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Mcdoubles back again with a brand new video and today I just want to talk about what we can learn from Turtle WoW. I dive into what I think has made Turtle WoW so successful, which has only been further perpetuated by their most recent patch which is seemingly a great success! Let me know your thoughts in the comments below.
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TIMESTAMPS:
0:00-3:09 – A Lengthy Intro
3:10-17:18 – What can we learn from Turtle WoW?
17:19-19:12 – Final Thoughts
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Woodworking is a concept wasted on Ascension. I feel most crafting on Ascension has limited value, as you get gear from other sources so much faster & will likely out level the equipment before you can make it. Things with no substitute or much cheaper are still worth the time, but most are callboard value only. The high-risk stuff brings some value back.
I always viewed professions in WoW as either augmenting (almost reqired for end game) or alternative ways to gear. Always felt the max level armor should be more comparable to raid tiers, & the weapons be best-in-slot. Vanilla had more of this with crafted items being required.
The other purpose was to save gold on things you could or had to buy, ammo and bags being the main ones.
Woodworking could fill almost all the gaps in gear alternatives (shields, staves, bows, relics) and consumables (seeds, arrows, sybols).
With adding Jewelcrafting, this needs to be th next step.
If Ascension can share the code with Turtle, that will help their team out.
Rly like turtle's take on classic+, i just dont commit to it cus i think its lacking some QoL things, like getting any addon to work there is a chore
TWOW is CRACKED. TWOW Fresh TWOW Fresh.
I'd really enjoy a video with your insights on how you opinions have changed/remained the same from before to after being on the inside of working on in the "scene."
TurtleWoW is way bigger when you count all servers^^ last numbers I heared from SEA servers alone from a few months ago was around 75000 (yea I not misstyped that number)
Sorry Mcdoubles, but you are different now.
The fact that I can see monster's and players' draw distance further on a 1.1.2 client then most 3.3.5 says it all for me. Passion beats business every time.
Nothing? Turtle WoW is gross, classic with cheats? Who cares?
For me this is how I see modern MMORPG's and why they fail.
1.) They try to reinvent the wheel, Developers try to tell you how this is the most efficient way to gear. They try to tell you that all healers need to play the same, all DPS need a stun. Then to counteract some developers be like I'll create this and this class won't have this because of this niche so I'm just gonna do this for this reason and ya. Deal with it. OH PS as the dev I don't play it but whatever.
That type of thing is just stupid.
We see this in CoA they try to reinvent their healers to not have a filler spammable heal because they use rage / energy? Straying away from a base functional foundation.
Taking away core functional foundations for no basis reason besides the fact they designed and say so. When no game in history strays from the foundation.
For example DPS they need a spender, filler (single and AOE) and then buttons in between. (We don't take a filler and make it obeselet because the DPS class happens to have Energy instead of rage.) The filler is still there and usable but cadenced.
COUGH DO SOMETHING MCDOUBLES WHY DO SOME HEALERS NOT HAVE SPAMMABLE FILLER CAPABILITY?
We see this in retail WoW when they try to make Mistweaver, Holy Paladin and Resto Druid be able to fist weave / crusader strike / catweave to heal. Totally unhealthy, totally not okay.
Turtle WoW didn't reinvent the wheel they improved the shortcoming and they kept the racial and talents still at the supbar level, not reinventing the wheel at all.
Utility, class diversity, class roles are still all prevalent.
Which is why I fear the "support DPS roles in CoA" most of em should be scrapped.
2.) They try to tell you its fun and they don't actually play it all, developers need to play the content .
Anything new they design or shove in your face they don't test in all phases of content, Mythic, Heroic, Normal, Casual, Mythic +
They don't compare its performance to the others classes.
Turtle WoW fixed grinds and listened to the community and they actually play the content and compare performances. Then they tune to bring it all to a fun and fair play field.
3.) Greed.
Modern MMORPG's just want consistent ez cashflow and constantly want to go for seasonal passes and seasonal content.
We see cash grabs in New World, Throne and Liberty, etc.
Which devalues your work as a player if you spent hours and days and weeks on getting geared knowing in 3 months it doesn't mean a thing.
*
No balance between it :(( They need money I get it. But hey we need good content / gameplay.
If i have the urge to play WoW, it's turtle and i enjoy it.
We learned that the new patch is SoD'ifying the game and taking it too far away from Vanilla. Leveling is getting too easy and boring, dungeons and raids are getting too easy and boring, the PvP balance is worse etc. etc. Naxx is now completed 15 minutes faster than before!
"But the game was already easy!". Yeah, don't trivialize it even more.
They didn't neglect the journey to 60, leveling is fun again.
Casual play with a strong sense of community, hardlined and strict banning of rwt and banned pay to raid loot, and building upon lore in a wc3 and story. This will gain you a loyal and happy player base that stays invested.
The same 1.12 content Fresh is boring. Go play retail if you want this.
I have played TWOW on and off in this last year so I want to share my opinion,first of all if you want the absolute best leveling experience in all WOW history this is the server you need to play,and when you'll transition from a classic WOW zone to a custom new TWOW made zone you'll understand why,it's seamless,they simply did what Blizzard failed to do,Gilneas in TWOW is what Gilneas was supposed to be and not that shit seen in Cataclysm.
Then comes the cross faction,I know this is controversial because people want to PVP all the time but players arent supposed to be soldier,they are adventurers so it's perfectly fine in my opinion that outside structured PVP we can be safe,if someone don't agree can go play toxic servers like Warmane where in some zones you can't play.
The classes are excellent,I'm playing hunter and after the last update I have a lot of choice on how to build my PG.
But then why I play on and off?
Well I'm not a PVE raider anymore,I really can't spend 2-3 hours earing people talk in voice chat,I don't have the patience so my end game doesn't exists since i can't do normal pre raid dungeons because for some reason I can't find group,I'm in a guild but they only farm raids.
I like structured PVP but TWOW is stuck with the old ranking system and I don't like it,I want to do a BG and get rewarded if I do well and win,I want currency that lets me get gear and this seems won't ever happen in TWOW.
Last negative thing is the client,with a WOTLK client loading times are istant and I have 180 FPS,with TWOW client the game takes forever to load and frame rates are lower than 60 FPS,macros don't work well and there are few compatible addons.
Vanilla WoW was so revolutionary on many aspects. WoW was a cutting edge game that pushed the envelope. Why do games continuously patch their games today. Vanilla wow. It was headed in that direction anyway, it was not the first game that did it. But it was that game that did it so comprehensively and to a whole standard. That was also one of the justification as to why you paid a monthly sub. People were used to, when they bought a game it was with warts and all. They were also more ready to go, more time in the oven.. but that’s one area WoW pushed the envelope.
hello nice video, can you tell me addon interface? i love it <3
I finally just started playing turtle wow. Definitely enjoying it so far
Random question, but what addon is being used to give the player/NPCs an animated portrait? That is so cool! Think I'm just a big fan of how McDoubles has his UI set up in general.
Turtle WoW is what made me quit mainline WoW. At this point, I have no reason to play Blizzard's at this point
As someone who vehemently hates the Turtle WoW Dev Team for their approach on many things that have nothing to do with running/developing a private server…I have to admit that they are the perfect kind of team to replace Blizzard. I think that’s why they are doing so well. They’ve shown they just don’t care about the players that MAY come and only care for the ones that remain.
A decision that has doomed Blizzard in terms of content creation AND staff.