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I didn't watch full video yet.. but just wanted to give my opinion – social stuff died because people are annoying as fuck… simple and easy. Mmo social died the same way real world social has died…. I haven't seen my extended family in like 10 years lol I feel like social stuff irl is also dying slowly as us introverted kids grow into adults and still live that life. Just thinking of going out with friends is mentally draining lmao I'm 33 so I'm not super young but I'm no boomer. I can say all my friends are the same.. we just want to watch TV in our room with some good food and maybe a chick lol
I've been playing since the original Beta and I can't tell you how many guilds I've been in and they all quit, I have several 1 man guild banks because all players quit, now I just solo everything, I very rarely go into dungeons and never raid
Because the WOW community is TOXIC
It’s not so much MMO‘s have changed so much as times have changed and we have changed as players speaking for myself. Of course I started playing when I worked third shift at the post office during BC and played until cataclysm and was very active in a raiding, guild, dungeons, achievement hounding, etc. after cataclysm I took long break And then started playing again, but now I’m much older and I have two kids with one on the way I needed some thing to occupy time but at the same time that I would be able to put down at a given notice I don’t do guild now because I can’t deal with the drama That goes with them and most social media platforms because they’re just to damn toxic I didn’t want to give up because of the time I had already had invested in it and it has the in-depth that I love in a game plus you form a bond with the characters that you played from zero up to cap now I have a solo banking guild with just myself. I random dungeons and I do legacy solo raids by myself and occasionally raid Finder once in a while.
I think toxic players are a big part of the problem. You can only insult people for so long before they say screw it and just stop talking.
I remember in tbc if you where good at dps or healing or tanking. People would add you to there friend list and would chat hang out. Ask you what where up to. It was a fin time. People would message you I been tanking can you help and you would assemble to help a friend. After lfg people stop talking because no one needs good player you just pick one and hope his good.
Since the advent of discord I think there is a lot less community chat, the ‘green’ is almost dead as everything now happens in voice through discord with a select few. It does make it harder for new players to feel included. Back in the day before even Team speak the community chat and green chat were alive. Not a criticism just an evolution. Shame wow chat isnt all done through disc, both voice and text.
For me I play antisocial. It probably is super odd but I started to feel like after I get home from my stressful job in social services I don’t want the stress of toxic people. Between the ages of 13 & 23 it was easier for me to tolerate toxic people along with the nice guys but now my tolerance isn’t the same.
The social aspect isn’t gone, it’s just not being forced on people anymore
They have finally accepted an irrefutable truth. Players don't play MMOs because they want to play with other players. They play MMOs so that they can get the best stuff and show that stuff off to lesser players of the game. If players can do that with solo activities then they will choose that over trying to mitigate around getting a group. All they want to do is flex.
Players have changed. we are kids any more we are adults with our own lives. Discord is where most of your voicing will be held, and that is usually with your own guild. Not always, but more often than not. But the point still stands. We are not the people we use to be, at least most of us are not. This along with generational changes have lead more and more people into solo players. Problem is the people that are nostalgic for the old days, have not changed with the times, and instead of realizing that people and wants have changed. They blame Blizzard, who has done nothing but give players what they want, in one way or the other.. or at least try to. they have failed, but they also have kept trying.
Awesome video
Convenience. You no longer have to "live" in these virtual worlds. You just teleport to where you want to go, and everything is hyper fixated on designed theme park systems. Rep grinds. Dungeon grinds.
It used to be, before WoW took over the genre, that the games were less convenient to play, and they were less rigidly structured. You just logged in, and you played. You explored. They featured a lot more sandboxy elements. While a game like EQ, which was the direct inspiration of WoW wasn't a sandbox game, it did not have many of the convenience features WoW would add later on in its life cycle.
Another major reason is datamining. The sense of exploration and wonder is largely gone in MMOs. Why go interact with the community, ask questions about people, places, or things. When you can go spend 2 minutes on WoWHead.
Nah humans suck and people are tired of being around them.
I always played WoW solo, for the most part. I enjoyed the game when I could go at my own pace and not be forced to go at the pace of say, guildies. I got burnt out on "social content" when a PvP focused guild wanted to rush me through WoD content just so they could push endgame, with them physically running alongside me to "help" me reach max (as a newbie at the time, btw). By Legion, none of the stress put into levelling those characters even mattered because the guild I was in at the time decided to all quit unexpectedly so I was stuck on a PvP realm with a dead guild. I took my hiatus until I decided to come back six months later, when BFA was announced, to begin my journey again but on a roleplay realm after watching numerous content creators showcase the types of communities you can experience, alongside the social events and guilds you could participate in.
That said, even with frequent roleplay events and other social nights, most people are busy in their lives, with only being able to spare an hour or so to catchup with WoW content. So, organizing around peoples' schedules is nightmarish for the likes of raids and dungeons, with us only having enough people to possibly do pugs but not push any higher content. Therefore, solo content enables each of us to go at our own pace in favour of our timezones and lives, without feeling pressured to doing content together all the time, even when its not convenient. It also means nobody's getting left behind because a group of guildies decided to go ahead and do the content without them.
In my experience, you might as well apply dead internet theory to the guilds that exist in an MMO. Majority of the time, if there's no actual social context to stick together, like social events, guilds primarily boil down to bot farms to unlock perks, are owned by a single person to act as an additional bank, are dead and the name hasn't scrubbed by developers, or, in the case of ESO, are rackets that try to get cuts from their members' sales for however long you're selling goods for them. Furthermore, gaming is no longer restricted to us autistics and the other weirdos that we'd hang out with because the old internet that we think still exists doesn't exist anymore. Normies now populate modern gaming which means the OGs have retreated to specific communities of an MMO to avoid the cringe majority, which only leaves the Baby Boomers who, like actual Boomers in real life, will complain about the so-called "antisocialness", but refuse to be part of the solution, or gasp get offended if you DARED to suggest solutions to them because the solution isn't pandering to them hard enough.
As for me, I'm still going strong. I have a good community and I get amazing interactions with strangers', including compliments, when doing BGs or waiting for events/world bosses to start.
Because of how toxic and elitist the communities are. Simple as that.
Toxic players.
I was very social with people back when EQ,WOW, DDO were new, now I solo more cause the player base sucks to talk to. Only time I like to social now is if it is a small server were everybody knows each other. When Blizz killed Chaos Bolt I went to Crusader Strike, people suck on mega server, I stopped playing.
It's not gone at all, it's very necessary unless you are a very casual player. The moment you want to get into actual hard content, aka Mythic raiding and 15+ keys, you need to network or you won't progress.
A problem with the social aspect is the fact that at mid-level end game content, say Heroic raiding and +10 keys, players that want to keep pushing their skills have to play with those that only want to get AotC and stop. These two groups of players have very different needs and desires and skill levels and the former group always gets disconnected from the latter. That's what kills most guild. This and fighting the roster boss when trying to push Mythic raiding.
My daughters and niece used to play, and got me into WoW. They quit in Cata. I tried to lure them back when Classic released, and learned they had used the game as social media as well as a game. For me, it's the game. I'm lucky, guildwise, as some of my guildies I've known since WotLK.