it.

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  8. Tell them to offer a promotion for the month, if you complete 250 solo shuffle queues between the 1st and the end of the month, get 30days of free membership. Solved

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  9. Personally i have zero interest to play pvp as long as addons are allowed in it, would love to get back to it but it's starting to feel like the addons are playing the game which is really… demoralizing.

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  10. I gotta say (primarily PvE player, low rated) most of the time, in fair matches where no dps is severely undergeared, it's a competition of healers and it feels like one wins at least 4 games and the other may scrape at most 1 or 2. This wouldn't be a problem however if healers got rewarded for participating, not only winning. Like get a guaranteed box and half conquest rewards to play healer in soloq and sticking with it until the end of the match no matter the results and additionally getting the usual reward for winning. There could also be a healer-unique mount for reaching higher raiting as healer, or a unique transmog/title.

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  11. I consider myself a casual player. From my perspective, Legion PVP stat scaling was the ideal system for the game. Anyone could queue in at any time and have a pretty fair experience.

    Yea, there was the 1% for each 10 ilevels and a few different progression perks, but it was close enough together where it felt fair.

    I’m sorry, I don’t want to grind a gear set first just to be on equal footing. I don’t think the argument I’ve seen floated about power progression being core to an RPG holds water when it comes to PVP content. Your progression in PVP is learning your class, other classes and developing your skill.

    If you include gear progression in PVP, what you have is a system where casual players queue up at both an experience/skill disadvantage as well as a raw power disadvantage. Personally I’m not going to sit through hours of being 1-shot to grind out a gear set just to get on a power equivalency with the other players.

    In Legion PvP I was on par power wise for the most part. When I got wrecked it was clearly being outplayed. Sure it sucked, but it felt fair and that’s how it goes.

    PVP should still be a place you can get gear for general power progression in the game, but mathematical power advantages should not be a thing in PVP. It’s not an NPC on the other end of your experience, it’s another human, and it should be designed with the core focus being fairness and as close to skill and experience being the only differentiating factors between players fighting each other.

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  12. A actually good system would be after 2 weeks of a new season the top 0.5% of the player base in 3v3 are able to get wins and the rating recuirement for it should adjust every week but i think that's too much work for Blizzard.

    It's just so lame that in one season u get 2700 casually like in BFA and in the next season or addon the same person can't even reach 2300. This system also devalued gladiator mounts so hard over time it's just really bad in general.

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  13. We got the same pieces of gear 3 weeks in a row from the vault. Is that even possible?

    Another thing, i have played since Vanilla and getting a alchemist stone from Alchemy is something I always like doing. Have you seen what mats are required? And for a item level that is shit! So dumb!!!!

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  14. As a player who has always enjoyed healing and has been a healer since the very early days of Wow, both in Pve and Pvp, I might have a little insight into this. Perhaps if the community wasn't so overly toxic and hostile towards healers, we wouldn't get fed up with playing our favorite spec and probably wouldn't stop playing as a result. The amount of abuse one gets despite performing quite well is extremely discouraging.

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  15. Enter in shuffle with shaman resto is pathetic, hours of gaming to stay at same level, because we found just R1 or the naked one then lost 0-6 and we close at 3-6 for win 0 point, that sad and for nothing fun, for not speack about the extra rewards..really we can call like this?

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  16. it’s crazy seeing demon hunters heal over 10 million health. Then seeing a warlock near death fully heals with drain life. I’m not against players knowing how to play their class, but I’m against bs mechanics that are broken.

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  17. Player returning here for the first time since playing TBC (a lot) and Legion (a tiny bit), your takes on the game are so on point it's unbelievable how you can be in the Top 1% and still know what beginners need.

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