World of Warcraft GM Leaks Everything



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50 thoughts on “World of Warcraft GM Leaks Everything”

  1. I had a crazy thought to possibly end bots. Get rid of the gold system entirely. Turn the auction house into a trading post bulletin bored to trade goods in person for other goods. Also make the vendors trade in many different goods found in the area as well, similar to the npcs we give cloth for reputation. Back in medieval times the average pauper rarely had money and only goods to trade. They even paid their taxes in goods

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  2. Using a WoW bot account costs money each time they have to make a new one. I am sure each GM hunting bots could earn their wage from just the bots starting up again on new accounts.

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  3. I uncovered that a single person with several accounts on the classic server played on ran about 90% of the auction house, caught them doing multiple transactions with Chinese bot accounts, I reported it several times, never got a single response, and any time I tried to point it out in trade or general chat the community turned on me. eventually I quit a few months ago during "joyous journeys" because of all the bots I saw while leveling and no one did anything about it.

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  4. I witnessed a guildie buy 100k gold in one lump sum. He'd do this every couple months. No juggling, no spreading it out. Just 100k plopped into his mailbox. Wild they can't track it lol.

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  5. The community idea isn't bad. Runescape implemented this way back when — Player Moderators, or moderators who were literally players. Their reports had higher priority and they could mute someone, but otherwise they were actual players. I wonder how well it worked, in the end? I met a few mods who would silently gather the names of bots while chopping wood, while others would walk in and say "hello everyone!" and cause all the bots to log out; while it's clear not every mod was effective, it seems the bots feared them enough to include an auto logout in reaction to one.

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  6. Blizzard is working for shareholders now and only the shareholders so they will never spend money to do something that only helps the players because bots still pay for accounts too. It is Blizzard's legal obligation to only make money for shareholders so they are going to continue to suck just like Disney pinching every penny to have a bigger profit next quarter will drive customers away.

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  7. So, a pretty old MMO called Mabinogi used to have these things call "Ticking Quiz Bombs" and they're actually pretty cool.

    So, if you suspect a player is Botting, you can purchase these items from any General Store and when you activate it select a player. The player will then be given a quiz or captcha they have to solve, if they don't, the bomb goes off and freezes them in place for 30 minutes to 24 hours. (The duration is based on how many times the IP of that player has been hit with a Bomb.) A player can't use a bomb on the same player but once per real life 24 hours. For awhile these were actually really good for the game and there were people who would go around hunting for bots so the game was pretty clean. But, it came with some issues occasionally.

    Now, in the early days and up until it removed it had a cap. You couldn't use it on a player who was over level 1500(This, back in 2014 would take quite awhile.), but, a common level for a lot of players was less than that. So trolls eventually started using them on Newbies and lower level player's, or anyone who they thought was AFK or had a dispute against, and it could get pretty annoying if you had your guild target 1 person. In addition, mabinogi would have periods where it had HUGE INFLUXES of new player's, so people who were actually using them for their intended purpose would accidentally target new player's when the server's would get crowded by them. Another thing people did was attempt to bait monster's into the player they wanted to bomb who was AFK, forcing them into combat and allowing the bomb to be used.

    The bomb was removed in 2015 and since then we see the occasional bot trying to get you to go to some random site to get a virus but the game's mostly clean since the playerbase now in NA is so small. But I'd like to think a similar system that's not as exploitable wouldn't be bad, or, would atleast be a necessary evil in a game MUCH MUCH larger than Mabinogi.

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  8. I was a volunteer guide in EQ1. They could use a similar system in WOW. The guides have really limited powers so can’t do much harm, besides which you have to sign a contract and give them your RL location so they could go after you if you did anything bad. Junior guides get supervised by more senior guides. You can task them with stuff like finding bots and pass all the evidence up the chain to the GM so all the GM has to do is spend 10secs banning people and doesn’t have to put in any of the leg work. The only thing Blizzard would need to do is run the recruitment process and setup some tools to support it

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  9. Amazing how this still goes unchecked, but you can be handed a two week account ban for calling a bunch of idiots "morons" in a random bg game. World of MuhFeelsCraft.

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  10. In osrs there's a guy who made a bot detection plug in for runelite client and it has about a 95% rate on detecting the bot and the entire farm and records all the names and then sent it directly to a j-mod to get them banned. I can see someone make a similar add on for wow for this purpose.

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  11. I used to be a GM for Final Fantasy XI , this sounds about right. Warp-speed hacks, unresponsive fishing bots etc is what we focused on. Hunting bots were not on our priority list

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  12. He may not have been implying he did it alone. He did say he was a supervisor. Or maybe you said it. I forget. Point is, as a supervisor, he may have had his team dedicate time in the morning to those tasks.

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  13. I call that bullshit. A lot of bots are pretty easy to spot and could be so by just let the software keep track of it. Of course you wouldn't catch every bot but I guess above 90-95% percent could be taken care of without any human interactions/work. Nowadays with AI there are even more possibilities but you wouldn't have to go that far.

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  14. There are several tools that could be used by the community and staff to erradicate bots. Lets take as example the Tribunal system from league of legends that was removed several years ago. Players reported toxic players, those reports were reviewed by players on a webpage and they could decide to punish or pardon. After that, league of legends staff would only have to review already community curated reports.
    Members of the community that made no false positives were rewarded and could review more cases per day (thus more rewards). I talked to riot staff on a job interview and asked why they removed it and they stated it was not scalable (that year they made over 1.4 billon profits btw).

    Something similar could be done with bots. Players report suspect bots, players review reports, those with 99% punish ratio get insta banned, those with 90~98% get reviewed by Blizzard staff and the rest just get a slap in the wrist (maybe a warning that they characters have been reported).

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  15. the stupid thing is that blizzard dont think about the possible profits with having bot hunters. Imagine a single dude taking down 40+ bots a day. That would mean the botter would have to buy 40+ boxprices and start new membership and ofc you would also make people more happy which also generates more money.

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